- Fix for Wort's upkeep ability.

- Fix for Tangle Wire grabbing Enchantments instead of Creatures. Although we should probably just convert this to Triggers
This commit is contained in:
jendave
2011-08-06 16:45:36 +00:00
parent ea88703796
commit e29a872f50
2 changed files with 3 additions and 3 deletions

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@@ -1,10 +1,10 @@
Name:Wort, Boggart Auntie Name:Wort, Boggart Auntie
ManaCost:2 B R ManaCost:2 B R
Types:Legendary Creature Goblin Shaman Types:Legendary Creature Goblin Shaman
Text:At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand. Text:no text
PT:3/3 PT:3/3
K:Fear K:Fear
T:Mode$ Phase | Phase$ Upkeep | Player$ You | Execute$ TrigChangeZone | Optional$ True | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigChangeZone | Optional$ True | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
SVar:TrigChangeZone:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target Goblin card in your graveyard | ValidTgts$ Goblin.YouCtrl SVar:TrigChangeZone:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target Goblin card in your graveyard | ValidTgts$ Goblin.YouCtrl
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/wort_boggart_auntie.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/wort_boggart_auntie.jpg

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@@ -8659,7 +8659,7 @@ public class GameActionUtil {
final int num = source.getCounters(Counters.FADE); final int num = source.getCounters(Counters.FADE);
final CardList list = AllZoneUtil.getPlayerCardsInPlay(player).filter(new CardListFilter() { final CardList list = AllZoneUtil.getPlayerCardsInPlay(player).filter(new CardListFilter() {
public boolean addCard(Card c) { public boolean addCard(Card c) {
return (c.isArtifact() || c.isLand() || c.isEnchantment()) && c.isUntapped(); return (c.isArtifact() || c.isLand() || c.isCreature()) && c.isUntapped();
} }
}); });
for(int i = 0; i < num; i++) { for(int i = 0; i < num; i++) {