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https://github.com/Card-Forge/forge.git
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@@ -5,7 +5,7 @@ PT:2/1
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K:Flash
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K:Flash
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K:Flying
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K:Flying
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters the battlefield, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on CARDNAME.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters the battlefield, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on CARDNAME.
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SVar:TrigReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | TgtPrompt$ Choose up to one other target creature you control to return to your hand | ValidTgts$ Creature.YouCtrl+Other | TargetMin$ 0 | TargetMax$ 1 | RememberLKI$ True | SubAbility$ DBCounter
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SVar:TrigReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | TgtPrompt$ Choose up to one other target creature you control to return to your hand | ValidTgts$ Creature.YouCtrl+Other | TargetMin$ 0 | TargetMax$ 1 | RememberLKI$ True | SubAbility$ DBCounter
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SVar:DBCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | ConditionDefined$ RememberedLKI | ConditionPresent$ Soldier | SubAbility$ DBCleanup
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SVar:DBCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | ConditionDefined$ RememberedLKI | ConditionPresent$ Soldier | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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DeckHas:Ability$Counters
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DeckHas:Ability$Counters
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