Fix workaround

This commit is contained in:
tool4EvEr
2021-05-21 08:43:36 +02:00
parent e5d588c4eb
commit e5df3b9cb3
6 changed files with 22 additions and 88 deletions

View File

@@ -54,7 +54,6 @@ import forge.util.TextUtil;
import forge.util.collect.FCollectionView;
//doesHumanAttackAndWin() uses the global variable AllZone.getComputerPlayer()
/**
* <p>
* ComputerUtil_Attack2 class.
@@ -412,12 +411,10 @@ public class AiAttackController {
final Player opp = this.defendingOpponent;
// Increase the total number of blockers needed by 1 if Finest Hour in
// play
// Increase the total number of blockers needed by 1 if Finest Hour in play
// (human will get an extra first attack with a creature that untaps)
// In addition, if the computer guesses it needs no blockers, make sure
// that
// it won't be surprised by Exalted
// that it won't be surprised by Exalted
final int humanExaltedBonus = opp.countExaltedBonus();
if (humanExaltedBonus > 0) {
@@ -448,7 +445,6 @@ public class AiAttackController {
return notNeededAsBlockers;
}
// this uses a global variable, which isn't perfect
public final boolean doesHumanAttackAndWin(final Player ai, final int nBlockingCreatures) {
int totalAttack = 0;
int totalPoison = 0;
@@ -715,7 +711,7 @@ public class AiAttackController {
int attackMax = restrict.getMax();
if (attackMax == -1) {
// check with the local limitations vs. the chosen defender
attackMax = ComputerUtilCombat.getMaxAttackersFor(defender);
attackMax = restrict.getDefenderMax().get(defender) == null ? -1 : restrict.getDefenderMax().get(defender);
}
if (attackMax == 0) {
@@ -775,7 +771,6 @@ public class AiAttackController {
return;
}
if (bAssault) {
if (LOG_AI_ATTACKS)
System.out.println("Assault");
@@ -849,7 +844,6 @@ public class AiAttackController {
// no more creatures to attack
return;
}
// *******************
// Evaluate the creature forces
@@ -1291,8 +1285,8 @@ public class AiAttackController {
}
if (numberOfPossibleBlockers > 2
|| (numberOfPossibleBlockers >= 1 && CombatUtil.canAttackerBeBlockedWithAmount(attacker, 1, combat))
|| (numberOfPossibleBlockers == 2 && CombatUtil.canAttackerBeBlockedWithAmount(attacker, 2, combat))) {
|| (numberOfPossibleBlockers >= 1 && CombatUtil.canAttackerBeBlockedWithAmount(attacker, 1, this.defendingOpponent))
|| (numberOfPossibleBlockers == 2 && CombatUtil.canAttackerBeBlockedWithAmount(attacker, 2, this.defendingOpponent))) {
canBeBlocked = true;
}
// decide if the creature should attack based on the prevailing strategy choice in aiAggression

View File

@@ -180,11 +180,9 @@ public class AiBlockController {
// Good Blocks means a good trade or no trade
private void makeGoodBlocks(final Combat combat) {
List<Card> currentAttackers = new ArrayList<>(attackersLeft);
for (final Card attacker : attackersLeft) {
if (attacker.hasStartOfKeyword("CantBeBlockedByAmount LT")
|| attacker.hasKeyword("CARDNAME can't be blocked unless all creatures defending player controls block it.")
|| attacker.hasKeyword(Keyword.MENACE)) {
@@ -192,7 +190,6 @@ public class AiBlockController {
}
Card blocker = null;
final List<Card> blockers = getPossibleBlockers(combat, attacker, blockersLeft, true);
final List<Card> safeBlockers = getSafeBlockers(combat, attacker, blockers);
@@ -305,7 +302,6 @@ public class AiBlockController {
}
Card blocker = null;
final List<Card> blockers = getPossibleBlockers(combat, attacker, blockersLeft, true);
for (Card b : blockers) {
@@ -584,12 +580,10 @@ public class AiBlockController {
* @param combat a {@link forge.game.combat.Combat} object.
*/
private void makeTradeBlocks(final Combat combat) {
List<Card> currentAttackers = new ArrayList<>(attackersLeft);
List<Card> killingBlockers;
for (final Card attacker : attackersLeft) {
if (attacker.hasStartOfKeyword("CantBeBlockedByAmount LT")
|| attacker.hasKeyword(Keyword.MENACE)
|| attacker.hasKeyword("CARDNAME can't be blocked unless all creatures defending player controls block it.")) {
@@ -625,7 +619,6 @@ public class AiBlockController {
// Chump Blocks (should only be made if life is in danger)
private void makeChumpBlocks(final Combat combat) {
List<Card> currentAttackers = new ArrayList<>(attackersLeft);
makeChumpBlocks(combat, currentAttackers);
@@ -636,7 +629,6 @@ public class AiBlockController {
}
private void makeChumpBlocks(final Combat combat, List<Card> attackers) {
if (attackers.isEmpty() || !ComputerUtilCombat.lifeInDanger(ai, combat)) {
return;
}
@@ -691,11 +683,9 @@ public class AiBlockController {
// Block creatures with "can't be blocked except by two or more creatures"
private void makeMultiChumpBlocks(final Combat combat) {
List<Card> currentAttackers = new ArrayList<>(attackersLeft);
for (final Card attacker : currentAttackers) {
if (!attacker.hasStartOfKeyword("CantBeBlockedByAmount LT")
&& !attacker.hasKeyword(Keyword.MENACE)
&& !attacker.hasKeyword("CARDNAME can't be blocked unless all creatures defending player controls block it.")) {
@@ -727,7 +717,6 @@ public class AiBlockController {
/** Reinforce blockers blocking attackers with trample (should only be made if life is in danger) */
private void reinforceBlockersAgainstTrample(final Combat combat) {
List<Card> chumpBlockers;
List<Card> tramplingAttackers = CardLists.getKeyword(attackers, Keyword.TRAMPLE);
@@ -760,7 +749,6 @@ public class AiBlockController {
/** Support blockers not destroying the attacker with more blockers to try to kill the attacker */
private void reinforceBlockersToKill(final Combat combat) {
List<Card> safeBlockers;
List<Card> blockers;
List<Card> targetAttackers = CardLists.filter(blockedButUnkilled, Predicates.not(rampagesOrNeedsManyToBlock));

View File

@@ -613,8 +613,7 @@ public class AiController {
SpellAbility currentSA = sa;
sa.setActivatingPlayer(player);
// check everything necessary
AiPlayDecision opinion = canPlayAndPayFor(currentSA);
//PhaseHandler ph = game.getPhaseHandler();
// System.out.printf("Ai thinks '%s' of %s @ %s %s >>> \n", opinion, sa, Lang.getPossesive(ph.getPlayerTurn().getName()), ph.getPhase());
@@ -1726,10 +1725,8 @@ public class AiController {
for (int i = 0; i < numToExile; i++) {
Card chosen = null;
for (final Card c : grave) { // Exile noncreatures first in
// case we can revive. Might
// wanna do some additional
// checking here for Flashback
// and the like.
// case we can revive. Might wanna do some additional
// checking here for Flashback and the like.
if (!c.isCreature()) {
chosen = c;
break;
@@ -1998,7 +1995,6 @@ public class AiController {
return result;
}
// this is where the computer cheats
// changes AllZone.getComputerPlayer().getZone(Zone.Library)
@@ -2278,8 +2274,7 @@ public class AiController {
}
}
// AI logic for choosing which replacement effect to apply
// happens here.
// AI logic for choosing which replacement effect to apply happens here.
return Iterables.getFirst(list, null);
}

View File

@@ -2432,8 +2432,7 @@ public class ComputerUtil {
if (!source.canReceiveCounters(p1p1Type)) {
return opponent ? "Feather" : "Quill";
}
// if source is not on the battlefield anymore, choose +1/+1
// ones
// if source is not on the battlefield anymore, choose +1/+1 ones
if (!game.getCardState(source).isInZone(ZoneType.Battlefield)) {
return opponent ? "Feather" : "Quill";
}
@@ -2850,7 +2849,6 @@ public class ComputerUtil {
}
public static boolean lifegainNegative(final Player player, final Card source, final int n) {
if (!player.canGainLife()) {
return false;
}

View File

@@ -334,7 +334,7 @@ public class ComputerUtilCombat {
*/
public static int resultingPoison(final Player ai, final Combat combat) {
// ai can't get poision counters, so the value can't change
// ai can't get poison counters, so the value can't change
if (!ai.canReceiveCounters(CounterEnumType.POISON)) {
return ai.getPoisonCounters();
}
@@ -491,8 +491,7 @@ public class ComputerUtilCombat {
}
public static boolean lifeInSeriousDanger(final Player ai, final Combat combat, final int payment) {
// life in danger only cares about the player's life. Not about a
// Planeswalkers life
// life in danger only cares about the player's life. Not about a Planeswalkers life
if (ai.cantLose() || combat == null) {
return false;
}
@@ -567,8 +566,7 @@ public class ComputerUtilCombat {
return damage;
}
// This calculates the amount of damage a blocker in a blockgang can deal to
// the attacker
// This calculates the amount of damage a blocker in a blockgang can deal to the attacker
/**
* <p>
* dealsDamageAsBlocker.
@@ -581,7 +579,6 @@ public class ComputerUtilCombat {
* @return a int.
*/
public static int dealsDamageAsBlocker(final Card attacker, final Card defender) {
int defenderDamage = predictDamageByBlockerWithoutDoubleStrike(attacker, defender);
if (defender.hasKeyword(Keyword.DOUBLE_STRIKE)) {
@@ -646,7 +643,6 @@ public class ComputerUtilCombat {
* @return a int.
*/
public static int totalShieldDamage(final Card attacker, final List<Card> defenders) {
int defenderDefense = 0;
for (final Card defender : defenders) {
@@ -670,7 +666,6 @@ public class ComputerUtilCombat {
* @return a int.
*/
public static int shieldDamage(final Card attacker, final Card blocker) {
if (ComputerUtilCombat.canDestroyBlockerBeforeFirstStrike(blocker, attacker, false)) {
return 0;
}
@@ -931,8 +926,7 @@ public class ComputerUtilCombat {
}
final Game game = attacker.getGame();
// look out for continuous static abilities that only care for blocking
// creatures
// look out for continuous static abilities that only care for blocking creatures
final CardCollectionView cardList = CardCollection.combine(game.getCardsIn(ZoneType.Battlefield), game.getCardsIn(ZoneType.Command));
for (final Card card : cardList) {
for (final StaticAbility stAb : card.getStaticAbilities()) {
@@ -1232,8 +1226,7 @@ public class ComputerUtilCombat {
theTriggers.addAll(blocker.getTriggers());
}
// look out for continuous static abilities that only care for attacking
// creatures
// look out for continuous static abilities that only care for attacking creatures
if (!withoutCombatStaticAbilities) {
final CardCollectionView cardList = CardCollection.combine(game.getCardsIn(ZoneType.Battlefield), game.getCardsIn(ZoneType.Command));
for (final Card card : cardList) {
@@ -1420,8 +1413,7 @@ public class ComputerUtilCombat {
theTriggers.addAll(blocker.getTriggers());
}
// look out for continuous static abilities that only care for attacking
// creatures
// look out for continuous static abilities that only care for attacking creatures
if (!withoutCombatStaticAbilities) {
final CardCollectionView cardList = game.getCardsIn(ZoneType.Battlefield);
for (final Card card : cardList) {
@@ -2256,7 +2248,6 @@ public class ComputerUtilCombat {
*/
public final static int predictDamageTo(final Player target, final int damage, final Card source, final boolean isCombat) {
final Game game = target.getGame();
int restDamage = damage;
@@ -2317,13 +2308,7 @@ public class ComputerUtilCombat {
// This function helps the AI calculate the actual amount of damage an
// effect would deal
public final static int predictDamageTo(final Card target, final int damage, final Card source, final boolean isCombat) {
int restDamage = damage;
restDamage = target.staticReplaceDamage(restDamage, source, isCombat);
restDamage = target.staticDamagePrevention(restDamage, 0, source, isCombat);
return restDamage;
return predictDamageTo(target, damage, 0, source, isCombat);
}
@@ -2345,7 +2330,6 @@ public class ComputerUtilCombat {
* @return a int.
*/
public final static int predictDamageTo(final Card target, final int damage, final int possiblePrevention, final Card source, final boolean isCombat) {
int restDamage = damage;
restDamage = target.staticReplaceDamage(restDamage, source, isCombat);
@@ -2355,7 +2339,6 @@ public class ComputerUtilCombat {
}
public final static boolean dealsFirstStrikeDamage(final Card combatant, final boolean withoutAbilities, final Combat combat) {
if (combatant.hasKeyword(Keyword.DOUBLE_STRIKE) || combatant.hasKeyword(Keyword.FIRST_STRIKE)) {
return true;
}
@@ -2479,20 +2462,6 @@ public class ComputerUtilCombat {
return afflictDmg > attacker.getNetPower() || afflictDmg >= aiDefender.getLife();
}
public static int getMaxAttackersFor(final GameEntity defender) {
if (defender instanceof Player) {
for (final Card card : ((Player) defender).getCardsIn(ZoneType.Battlefield)) {
if (card.hasKeyword("No more than one creature can attack you each combat.")) {
return 1;
} else if (card.hasKeyword("No more than two creatures can attack you each combat.")) {
return 2;
}
}
}
return -1;
}
public static List<Card> categorizeAttackersByEvasion(List<Card> attackers) {
List<Card> categorizedAttackers = Lists.newArrayList();
@@ -2582,5 +2551,3 @@ public class ComputerUtilCombat {
return false;
}
}

View File

@@ -1079,7 +1079,10 @@ public class CombatUtil {
} // canBlock()
public static boolean canAttackerBeBlockedWithAmount(Card attacker, int amount, Combat combat) {
if( amount == 0 )
return canAttackerBeBlockedWithAmount(attacker, amount, combat != null ? combat.getDefenderPlayerByAttacker(attacker) : null);
}
public static boolean canAttackerBeBlockedWithAmount(Card attacker, int amount, Player defender) {
if(amount == 0 )
return false; // no block
List<String> restrictions = Lists.newArrayList();
@@ -1098,18 +1101,7 @@ public class CombatUtil {
if (Expressions.compare(amount, operator, operand) )
return false;
}
if (combat != null && attacker.hasKeyword("CARDNAME can't be blocked " +
"unless all creatures defending player controls block it.")) {
Player defender = combat.getDefenderPlayerByAttacker(attacker);
if (defender == null) {
// TODO: a better fix is needed here (to prevent a hard NPE, e.g. when the AI attacks with Tromokratis).
System.out.println("Warning: defender was 'null' in CombatUtil::canAttackerBeBlockedWithAmount for the card " + attacker + ", attempting to deduce defender.");
defender = combat.getDefendingPlayers().getFirst();
if (defender == null) {
System.out.println("Warning: it was impossible to deduce the defending player in CombatUtil#canAttackerBeBlockedWithAmount, returning 'true' (safest default).");
return true;
}
}
if (defender != null && attacker.hasKeyword("CARDNAME can't be blocked unless all creatures defending player controls block it.")) {
return amount >= defender.getCreaturesInPlay().size();
}