diff --git a/src/main/java/forge/game/GameNew.java b/src/main/java/forge/game/GameNew.java index a57dbafec62..9d1ffa7e8be 100644 --- a/src/main/java/forge/game/GameNew.java +++ b/src/main/java/forge/game/GameNew.java @@ -134,11 +134,12 @@ public class GameNew { boolean useAnte = Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_ANTE); if (Singletons.getModel().getMatch().getPlayedGames().size() == 0) { + // TODO: this is potentially not network-friendly. If network play is + // implemented, and, as such, more than one human player becomes possible + // in a game, DeckTempStorage may have to be converted to something like an array + // for each human player or something like that, I imagine... + // (I could be wrong). Also see other deck usages for DeckTempStorage. if (player.isHuman()) { - // TODO: this is not network-friendly. If network play is implemented, - // DeckTempStorage will have to be converted to something like an array - // for each human player or something like that, I imagine... - // (I could be wrong). DeckTempStorage.setHumanMain(deck.getMain().toForgeCardList()); DeckTempStorage.setHumanSideboard(deck.getSideboard().toForgeCardList()); }