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Update kibo_uktabi_prince.txt
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@@ -4,7 +4,7 @@ Types:Legendary Creature Monkey Noble
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PT:2/2
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PT:2/2
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A:AB$ Token | Cost$ T | TokenOwner$ Player | TokenScript$ banana | SpellDescription$ Each player creates a colorless artifact token named Banana with "{T}, Sacrifice this artifact: Add {R} or {G}. You gain 2 life."
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A:AB$ Token | Cost$ T | TokenOwner$ Player | TokenScript$ banana | SpellDescription$ Each player creates a colorless artifact token named Banana with "{T}, Sacrifice this artifact: Add {R} or {G}. You gain 2 life."
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Artifact.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigCounter | TriggerDescription$ Whenever an artifact an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on each creature you control that's an Ape or Monkey.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Artifact.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigCounter | TriggerDescription$ Whenever an artifact an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on each creature you control that's an Ape or Monkey.
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SVar:TrigCounter:DB$ PutCounterAll | ValidCards$ Monkey.YouCtrl,Ape.YouCtrl | CounterType$ P1P1 | CounterNum$ 1
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SVar:TrigCounter:DB$ PutCounterAll | ValidCards$ Creature.Monkey+YouCtrl,Creature.Ape+YouCtrl | CounterType$ P1P1 | CounterNum$ 1
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T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ Whenever NICKNAME attacks, defending player sacrifices an artifact.
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T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ Whenever NICKNAME attacks, defending player sacrifices an artifact.
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SVar:TrigSac:DB$ Sacrifice | Defined$ TriggeredDefendingPlayer | SacValid$ Artifact
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SVar:TrigSac:DB$ Sacrifice | Defined$ TriggeredDefendingPlayer | SacValid$ Artifact
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SVar:HasAttackEffect:TRUE
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SVar:HasAttackEffect:TRUE
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