mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-15 18:28:00 +00:00
AiController: fixed MayPlay for Land
This commit is contained in:
@@ -1145,15 +1145,14 @@ public class AiController {
|
||||
}
|
||||
|
||||
CardCollection landsWannaPlay = ComputerUtilAbility.getAvailableLandsToPlay(game, player);
|
||||
CardCollection playBeforeLand = CardLists.filter(player.getCardsIn(ZoneType.Hand), new Predicate<Card>() {
|
||||
@Override
|
||||
public boolean apply(Card card) {
|
||||
return "true".equalsIgnoreCase(card.getSVar("PlayBeforeLandDrop"));
|
||||
}
|
||||
});
|
||||
CardCollection playBeforeLand = CardLists.filter(
|
||||
player.getCardsIn(ZoneType.Hand), CardPredicates.hasSVar("PlayBeforeLandDrop")
|
||||
);
|
||||
|
||||
if (!playBeforeLand.isEmpty()) {
|
||||
SpellAbility wantToPlayBeforeLand = chooseSpellAbilityToPlayFromList(ComputerUtilAbility.getSpellAbilities(playBeforeLand, player), false);
|
||||
SpellAbility wantToPlayBeforeLand = chooseSpellAbilityToPlayFromList(
|
||||
ComputerUtilAbility.getSpellAbilities(playBeforeLand, player), false
|
||||
);
|
||||
if (wantToPlayBeforeLand != null) {
|
||||
return singleSpellAbilityList(wantToPlayBeforeLand);
|
||||
}
|
||||
@@ -1163,18 +1162,28 @@ public class AiController {
|
||||
landsWannaPlay = filterLandsToPlay(landsWannaPlay);
|
||||
Log.debug("Computer " + game.getPhaseHandler().getPhase().nameForUi);
|
||||
if (landsWannaPlay != null && !landsWannaPlay.isEmpty() && player.canPlayLand(null)) {
|
||||
// TODO search for other land it might want to play?
|
||||
Card land = chooseBestLandToPlay(landsWannaPlay);
|
||||
if (ComputerUtil.getDamageFromETB(player, land) < player.getLife() || !player.canLoseLife()
|
||||
|| player.cantLoseForZeroOrLessLife() ) {
|
||||
if (!game.getPhaseHandler().is(PhaseType.MAIN1) || !isSafeToHoldLandDropForMain2(land)) {
|
||||
|
||||
// TODO fix logic for mayPlay land
|
||||
LandAbility la = new LandAbility(land);
|
||||
final List<SpellAbility> abilities = Lists.newArrayList();
|
||||
|
||||
LandAbility la = new LandAbility(land, player, null);
|
||||
if (la.canPlay()) {
|
||||
abilities.add(la);
|
||||
}
|
||||
return abilities;
|
||||
|
||||
// add mayPlay option
|
||||
for (CardPlayOption o : land.mayPlay(player)) {
|
||||
la = new LandAbility(land, player, o.getAbility());
|
||||
if (la.canPlay()) {
|
||||
abilities.add(la);
|
||||
}
|
||||
}
|
||||
if (!abilities.isEmpty()) {
|
||||
return abilities;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user