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https://github.com/Card-Forge/forge.git
synced 2025-11-17 11:18:01 +00:00
add fromString test and make it pass.
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@@ -112,7 +112,185 @@ public enum AbilityKey {
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* @return the corresponding key if there is one or null otherwise
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*/
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public static AbilityKey fromString(String s) {
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return null;
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switch (s) {
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case "AbilityMana":
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return AbilityMana;
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case "Activator":
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return Activator;
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case "Affected":
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return Affected;
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case "AllVotes":
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return AllVotes;
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case "Amount":
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return Amount;
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case "Attach":
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return Attach;
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case "AttachSource":
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return AttachSource;
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case "AttachTarget":
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return AttachTarget;
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case "Attacked":
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return Attacked;
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case "Attacker":
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return Attacker;
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case "Attackers":
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return Attackers;
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case "AttackingPlayer":
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return AttackingPlayer;
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case "AttackedTarget":
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return AttackedTarget;
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case "Blocker":
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return Blocker;
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case "Blockers":
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return Blockers;
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case "CastSA":
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return CastSA;
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case "CastSACMC":
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return CastSACMC;
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case "Card":
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return Card;
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case "Cards":
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return Cards;
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case "CardLKI":
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return CardLKI;
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case "Cause":
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return Cause;
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case "Causer":
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return Causer;
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case "Championed":
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return Championed;
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case "CopySA":
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return CopySA;
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case "Cost":
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return Cost;
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case "CostStack":
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return CostStack;
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case "CounterAmount":
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return CounterAmount;
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case "CounteredSA":
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return CounteredSA;
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case "CounterType":
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return CounterType;
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case "Crew":
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return Crew;
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case "CumulativeUpkeepPaid":
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return CumulativeUpkeepPaid;
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case "CurrentCastSpells":
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return CurrentCastSpells;
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case "CurrentStormCount":
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return CurrentStormCount;
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case "DamageAmount":
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return DamageAmount;
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case "DamageSource":
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return DamageSource;
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case "DamageSources":
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return DamageSources;
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case "DamageTarget":
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return DamageTarget;
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case "DamageTargets":
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return DamageTargets;
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case "Defender":
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return Defender;
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case "Defenders":
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return Defenders;
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case "DefendingPlayer":
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return DefendingPlayer;
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case "Destination":
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return Destination;
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case "Devoured":
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return Devoured;
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case "EchoPaid":
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return EchoPaid;
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case "Exploited":
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return Exploited;
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case "Explorer":
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return Explorer;
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case "Event":
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return Event;
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case "Fighter":
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return Fighter;
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case "FirstTime":
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return FirstTime;
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case "Fizzle":
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return Fizzle;
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case "IsCombatDamage":
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return IsCombatDamage;
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case "IndividualCostPaymentInstance":
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return IndividualCostPaymentInstance;
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case "IsMadness":
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return IsMadness;
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case "LifeAmount":
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return LifeAmount;
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case "MonstrosityAmount":
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return MonstrosityAmount;
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case "NewCounterAmount":
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return NewCounterAmount;
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case "Num":
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return Num;
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case "NumBlockers":
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return NumBlockers;
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case "NumThisTurn":
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return NumThisTurn;
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case "Number":
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return Number;
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case "Object":
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return Object;
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case "Objects":
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return Objects;
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case "OtherAttackers":
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return OtherAttackers;
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case "OtherVoters":
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return OtherVoters;
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case "Origin":
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return Origin;
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case "OriginalController":
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return OriginalController;
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case "OriginalDefender":
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return OriginalDefender;
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case "PayingMana":
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return PayingMana;
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case "Phase":
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return Phase;
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case "Player":
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return Player;
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case "Produced":
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return Produced;
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case "Result":
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return Result;
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case "Scheme":
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return Scheme;
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case "Source":
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return Source;
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case "Sources":
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return Sources;
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case "SourceSA":
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return SourceSA;
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case "SpellAbility":
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return SpellAbility;
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case "SpellAbilityStackInstance":
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return SpellAbilityStackInstance;
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case "SpellAbilityTargetingCards":
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return SpellAbilityTargetingCards;
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case "StackInstance":
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return StackInstance;
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case "StackSa":
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return StackSa;
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case "StackSi":
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return StackSi;
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case "Target":
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return Target;
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case "Targets":
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return Targets;
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case "Transformer":
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return Transformer;
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case "Vehicle":
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return Vehicle;
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case "Won":
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return Won;
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default:
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return null;
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}
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}
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public static <V> EnumMap<AbilityKey, V> newMap() {
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@@ -0,0 +1,11 @@
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package forge.game.ability;
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import junit.framework.TestCase;
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public class AbilityKeyTest extends TestCase {
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public void testFromStringWorksForAllKeys() {
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for (AbilityKey key : AbilityKey.values()) {
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assertEquals(key, AbilityKey.fromString(key.toString()));
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}
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}
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}
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