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tweak in AF_Animate to only unequip if the animated being is no longer a creature after un-animation.
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@@ -406,7 +406,7 @@ public class AbilityFactory_Animate {
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}
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//any other unanimate cleanup
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c.unEquipAllCards();
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if(!c.isCreature()) c.unEquipAllCards();
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}
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}//end class AbilityFactory_Animate
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