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https://github.com/Card-Forge/forge.git
synced 2025-11-20 04:38:00 +00:00
match color identity for random deck in chaos mode
- update colorid selector if chaos mode is chosen
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@@ -129,21 +129,7 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
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avatarIndex = avatar;
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isFemale = !male;
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if (fantasyMode){ //Set a random ColorID in fantasy mode.
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switch (MyRandom.getRandom().nextInt(5))
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{
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case 0:colorIdentity=ColorSet.fromMask(MagicColor.WHITE);
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case 1:colorIdentity=ColorSet.fromMask(MagicColor.BLUE);
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case 2:colorIdentity=ColorSet.fromMask(MagicColor.BLACK);
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case 3:colorIdentity=ColorSet.fromMask(MagicColor.RED);
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case 4:colorIdentity=ColorSet.fromMask(MagicColor.GREEN);
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case 5:colorIdentity=ColorSet.fromMask(MagicColor.COLORLESS);
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}
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}
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else
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{
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setColorIdentity(DeckProxy.getColorIdentity(deck));
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}
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setColorIdentity(DeckProxy.getColorIdentity(deck));
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life = maxLife = difficultyData.startingLife;
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@@ -156,8 +142,7 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
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if(slot>=0&&slot<NUMBER_OF_DECKS) {
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selectedDeckIndex = slot;
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deck = decks[selectedDeckIndex];
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if (!fantasyMode)
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setColorIdentity(DeckProxy.getColorIdentity(deck));
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setColorIdentity(DeckProxy.getColorIdentity(deck));
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}
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}
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public void updateDifficulty(DifficultyData diff) {
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@@ -2,7 +2,9 @@ package forge.adventure.scene;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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import com.badlogic.gdx.scenes.scene2d.ui.*;
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import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
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import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable;
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import com.badlogic.gdx.utils.Array;
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import forge.Forge;
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@@ -34,6 +36,7 @@ public class NewGameScene extends UIScene {
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private Selector gender;
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private Selector mode;
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private Selector difficulty;
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private Array<String> stringList, random;
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public NewGameScene() {
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super(Forge.isLandscapeMode() ? "ui/new_game.json" : "ui/new_game_portrait.json");
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@@ -83,12 +86,21 @@ public class NewGameScene extends UIScene {
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colorIds = new ColorSet[colorSet.length];
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for(int i = 0; i< colorIds.length; i++)
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colorIds[i]= ColorSet.fromNames(colorSet[i].toCharArray());
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Array<String> stringList = new Array<>(colorIds.length);
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stringList = new Array<>(colorIds.length);
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for (String idName : colorIdNames)
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stringList.add(UIActor.localize(idName));
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colorId.setTextList(stringList);
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random = new Array<>();
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random.add(Forge.getLocalizer().getMessage("lblRandomDeck"));
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mode.addListener(new ChangeListener() {
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@Override
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public void changed(ChangeEvent changeEvent, Actor actor) {
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if (mode.getCurrentIndex() == 2)
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colorId.setTextList(random);
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else
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colorId.setTextList(stringList);
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}
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});
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race = ui.findActor("race");
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race.addListener(event -> NewGameScene.this.updateAvatar());
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race.setTextList(HeroListData.getRaces());
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