- Sideboarding: minor TODO comment update.

This commit is contained in:
Agetian
2012-12-15 04:36:07 +00:00
parent 41502c16d7
commit d8b962a33f

View File

@@ -134,11 +134,12 @@ public class GameNew {
boolean useAnte = Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_ANTE); boolean useAnte = Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_ANTE);
if (Singletons.getModel().getMatch().getPlayedGames().size() == 0) { if (Singletons.getModel().getMatch().getPlayedGames().size() == 0) {
if (player.isHuman()) { // TODO: this is potentially not network-friendly. If network play is
// TODO: this is not network-friendly. If network play is implemented, // implemented, and, as such, more than one human player becomes possible
// DeckTempStorage will have to be converted to something like an array // in a game, DeckTempStorage may have to be converted to something like an array
// for each human player or something like that, I imagine... // for each human player or something like that, I imagine...
// (I could be wrong). // (I could be wrong). Also see other deck usages for DeckTempStorage.
if (player.isHuman()) {
DeckTempStorage.setHumanMain(deck.getMain().toForgeCardList()); DeckTempStorage.setHumanMain(deck.getMain().toForgeCardList());
DeckTempStorage.setHumanSideboard(deck.getSideboard().toForgeCardList()); DeckTempStorage.setHumanSideboard(deck.getSideboard().toForgeCardList());
} }