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- Sideboarding: minor TODO comment update.
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@@ -134,11 +134,12 @@ public class GameNew {
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boolean useAnte = Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_ANTE);
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if (Singletons.getModel().getMatch().getPlayedGames().size() == 0) {
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// TODO: this is potentially not network-friendly. If network play is
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// implemented, and, as such, more than one human player becomes possible
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// in a game, DeckTempStorage may have to be converted to something like an array
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// for each human player or something like that, I imagine...
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// (I could be wrong). Also see other deck usages for DeckTempStorage.
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if (player.isHuman()) {
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// TODO: this is not network-friendly. If network play is implemented,
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// DeckTempStorage will have to be converted to something like an array
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// for each human player or something like that, I imagine...
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// (I could be wrong).
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DeckTempStorage.setHumanMain(deck.getMain().toForgeCardList());
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DeckTempStorage.setHumanSideboard(deck.getSideboard().toForgeCardList());
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}
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