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Back to quest list button fix (#8094)
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@@ -27,7 +27,6 @@ public class QuestLogScene extends UIScene {
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private QuestLogScene() {
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super(Forge.isLandscapeMode() ? "ui/quests.json" : "ui/quests_portrait.json");
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scrollWindow = ui.findActor("scrollWindow");
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root = ui.findActor("questList");
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detailRoot = ui.findActor("questDetails");
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@@ -36,11 +35,13 @@ public class QuestLogScene extends UIScene {
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backToListButton = Controls.newTextButton("Quest List");
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ui.onButtonPress("return", QuestLogScene.this::back);
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ui.onButtonPress("status", QuestLogScene.this::status);
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ui.onButtonPress("backToList", QuestLogScene.this::backToList);
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//Todo - refactor below, replace buttons in landscape
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backToListButton.addListener(new ClickListener() {
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public void clicked(InputEvent event, float x, float y) {
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buildList();
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}
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});
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// TODO - refactor below, replace buttons in landscape
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scrollContainer = new Table(Controls.getSkin());
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scrollContainer.row();
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@@ -76,9 +77,6 @@ public class QuestLogScene extends UIScene {
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root.row();
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ScrollPane scroller = new ScrollPane(scrollContainer);
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root.add(scroller).colspan(3).fill().expand();
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}
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private static QuestLogScene object;
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@@ -92,16 +90,12 @@ public class QuestLogScene extends UIScene {
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}
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@Override
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public void dispose() {
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}
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public void dispose() { }
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@Override
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public void enter() {
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super.enter();
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buildList();
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}
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public void buildList(){
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@@ -116,7 +110,7 @@ public class QuestLogScene extends UIScene {
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nameLabel.setColor(Color.BLACK);
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scrollContainer.add(nameLabel).align(Align.left).expandX();
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Button details = Controls.newTextButton(Forge.getLocalizer().getMessage("lblDetails"));
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details.addListener( new ClickListener(){
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details.addListener(new ClickListener() {
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public void clicked(InputEvent event, float x, float y){
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loadDetailsPane(quest);
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}
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@@ -128,7 +122,7 @@ public class QuestLogScene extends UIScene {
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performTouch(scrollPaneOfActor(scrollContainer)); //can use mouse wheel if available to scroll
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}
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private void backToList(){
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private void backToList() {
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abandonQuestButton.setVisible(false);
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trackButton.setVisible(false);
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backToListButton.setVisible(false);
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@@ -137,8 +131,8 @@ public class QuestLogScene extends UIScene {
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detailRoot.setVisible(false);
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}
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private void loadDetailsPane(AdventureQuestData quest){
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if (quest == null){
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private void loadDetailsPane(AdventureQuestData quest) {
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if (quest == null) {
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return;
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}
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root.setVisible(false);
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@@ -146,16 +140,15 @@ public class QuestLogScene extends UIScene {
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detailScrollContainer.clear();
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detailScrollContainer.row();
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trackButton.setText(quest.isTracked?Forge.getLocalizer().getMessage("lblUntrackQuest"):Forge.getLocalizer().getMessage("lblTrackQuest"));
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trackButton.addListener( new ClickListener(){
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public void clicked(InputEvent event, float x, float y){
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trackButton.addListener(new ClickListener() {
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public void clicked(InputEvent event, float x, float y) {
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toggleTracked(quest);
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}
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});
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abandonQuestButton.setColor(Color.RED);
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abandonQuestButton.addListener( new ClickListener(){
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public void clicked(InputEvent event, float x, float y){
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abandonQuestButton.addListener(new ClickListener() {
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public void clicked(InputEvent event, float x, float y) {
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Dialog confirm = createGenericDialog("", Forge.getLocalizer().getMessage("lblAbandonQuestConfirm"),Forge.getLocalizer().getMessage("lblYes"),Forge.getLocalizer().getMessage("lblNo"), () -> abandonQuest(quest), null);
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showDialog(confirm);
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}
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@@ -208,7 +201,7 @@ public class QuestLogScene extends UIScene {
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}
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}
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private void toggleTracked(AdventureQuestData quest){
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private void toggleTracked(AdventureQuestData quest) {
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if (quest.isTracked){
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quest.isTracked = false;
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trackButton.setText(Forge.getLocalizer().getMessage("lblTrackQuest"));
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@@ -225,7 +218,7 @@ public class QuestLogScene extends UIScene {
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@Override
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public boolean back(){
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//Needed so long as quest log and stats are separate scenes that link to each other
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Forge.switchScene(lastGameScene==null?GameScene.instance():lastGameScene);
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Forge.switchScene(lastGameScene==null ? GameScene.instance() : lastGameScene);
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return true;
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}
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@@ -234,5 +227,4 @@ public class QuestLogScene extends UIScene {
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AdventureQuestController.instance().showQuestDialogs(MapStage.getInstance());
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buildList();
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}
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}
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