This commit is contained in:
Simisays
2023-06-28 17:34:16 +02:00
parent 01e9282bca
commit e7c7a99ba2
4 changed files with 6 additions and 7 deletions

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@@ -2,7 +2,7 @@ Name:Assemble the Entmoot
ManaCost:3 G
Types:Enchantment
S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Reach | Description$ Creatures you control have reach.
A:AB$ Token | Cost$ Sac<1/CARDNAME> | TokenAmount$ 3 | TokenScript$ g_x_x_treefolk | TokenPower$ X | TokenToughness$ X | RememberTokens$ True | SubAbility$ DBReach | SpellDescription$ Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them.
A:AB$ Token | Cost$ Sac<1/CARDNAME> | TokenAmount$ 3 | TokenScript$ g_x_x_treefolk | TokenPower$ X | TokenToughness$ X | RememberTokens$ True | TokenTapped$ True | SubAbility$ DBReach | SpellDescription$ Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them.
SVar:DBReach:DB$ PutCounter | Defined$ Remembered | CounterType$ Reach | CounterNum$ 1 | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:PlayMain1:TRUE

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@@ -4,7 +4,7 @@ Types:Legendary Creature Human Warrior
PT:3/4
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDig | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
SVar:TrigDig:DB$ Dig | DigNum$ 5 | ChangeNum$ 1 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Human,Artifact | RestRandomOrder$ True
SVar:TrigDig:DB$ Dig | DigNum$ 6 | ChangeNum$ 1 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Human,Artifact | RestRandomOrder$ True
DeckHints:Type$Human|Artifact
SVar:HasAttackEffect:TRUE
Oracle:Whenever Boromir, Gondor's Hope enters the battlefield or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

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@@ -1,10 +1,10 @@
Name:Call for Aid
ManaCost:4 R
Types:Socery
A:SP$ GainControl | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | AllValid$ Creature.TargetedPlayerCtrl | AddKWs$ Haste | Untap$ True | NewController$ You | LoseControl$ EOT | RememberControlled$ True | SubAbility$ DBEffect | SpellDescription$ Gain control of all creatures target opponent controls until end of turn. Untap those creatures.They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.
A:SP$ GainControl | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | AllValid$ Creature.TargetedPlayerCtrl | AddKWs$ Haste | Untap$ True | NewController$ You | LoseControl$ EOT | RememberControlled$ True | SubAbility$ DBEffect | SpellDescription$ Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.
SVar:DBEffect:DB$ Effect | RememberObjects$ TargetedPlayer,RememberedCard | StaticAbilities$ CantSac,CantAttack | SubAbility$ DBCleanup
SVar:CantSac:Mode$ CantSacrifice | ValidCard$ Card.IsRemembered+YouCtrl | Description$ You can't sacrifice those creatures this turn.
SVar:CantAttack:Mode$ CantAttack | ValidCard$ Creature.YouCtrl | Target$ Player.IsRemembered | Description$ You can't attack that player this turn
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
AI:RemoveDeck:All
Oracle:Gain control of all creatures target opponent controls until end of turn. Untap those creatures.They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.
Oracle:Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.

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@@ -4,9 +4,8 @@ Types:Creature Human Soldier
PT:4/6
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When CARDNAME enters the battlefield, you become the monarch.
SVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You
T:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | ValidPlayer$ Opponent | CheckSVar$ Monarch | SVarCompare$ EQ1 | Execute$ TrigCantAttack | TriggerDescription$ At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat.
T:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | ValidPlayer$ Opponent | CheckDefinedPlayer$ You.isMonarch | Execute$ TrigCantAttack | TriggerDescription$ At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat.
SVar:TrigCantAttack:DB$ Effect | Name$ Champions of Minas Tirith's Effect | StaticAbilities$ STCantAttack | UnlessCost$ X | Duration$ UntilEndOfCombat | UnlessPayer$ TriggeredPlayer | UnlessAI$ WillAttack
SVar:STCantAttack:Mode$ CantAttack | EffectZone$ Command | ValidCard$ Creature | Target$ You | Description$ Creatures can't attack you.
SVar:X:TriggeredPlayer$CardsInHand
SVar:Monarch:Count$Monarch.1.0
Oracle:When Champions of Minas Tirith enters the battlefield, you become the monarch.\nAt the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat.