- Added Complex Automaton

This commit is contained in:
jendave
2011-08-06 19:23:43 +00:00
parent 6f70819a7a
commit d97688ab69
2 changed files with 11 additions and 0 deletions

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.gitattributes vendored
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@@ -1164,6 +1164,7 @@ res/cardsfolder/command_of_unsummoning.txt -text svneol=native#text/plain
res/cardsfolder/commander_eesha.txt -text svneol=native#text/plain
res/cardsfolder/commander_greven_il_vec.txt -text svneol=native#text/plain
res/cardsfolder/commune_with_nature.txt -text svneol=native#text/plain
res/cardsfolder/complex_automaton.txt -text svneol=native#text/plain
res/cardsfolder/composite_golem.txt -text svneol=native#text/plain
res/cardsfolder/compulsion.txt -text svneol=native#text/plain
res/cardsfolder/compulsive_research.txt -text svneol=native#text/plain

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@@ -0,0 +1,10 @@
Name:Complex Automaton
ManaCost:4
Types:Artifact Creature Golem
Text:no text
PT:4/4
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Permanent.YouCtrl | PresentCompare$ GE7 | TriggerZones$ Battlefield | Execute$ TrigBounce | TriggerDescription$ At the beginning of your upkeep, if you control seven or more permanents, return CARDNAME to its owner's hand.
SVar:TrigBounce:AB$ChangeZone | Cost$ 0 | Origin$ Battlefield | Destination$ Hand | Defined$ Self
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/complex_automaton.jpg
End