From e29a872f50c84d4c0e97a7c292d46989938c34c5 Mon Sep 17 00:00:00 2001 From: jendave Date: Sat, 6 Aug 2011 16:45:36 +0000 Subject: [PATCH] - Fix for Wort's upkeep ability. - Fix for Tangle Wire grabbing Enchantments instead of Creatures. Although we should probably just convert this to Triggers --- res/cardsfolder/wort_boggart_auntie.txt | 4 ++-- src/forge/GameActionUtil.java | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/res/cardsfolder/wort_boggart_auntie.txt b/res/cardsfolder/wort_boggart_auntie.txt index 6fc99c48678..35b38383f9a 100644 --- a/res/cardsfolder/wort_boggart_auntie.txt +++ b/res/cardsfolder/wort_boggart_auntie.txt @@ -1,10 +1,10 @@ Name:Wort, Boggart Auntie ManaCost:2 B R Types:Legendary Creature Goblin Shaman -Text:At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand. +Text:no text PT:3/3 K:Fear -T:Mode$ Phase | Phase$ Upkeep | Player$ You | Execute$ TrigChangeZone | Optional$ True | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand. +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigChangeZone | Optional$ True | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand. SVar:TrigChangeZone:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target Goblin card in your graveyard | ValidTgts$ Goblin.YouCtrl SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/wort_boggart_auntie.jpg diff --git a/src/forge/GameActionUtil.java b/src/forge/GameActionUtil.java index 9317bae1139..98d51a897aa 100644 --- a/src/forge/GameActionUtil.java +++ b/src/forge/GameActionUtil.java @@ -8659,7 +8659,7 @@ public class GameActionUtil { final int num = source.getCounters(Counters.FADE); final CardList list = AllZoneUtil.getPlayerCardsInPlay(player).filter(new CardListFilter() { public boolean addCard(Card c) { - return (c.isArtifact() || c.isLand() || c.isEnchantment()) && c.isUntapped(); + return (c.isArtifact() || c.isLand() || c.isCreature()) && c.isUntapped(); } }); for(int i = 0; i < num; i++) {