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https://github.com/Card-Forge/forge.git
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- Random deck generation will once again differentiate between human and computer decks.
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@@ -65,7 +65,7 @@ public class DeckgenUtil {
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* @param selection {@link java.lang.String} array
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* @return {@link forge.deck.Deck}
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*/
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public static Deck buildColorDeck(final String[] selection) {
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public static Deck buildColorDeck(final String[] selection, PlayerType pt) {
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ItemPoolView<CardPrinted> cards = null;
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final Deck deck;
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@@ -78,16 +78,16 @@ public class DeckgenUtil {
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if (selection.length == 2) {
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final Generate2ColorDeck gen = new Generate2ColorDeck(
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selection[0], selection[1]);
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cards = gen.get2ColorDeck(60, PlayerType.HUMAN);
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cards = gen.get2ColorDeck(60, pt);
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}
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else if (selection.length == 3) {
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final Generate3ColorDeck gen = new Generate3ColorDeck(
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selection[0], selection[1], selection[2]);
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cards = gen.get3ColorDeck(60, PlayerType.HUMAN);
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cards = gen.get3ColorDeck(60, pt);
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}
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else {
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final Generate5ColorDeck gen = new Generate5ColorDeck();
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cards = gen.get5ColorDeck(60, PlayerType.HUMAN);
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cards = gen.get5ColorDeck(60, pt);
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}
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// After generating card lists, build deck.
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@@ -130,7 +130,7 @@ public class DeckgenUtil {
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}
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/** @return {@link forge.deck.Deck} */
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public static Deck getRandomColorDeck() {
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public static Deck getRandomColorDeck(PlayerType pt) {
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final int[] colorCount = new int[] {2, 3, 5};
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final int count = colorCount[(int) (Math.round(Math.random() * 2))];
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final String[] selection = new String[count];
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@@ -138,7 +138,7 @@ public class DeckgenUtil {
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// A simulated selection of "random 1" will trigger the AI selection process.
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for (int i = 0; i < count; i++) { selection[i] = "Random 1"; }
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return DeckgenUtil.buildColorDeck(selection);
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return DeckgenUtil.buildColorDeck(selection, pt);
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}
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/** @return {@link forge.deck.Deck} */
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@@ -23,6 +23,7 @@ import forge.deck.Deck;
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import forge.deck.DeckgenUtil;
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import forge.deck.DeckgenUtil.DeckTypes;
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import forge.deck.generate.GenerateThemeDeck;
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import forge.game.player.PlayerType;
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import forge.gauntlet.GauntletData;
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import forge.gauntlet.GauntletIO;
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import forge.gui.framework.ICDoc;
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@@ -235,7 +236,7 @@ public enum CSubmenuGauntletBuild implements ICDoc {
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if (view.getRadColorDecks().isSelected()) {
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if (!DeckgenUtil.colorCheck(selection)) { return; }
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deckToAdd = DeckgenUtil.buildColorDeck(selection);
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deckToAdd = DeckgenUtil.buildColorDeck(selection, PlayerType.HUMAN);
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}
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else if (view.getRadQuestDecks().isSelected()) {
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deckToAdd = DeckgenUtil.buildQuestDeck(selection);
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@@ -26,6 +26,7 @@ import forge.deck.generate.GenerateThemeDeck;
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import forge.game.GameNew;
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import forge.game.GameType;
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import forge.game.PlayerStartsGame;
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import forge.game.player.PlayerType;
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import forge.gauntlet.GauntletData;
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import forge.gauntlet.GauntletIO;
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import forge.gui.SOverlayUtils;
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@@ -220,7 +221,7 @@ public enum CSubmenuGauntletContests implements ICDoc {
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if (view.getRadColorDecks().isSelected()) {
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if (!DeckgenUtil.colorCheck(selection)) { return; }
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userDeck = DeckgenUtil.buildColorDeck(selection);
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userDeck = DeckgenUtil.buildColorDeck(selection, PlayerType.HUMAN);
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}
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else if (view.getRadQuestDecks().isSelected()) {
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userDeck = DeckgenUtil.buildQuestDeck(selection);
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@@ -26,6 +26,7 @@ import forge.deck.generate.GenerateThemeDeck;
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import forge.game.GameNew;
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import forge.game.GameType;
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import forge.game.PlayerStartsGame;
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import forge.game.player.PlayerType;
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import forge.gauntlet.GauntletData;
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import forge.gauntlet.GauntletIO;
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import forge.gui.SOverlayUtils;
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@@ -230,7 +231,7 @@ public enum CSubmenuGauntletQuick implements ICDoc {
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if (view.getRadColorDecks().isSelected()) {
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if (!DeckgenUtil.colorCheck(selection)) { return; }
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userDeck = DeckgenUtil.buildColorDeck(selection);
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userDeck = DeckgenUtil.buildColorDeck(selection, PlayerType.HUMAN);
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}
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else if (view.getRadQuestDecks().isSelected()) {
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userDeck = DeckgenUtil.buildQuestDeck(selection);
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@@ -258,7 +259,7 @@ public enum CSubmenuGauntletQuick implements ICDoc {
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for (int i = 0; i < numOpponents; i++) {
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randType = (int) Math.round(Math.random() * (lstDecktypes.size() - 1));
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if (lstDecktypes.get(randType).equals(DeckTypes.COLORS)) {
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tempDeck = DeckgenUtil.getRandomColorDeck();
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tempDeck = DeckgenUtil.getRandomColorDeck(PlayerType.COMPUTER);
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lstEventNames.add("Random colors deck");
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}
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else if (lstDecktypes.get(randType).equals(DeckTypes.THEMES)) {
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@@ -347,7 +347,7 @@ public enum CSubmenuConstructed implements ICDoc {
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if (selection.length == 0) { return null; }
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if (lst0.getName().equals(ESubmenuConstructedTypes.COLORS.toString()) && DeckgenUtil.colorCheck(selection)) {
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deck = DeckgenUtil.buildColorDeck(selection);
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deck = DeckgenUtil.buildColorDeck(selection, player0);
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}
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else if (lst0.getName().equals(ESubmenuConstructedTypes.THEMES.toString())) {
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deck = DeckgenUtil.buildThemeDeck(selection);
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