Fix order more properly

This commit is contained in:
drdev
2014-09-18 14:59:24 +00:00
parent 076b87ab32
commit ede7931deb

View File

@@ -17,13 +17,13 @@ public class ConstructedAchievements extends AchievementCollection {
//add achievements that should appear at the bottom below core achievements for each game mode //add achievements that should appear at the bottom below core achievements for each game mode
@Override @Override
protected void buildBottomShelf() { protected void buildBottomShelf() {
add("Poisoned", new Poisoned(15, 25, 40));
add("DeckedOut", new DeckedOut(8, 4, 2));
add("Blackjack", new Blackjack(30, 50, 100));
add("Vanguard", new VariantWins(GameType.Vanguard, 25, 50, 100, FSkinProp.IMG_VANGUARD)); add("Vanguard", new VariantWins(GameType.Vanguard, 25, 50, 100, FSkinProp.IMG_VANGUARD));
add("MomirBasic", new VariantWins(GameType.MomirBasic, 25, 50, 100, FSkinProp.IMG_MOMIR_BASIC)); add("MomirBasic", new VariantWins(GameType.MomirBasic, 25, 50, 100, FSkinProp.IMG_MOMIR_BASIC));
add("Commander", new VariantWins(GameType.Commander, 25, 50, 100, FSkinProp.IMG_COMMANDER)); add("Commander", new VariantWins(GameType.Commander, 25, 50, 100, FSkinProp.IMG_COMMANDER));
add("Planechase", new VariantWins(GameType.Planechase, 25, 50, 100, FSkinProp.IMG_PLANECHASE)); add("Planechase", new VariantWins(GameType.Planechase, 25, 50, 100, FSkinProp.IMG_PLANECHASE));
add("Archenemy", new VariantWins(GameType.Archenemy, 25, 50, 100, FSkinProp.IMG_ARCHENEMY)); add("Archenemy", new VariantWins(GameType.Archenemy, 25, 50, 100, FSkinProp.IMG_ARCHENEMY));
add("Poisoned", new Poisoned(15, 25, 40));
add("DeckedOut", new DeckedOut(8, 4, 2));
add("Blackjack", new Blackjack(30, 50, 100));
} }
} }