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Merge branch 'DMU-13' of https://github.com/Simisays/forge into DMU-13
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@@ -2,7 +2,7 @@ Name:Scout the Wilderness
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ManaCost:2 G
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Types:Sorcery
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K:Kicker:1 W
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A:SP$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ 1 | SubAbility$ DBToken | SpellDescription$ Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens.
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A:SP$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | SubAbility$ DBToken | SpellDescription$ Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens.
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SVar:DBToken:DB$ Token | TokenAmount$ 2 | TokenScript$ w_1_1_soldier | Condition$ Kicked
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DeckHints:Color$White
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DeckHas:Ability$Token
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@@ -1,13 +0,0 @@
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Name:Serra Paragon
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ManaCost:2 W W
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Types:Creature Angel
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PT:3/4
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K:Flying
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S:Mode$ Continuous | Affected$ Permanent.YouOwn+cmcLE3,Land.YouOwn| Condition$ PlayerTurn | MayPlay$ True | MayPlayLimit$ 1 | EffectZone$ Battlefield | AffectedZone$ Graveyard | Description$ Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains “When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life.”
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T:Mode$ SpellCast | ValidCard$ Dragon.wasCastFromYourGraveyard | ValidActivatingPlayer$ You | Execute$ DBAnimate | TriggerZones$ Battlefield | TriggerDescription$
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SVar:DBAnimate:DB$ Animate | Defined$ TriggeredCard | Duration$ Permanent | Triggers$ TrigDieExile
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SVar:TrigDieExile:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life
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SVar:TrigExile:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBGainLife
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SVar:DBGainLife:DB$ GainLife | LifeAmount$ 2
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DeckHas:Ability$Graveyard|Lifegain
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Oracle:Flying\nOnce during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains “When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life.”
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@@ -1,9 +1,10 @@
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Name:Shadow Prophecy
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ManaCost:2 B
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Types:Instant
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A:SP$ Dig | DigNum$ X | ChangeNum$ 2 | SubAbility$ DBLoseLife | SpellDescription$ Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to two of them into your hand and the rest into your graveyard. You lose 2 life.
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A:SP$ Dig | DigNum$ X | ChangeNum$ 2 | SubAbility$ DBLoseLife | Optional$ True | DestinationZone2$ Graveyard | SpellDescription$ Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to two of them into your hand and the rest into your graveyard. You lose 2 life.
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SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 2
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SVar:X:Count$Domain
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DeckHas:Ability$Graveyard
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SVar:BuffedBy:Plains,Island,Swamp,Mountain,Forest
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AI:RemoveDeck:Random
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Oracle:Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to two of them into your hand and the rest into your graveyard. You lose 2 life.
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@@ -5,8 +5,8 @@ K:Kicker:2 W
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A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn | SubAbility$ DBGainLife | TgtPrompt$ Select target creature to return from your graveyard | TriggerDescription$ Return target creature card from your graveyard to the battlefield. If this spell was kicked, you gain life equal to that card's mana value. Otherwise, you lose that much life.
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SVar:DBGainLife:DB$ GainLife | LifeAmount$ X | SubAbility$ DBLoseLife | Condition$ Kicked
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SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ X | ConditionCheckSVar$ Y | ConditionSVarCompare$ EQ0 | SubAbility$ DBChange
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SVar:DBChange:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | StackDescription$ None
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SVar:DBChange:DB$ ChangeZone | Origin$ Stack | Destination$ Exile
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SVar:X:Targeted$CardManaCost
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SVar:Y:Count$TimesKicked
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DeckHas:Ability$Graveyard|Lifegain
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Oracle:Return target creature card from your graveyard to the battlefield. If this spell was kicked, you gain life equal to that card’s mana value. Otherwise, you lose that much life.Exile Sheoldred’s Restoration.
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Oracle:Return target creature card from your graveyard to the battlefield. If this spell was kicked, you gain life equal to that card's mana value. Otherwise, you lose that much life. Exile Sheoldred's Restoration.
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@@ -3,8 +3,7 @@ ManaCost:4
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Types:Artifact Creature Golem
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PT:1/3
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K:Defender
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBSearch | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.
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T:Mode$ ChangesZone | Origin$ Any | OptionalDecider$ You | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBSearch | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.
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SVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Creature.withDefender | ChangeNum$ 1
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DeckNeeds:Type|Defender
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DeckHints:Type|Defender
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Oracle:DefenderWhen Shield-Wall Sentinel enters the battlefield, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.
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DeckNeeds:Keyword$Defender
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Oracle:Defender\nWhen Shield-Wall Sentinel enters the battlefield, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.
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@@ -2,11 +2,13 @@ Name:Soul of Windgrace
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ManaCost:1 B R G
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Types:Legendary Creature Cat Avatar
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PT:5/4
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.
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T:Mode$ ChangesZone | Origin$ Any | OptionalDecider$ You | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ Whenever CARDNAME enters the battlefield, you may put a land card from a graveyard onto the battlefield tapped under your control.
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T:Mode$ Attacks | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigChangeZone | TriggerDescription$ Whenever CARDNAME attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.
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SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | Tapped$ True | TgtPrompt$ Select target land card in a graveyard | ValidTgts$ Land
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A:AB$ GainLife | Cost$ G Discard<1/Land> | LifeAmount$ 3 | SpellDescription$ Gain 3 Life
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A:AB$ Draw | Cost$ 1 R Discard<1/Land> | SpellDescription$ Draw a card.
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A:AB$ Pump | Cost$ 2 B Discard<1/Land> | KW$ Indestructible | SubAbility$ DBTap | SpellDescription$ CARDNAME gains indestructible until end of turn. Tap it.
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SVar:DBTap:DB$ Tap | Defined$ Self
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DeckHas:Ability$Lifegain|Discard & Keyword$Indestructible
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Oracle:Whenever Soul of Windgrace enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.\n{G}, Discard a land card: You gain 3 life.\n{1}{R}, Discard a land card: Draw a card.\n{2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
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DeckHas:Ability$Lifegain|Discard & Keyword$Indestructible
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SVar:HasAttackEffect:TRUE
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Oracle:Whenever Soul of Windgrace enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.\n{G}, Discard a land card: You gain 3 life.\n{1}{R}, Discard a land card: Draw a card.\n{2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
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