diff --git a/forge-gui/res/cardsfolder/upcoming/kibo_uktabi_prince.txt b/forge-gui/res/cardsfolder/upcoming/kibo_uktabi_prince.txt index 06885e1392f..52fd72f31e0 100644 --- a/forge-gui/res/cardsfolder/upcoming/kibo_uktabi_prince.txt +++ b/forge-gui/res/cardsfolder/upcoming/kibo_uktabi_prince.txt @@ -4,7 +4,7 @@ Types:Legendary Creature Monkey Noble PT:2/2 A:AB$ Token | Cost$ T | TokenOwner$ Player | TokenScript$ banana | SpellDescription$ Each player creates a colorless artifact token named Banana with "{T}, Sacrifice this artifact: Add {R} or {G}. You gain 2 life." T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Artifact.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigCounter | TriggerDescription$ Whenever an artifact an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on each creature you control that's an Ape or Monkey. -SVar:TrigCounter:DB$ PutCounterAll | ValidCards$ Monkey.YouCtrl,Ape.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 +SVar:TrigCounter:DB$ PutCounterAll | ValidCards$ Creature.Monkey+YouCtrl,Creature.Ape+YouCtrl | CounterType$ P1P1 | CounterNum$ 1 T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ Whenever NICKNAME attacks, defending player sacrifices an artifact. SVar:TrigSac:DB$ Sacrifice | Defined$ TriggeredDefendingPlayer | SacValid$ Artifact SVar:HasAttackEffect:TRUE