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- Cowardice will now only trigger for creatures.
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@@ -4493,7 +4493,7 @@ public class CardFactoryUtil {
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//if (AllZone.GameAction.isCardInPlay(c))
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//if (AllZone.GameAction.isCardInPlay(c))
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//{
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//{
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if (c.getKeyword().contains("When CARDNAME becomes the target of a spell or ability, return CARDNAME to its owner's hand.")
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if (c.getKeyword().contains("When CARDNAME becomes the target of a spell or ability, return CARDNAME to its owner's hand.")
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|| AllZoneUtil.isCardInPlay("Cowardice")) {
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|| (c.isCreature() && AllZoneUtil.isCardInPlay("Cowardice"))) {
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SpellAbility ability = new Ability(c, "0")
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SpellAbility ability = new Ability(c, "0")
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{
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{
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public void resolve()
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public void resolve()
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