tweak in AF_Animate to only unequip if the animated being is no longer a creature after un-animation.

This commit is contained in:
jendave
2011-08-06 20:08:23 +00:00
parent 4e5c997943
commit d91de5b61c

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@@ -406,7 +406,7 @@ public class AbilityFactory_Animate {
} }
//any other unanimate cleanup //any other unanimate cleanup
c.unEquipAllCards(); if(!c.isCreature()) c.unEquipAllCards();
} }
}//end class AbilityFactory_Animate }//end class AbilityFactory_Animate