I fixed Artisan of Kozilek. Turns out the code was creating a list of the cards in the graveyard. I added a line to filter this list to include just the creatures and it now works as expected.

This commit is contained in:
jendave
2011-08-06 04:53:19 +00:00
parent f202264a91
commit ee40e34a51

View File

@@ -413,6 +413,7 @@ public class GameActionUtil {
if (controller.equals(Constant.Player.Human))
{
CardList creatures = AllZoneUtil.getPlayerGraveyard(Constant.Player.Human);
creatures = creatures.getType("Creature");
Object check = AllZone.Display.getChoiceOptional("Select creature", creatures.toArray());
if(check != null) {
this.setTargetCard((Card) check);