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fix New Game+ button on Portrait Mode
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@@ -12,7 +12,7 @@ import forge.adventure.world.WorldSave;
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* First scene after the splash screen
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*/
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public class StartScene extends UIScene {
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TextButton saveButton, resumeButton, newGameButton, loadButton, settingsButton, exitButton, switchButton;
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TextButton saveButton, resumeButton, newGameButton, newGameButtonPlus, loadButton, settingsButton, exitButton, switchButton;
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boolean init;
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public StartScene() {
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@@ -123,6 +123,8 @@ public class StartScene extends UIScene {
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});
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newGameButton = ui.findActor("Start");
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newGameButton.getLabel().setText(Forge.getLocalizer().getMessage("lblNewGame"));
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newGameButtonPlus = ui.findActor("Start+");
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newGameButtonPlus.getLabel().setText(Forge.getLocalizer().getMessage("lblNewGame")+"+");
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loadButton = ui.findActor("Load");
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loadButton.getLabel().setText(Forge.getLocalizer().getMessage("lblLoad"));
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saveButton = ui.findActor("Save");
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@@ -139,9 +141,12 @@ public class StartScene extends UIScene {
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float w = Scene.GetIntendedWidth();
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float bW = w - 165;
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float oX = w / 2 - bW / 2;
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newGameButton.setWidth(bW);
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newGameButton.setWidth(bW/2);
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newGameButton.setX(oX);
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newGameButton.getLabel().setFontScaleX(2);
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newGameButtonPlus.setWidth(bW/2);
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newGameButtonPlus.setX(newGameButton.getX()+bW/2);
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newGameButtonPlus.getLabel().setFontScaleX(2);
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loadButton.setWidth(bW);
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loadButton.setX(oX);
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loadButton.getLabel().setFontScaleX(2);
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