From ede7931deb9dcc0b9b8ccb0a771643c58a815d7f Mon Sep 17 00:00:00 2001 From: drdev Date: Thu, 18 Sep 2014 14:59:24 +0000 Subject: [PATCH] Fix order more properly --- .../java/forge/achievement/ConstructedAchievements.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/forge-gui/src/main/java/forge/achievement/ConstructedAchievements.java b/forge-gui/src/main/java/forge/achievement/ConstructedAchievements.java index c6c07e612e3..2b69498fe4d 100644 --- a/forge-gui/src/main/java/forge/achievement/ConstructedAchievements.java +++ b/forge-gui/src/main/java/forge/achievement/ConstructedAchievements.java @@ -17,13 +17,13 @@ public class ConstructedAchievements extends AchievementCollection { //add achievements that should appear at the bottom below core achievements for each game mode @Override protected void buildBottomShelf() { - add("Poisoned", new Poisoned(15, 25, 40)); - add("DeckedOut", new DeckedOut(8, 4, 2)); - add("Blackjack", new Blackjack(30, 50, 100)); add("Vanguard", new VariantWins(GameType.Vanguard, 25, 50, 100, FSkinProp.IMG_VANGUARD)); add("MomirBasic", new VariantWins(GameType.MomirBasic, 25, 50, 100, FSkinProp.IMG_MOMIR_BASIC)); add("Commander", new VariantWins(GameType.Commander, 25, 50, 100, FSkinProp.IMG_COMMANDER)); add("Planechase", new VariantWins(GameType.Planechase, 25, 50, 100, FSkinProp.IMG_PLANECHASE)); add("Archenemy", new VariantWins(GameType.Archenemy, 25, 50, 100, FSkinProp.IMG_ARCHENEMY)); + add("Poisoned", new Poisoned(15, 25, 40)); + add("DeckedOut", new DeckedOut(8, 4, 2)); + add("Blackjack", new Blackjack(30, 50, 100)); } }