Add Wary Zone Guard (YDSK) (#6353)

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TwentyToedToad
2024-10-17 01:48:07 -05:00
committed by GitHub
parent b5246c42cf
commit dc6be93b25

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Name:Wary Zone Guard
ManaCost:2 G
Types:Creature Human Survivor
PT:3/3
T:Mode$ Phase | Phase$ Main | PhaseCount$ 2 | ValidPlayer$ You | PresentDefined$ Self | IsPresent$ Card.tapped | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ Survival — At the beginning of your second main phase, if CARDNAME is tapped, return up to one target land card from your graveyard to the battlefield. CARDNAME perpetually gets +1/+1.
SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Land.YouCtrl | TargetMin$ 0 | TgtPrompt$ Select up to one target land card from your graveyard | SubAbility$ DBPump
SVar:DBPump:DB$ Pump | Defined$ Self | PumpZone$ Battlefield | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual
R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplacementResult$ Updated | ReplaceWith$ ETBTapped | Description$ CARDNAME enters tapped.
SVar:ETBTapped:DB$ Tap | Defined$ Self | ETB$ True
Oracle:Wary Zone Guard enters tapped.\nSurvival - At the beginning of your second main phase, if Wary Zone Guard is tapped, return up to one target land card from your graveyard to the battlefield. Wary Zone Guard perpetually gets +1/+1.