- Fixed Slithermuse.

This commit is contained in:
Sloth
2012-05-09 21:03:10 +00:00
parent e2a3e4d3b4
commit e29af6acbc

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@@ -6,6 +6,8 @@ PT:3/3
K:Evoke:3 U K:Evoke:3 U
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Any | Execute$ TrigDraw | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Any | Execute$ TrigDraw | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
SVar:TrigDraw:DB$Draw | Cost$ 0 | NumCards$ X | Defined$ You | IsPresent$ Card.YouDontCtrl | PresentCompare$ GTY | PresentZone$ Hand SVar:TrigDraw:DB$Draw | Cost$ 0 | NumCards$ X | Defined$ You | IsPresent$ Card.YouDontCtrl | PresentCompare$ GTY | PresentZone$ Hand
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+evoked | Execute$ TrigSac | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it by it's evoke cost, sacrifice it.
SVar:TrigSac:AB$Sacrifice | Cost$ 0
SVar:Y:Count$InYourHand SVar:Y:Count$InYourHand
SVar:X:Count$InOppHand/Minus.Y SVar:X:Count$InOppHand/Minus.Y
SVar:Rarity:Rare SVar:Rarity:Rare