From e29af6acbce26c69eaa6d8cb70e592b5e995b755 Mon Sep 17 00:00:00 2001 From: Sloth Date: Wed, 9 May 2012 21:03:10 +0000 Subject: [PATCH] - Fixed Slithermuse. --- res/cardsfolder/s/slithermuse.txt | 2 ++ 1 file changed, 2 insertions(+) diff --git a/res/cardsfolder/s/slithermuse.txt b/res/cardsfolder/s/slithermuse.txt index be0706b27f6..881f0ed3c1a 100644 --- a/res/cardsfolder/s/slithermuse.txt +++ b/res/cardsfolder/s/slithermuse.txt @@ -6,6 +6,8 @@ PT:3/3 K:Evoke:3 U T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Any | Execute$ TrigDraw | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. SVar:TrigDraw:DB$Draw | Cost$ 0 | NumCards$ X | Defined$ You | IsPresent$ Card.YouDontCtrl | PresentCompare$ GTY | PresentZone$ Hand +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+evoked | Execute$ TrigSac | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it by it's evoke cost, sacrifice it. +SVar:TrigSac:AB$Sacrifice | Cost$ 0 SVar:Y:Count$InYourHand SVar:X:Count$InOppHand/Minus.Y SVar:Rarity:Rare