- Back to the more complex yet comprehensive way of figuring out damage on attach, but keep AITgts in AttachAi, might come in handy later.

This commit is contained in:
Agetian
2018-11-15 18:48:30 +03:00
parent 68d62b9eb8
commit ea35e04ba8
3 changed files with 24 additions and 6 deletions

View File

@@ -905,6 +905,28 @@ public class AttachAi extends SpellAbilityAi {
});
}
// Look for triggers that will damage the creature and remove AI-owned creatures that will die
CardCollection toRemove = new CardCollection();
for (Trigger t : attachSource.getTriggers()) {
if (t.getMode() == TriggerType.ChangesZone) {
final Map<String, String> params = t.getMapParams();
if ("Card.Self".equals(params.get("ValidCard")) && "Battlefield".equals(params.get("Destination")) && t.hasParam("Execute")) {
SpellAbility trigSa = AbilityFactory.getAbility(attachSource.getSVar(params.get("Execute")), attachSource);
if (trigSa.getApi() == ApiType.DealDamage && "Enchanted".equals(trigSa.getParam("Defined"))) {
for (Card target : list) {
if (!target.getController().isOpponentOf(ai)) {
int numDmg = AbilityUtils.calculateAmount(target, trigSa.getParam("NumDmg"), trigSa);
if (target.getNetToughness() - target.getDamage() <= numDmg && !target.hasKeyword(Keyword.INDESTRUCTIBLE)) {
toRemove.add(target);
}
}
}
}
}
}
}
list.removeAll(toRemove);
if (magnetList != null) {
// Look for Heroic triggers