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- Converted Time Spiral starage lands to script
- Converted Coalition Relic to Combo mana
This commit is contained in:
@@ -4,6 +4,8 @@ Types:Land
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A:AB$ Mana | Cost$ T | Produced$ 1 | SpellDescription$ Add 1 to your mana pool.
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A:AB$ PutCounter | Cost$ 1 T | CounterType$ STORAGE | CounterNum$ 1 | SpellDescription$ Put a storage counter on CARDNAME.
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A:AB$ Mana | Cost$ 1 SubCounter<X/STORAGE> | Produced$ Combo W U | Amount$ ChosenX | CostDesc$ 1, Remove any number of storage counters from CARDNAME: | References$ X | SpellDescription$ Add X mana in any combination of W and/or U to your mana pool.
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SVar:X:XChoice
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SVar:RemAIDeck:True
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SVar:Rarity:Uncommon
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SVar:Picture:http://www.wizards.com/global/images/magic/general/calciform_pools.jpg
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@@ -4,14 +4,11 @@ Types:Artifact
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A:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | SpellDescription$ Add one mana of any color to your mana pool.
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A:AB$ PutCounter | Cost$ T | CounterType$ CHARGE | CounterNum$ 1 | SpellDescription$ Put a charge counter on CARDNAME.
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T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRepeat | TriggerDescription$ At the beginning of your precombat main phase, remove all charge counters from CARDNAME. Add one mana of any color to your mana pool for each charge counter removed this way.
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SVar:TrigRepeat:AB$ Repeat | Cost$ 0 | RepeatSubAbility$ Clear | References$ X,Y | RepeatCheckSVar$ X | RepeatSVarCompare$ GE1 | StackDescription$ None | SubAbility$ DBCleanup | ConditionCheckSVar$ Y | ConditionSVarCompare$ GE1
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SVar:Clear:DB$ Cleanup | ClearRemembered$ True | SubAbility$ TrigRemove
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SVar:TrigRemove:DB$ RemoveCounter | CounterType$ CHARGE | CounterNum$ 1 | RememberRemoved$ True | SubAbility$ TrigGetMana | References$ Y | ConditionCheckSVar$ Y | ConditionSVarCompare$ GE1
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SVar:TrigGetMana:DB$ Mana | Produced$ Any | Amount$ 1 | References$ X | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1
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T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRemove | TriggerDescription$ At the beginning of your precombat main phase, remove all charge counters from CARDNAME. Add one mana of any color to your mana pool for each charge counter removed this way.
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SVar:TrigRemove:AB$ RemoveCounter | Cost$ 0 | CounterType$ CHARGE | CounterNum$ All | RememberRemoved$ True | SubAbility$ TrigGetMana
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SVar:TrigGetMana:DB$ Mana | Produced$ Combo Any | Amount$ NumRemoved | References$ NumRemoved | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:X:Count$RememberedSize
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SVar:Y:Count$CardCounters.CHARGE
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SVar:NumRemoved:Count$RememberedSize
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SVar:RemAIDeck:True
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SVar:Rarity:Rare
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SVar:Picture:http://www.wizards.com/global/images/magic/general/coalition_relic.jpg
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@@ -4,6 +4,8 @@ Types:Land
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A:AB$ Mana | Cost$ T | Produced$ 1 | SpellDescription$ Add 1 to your mana pool.
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A:AB$ PutCounter | Cost$ 1 T | CounterType$ STORAGE | CounterNum$ 1 | SpellDescription$ Put a storage counter on CARDNAME.
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A:AB$ Mana | Cost$ 1 SubCounter<X/STORAGE> | Produced$ Combo U B | Amount$ ChosenX | CostDesc$ 1, Remove any number of storage counters from CARDNAME: | References$ X | SpellDescription$ Add X mana in any combination of U and/or B to your mana pool.
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SVar:X:XChoice
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SVar:RemAIDeck:True
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SVar:Rarity:Uncommon
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SVar:Picture:http://www.wizards.com/global/images/magic/general/dreadship_reef.jpg
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@@ -4,6 +4,8 @@ Types:Land
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A:AB$ Mana | Cost$ T | Produced$ 1 | SpellDescription$ Add 1 to your mana pool.
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A:AB$ PutCounter | Cost$ 1 T | CounterType$ STORAGE | CounterNum$ 1 | SpellDescription$ Put a storage counter on CARDNAME.
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A:AB$ Mana | Cost$ 1 SubCounter<X/STORAGE> | Produced$ Combo R G | Amount$ ChosenX | CostDesc$ 1, Remove any number of storage counters from CARDNAME: | References$ X | SpellDescription$ Add X mana in any combination of R and/or G to your mana pool.
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SVar:X:XChoice
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SVar:RemAIDeck:True
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SVar:Rarity:Uncommon
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SVar:Picture:http://www.wizards.com/global/images/magic/general/fungal_reaches.jpg
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@@ -4,6 +4,8 @@ Types:Land
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A:AB$ Mana | Cost$ T | Produced$ 1 | SpellDescription$ Add 1 to your mana pool.
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A:AB$ PutCounter | Cost$ 1 T | CounterType$ STORAGE | CounterNum$ 1 | SpellDescription$ Put a storage counter on CARDNAME.
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A:AB$ Mana | Cost$ 1 SubCounter<X/STORAGE> | Produced$ Combo B R | Amount$ ChosenX | CostDesc$ 1, Remove any number of storage counters from CARDNAME: | References$ X | SpellDescription$ Add X mana in any combination of B and/or R to your mana pool.
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SVar:X:XChoice
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SVar:RemAIDeck:True
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SVar:Rarity:Uncommon
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SVar:Picture:http://www.wizards.com/global/images/magic/general/molten_slagheap.jpg
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@@ -4,6 +4,8 @@ Types:Land
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A:AB$ Mana | Cost$ T | Produced$ 1 | SpellDescription$ Add 1 to your mana pool.
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A:AB$ PutCounter | Cost$ 1 T | CounterType$ STORAGE | CounterNum$ 1 | SpellDescription$ Put a storage counter on CARDNAME.
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A:AB$ Mana | Cost$ 1 SubCounter<X/STORAGE> | Produced$ Combo G W | Amount$ ChosenX | CostDesc$ 1, Remove any number of storage counters from CARDNAME: | References$ X | SpellDescription$ Add X mana in any combination of G and/or W to your mana pool.
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SVar:X:XChoice
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SVar:RemAIDeck:True
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SVar:Rarity:Uncommon
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SVar:Picture:http://www.wizards.com/global/images/magic/general/saltcrusted_steppe.jpg
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@@ -537,13 +537,13 @@ class CardFactoryLands {
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} // *************** END ************ END **************************
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// *************** START ************ START **************************
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else if (cardName.equals("Calciform Pools") || cardName.equals("Dreadship Reef")
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/*else if (cardName.equals("Calciform Pools") || cardName.equals("Dreadship Reef")
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|| cardName.equals("Fungal Reaches") || cardName.equals("Molten Slagheap")
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|| cardName.equals("Saltcrusted Steppe")) {
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/*
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* tap, Remove X storage counters from Calciform Pools: Add X mana
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* in any combination of W and/or U to your mana pool.
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*/
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final int[] num = new int[1];
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final int[] split = new int[1];
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@@ -660,7 +660,7 @@ class CardFactoryLands {
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addMana.setAfterPayMana(runtime);
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card.addSpellAbility(addMana);
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card.addSpellAbility(abMana);
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} // *************** END ************ END **************************
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}*/ // *************** END ************ END **************************
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// *************** START *********** START **************************
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/*else if (cardName.equals("Crosis's Catacombs") || cardName.equals("Darigaaz's Caldera")
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