diff --git a/forge-gui/res/cardsfolder/upcoming/zephyr_sentinel.txt b/forge-gui/res/cardsfolder/upcoming/zephyr_sentinel.txt index 54b05e460f3..6f1ecb33b62 100644 --- a/forge-gui/res/cardsfolder/upcoming/zephyr_sentinel.txt +++ b/forge-gui/res/cardsfolder/upcoming/zephyr_sentinel.txt @@ -5,7 +5,7 @@ PT:2/1 K:Flash K:Flying T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters the battlefield, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on CARDNAME. -SVar:TrigReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | TgtPrompt$ Choose up to one other target creature you control to return to your hand | ValidTgts$ Creature.YouCtrl+Other | TargetMin$ 0 | TargetMax$ 1 | RememberLKI$ True | SubAbility$ DBCounter +SVar:TrigReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | TgtPrompt$ Choose up to one other target creature you control to return to your hand | ValidTgts$ Creature.YouCtrl+Other | TargetMin$ 0 | TargetMax$ 1 | RememberLKI$ True | SubAbility$ DBCounter SVar:DBCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | ConditionDefined$ RememberedLKI | ConditionPresent$ Soldier | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True DeckHas:Ability$Counters