mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-16 18:58:00 +00:00
- Back to the more complex yet comprehensive way of figuring out damage on attach, but keep AITgts in AttachAi, might come in handy later.
This commit is contained in:
@@ -905,6 +905,28 @@ public class AttachAi extends SpellAbilityAi {
|
||||
});
|
||||
}
|
||||
|
||||
// Look for triggers that will damage the creature and remove AI-owned creatures that will die
|
||||
CardCollection toRemove = new CardCollection();
|
||||
for (Trigger t : attachSource.getTriggers()) {
|
||||
if (t.getMode() == TriggerType.ChangesZone) {
|
||||
final Map<String, String> params = t.getMapParams();
|
||||
if ("Card.Self".equals(params.get("ValidCard")) && "Battlefield".equals(params.get("Destination")) && t.hasParam("Execute")) {
|
||||
SpellAbility trigSa = AbilityFactory.getAbility(attachSource.getSVar(params.get("Execute")), attachSource);
|
||||
if (trigSa.getApi() == ApiType.DealDamage && "Enchanted".equals(trigSa.getParam("Defined"))) {
|
||||
for (Card target : list) {
|
||||
if (!target.getController().isOpponentOf(ai)) {
|
||||
int numDmg = AbilityUtils.calculateAmount(target, trigSa.getParam("NumDmg"), trigSa);
|
||||
if (target.getNetToughness() - target.getDamage() <= numDmg && !target.hasKeyword(Keyword.INDESTRUCTIBLE)) {
|
||||
toRemove.add(target);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
list.removeAll(toRemove);
|
||||
|
||||
if (magnetList != null) {
|
||||
|
||||
// Look for Heroic triggers
|
||||
|
||||
Reference in New Issue
Block a user