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- Fix a bug with the AI not considering Adapt correctly during attack.
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@@ -1455,7 +1455,7 @@ public class ComputerUtilCombat {
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continue;
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}
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if (ability.hasParam("Adapt") && blocker != null && blocker.getCounters(CounterType.P1P1) > 0) {
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if (ability.hasParam("Adapt") && attacker.getCounters(CounterType.P1P1) > 0) {
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continue;
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}
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