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- Added Hunting Wilds.
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.gitattributes
vendored
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vendored
@@ -4541,6 +4541,7 @@ res/cardsfolder/h/hunting_kavu.txt -text
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res/cardsfolder/h/hunting_moa.txt svneol=native#text/plain
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res/cardsfolder/h/hunting_pack.txt svneol=native#text/plain
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res/cardsfolder/h/hunting_triad.txt svneol=native#text/plain
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res/cardsfolder/h/hunting_wilds.txt -text
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res/cardsfolder/h/huntmaster_of_the_fells_ravager_of_the_fells.txt -text
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res/cardsfolder/h/hurkyls_recall.txt svneol=native#text/plain
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res/cardsfolder/h/hurloon_minotaur.txt svneol=native#text/plain
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@@ -3,7 +3,7 @@ ManaCost:3
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Types:Artifact
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Text:no text
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A:AB$ TapAll | Cost$ 0 | ValidCards$ Land.YouCtrl | SubAbility$ DBAnimate | SpellDescription$ Tap all lands you control. CARDNAME becomes a 3/3 Turtle artifact creature until end of turn.
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SVar:DBAnimate:DB$Animate | Defined$ Self | Power$ 3 | Toughness$ 3 | Types$ Creature,Artifact,Turtle
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SVar:DBAnimate:DB$ Animate | Defined$ Self | Power$ 3 | Toughness$ 3 | Types$ Creature,Artifact,Turtle
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SVar:Rarity:Uncommon
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SVar:Picture:http://www.wizards.com/global/images/magic/general/chimeric_idol.jpg
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SetInfo:PCY|Uncommon|http://magiccards.info/scans/en/pr/136.jpg
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@@ -3,8 +3,8 @@ ManaCost:G
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Types:Creature Elf Scout
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Text:no text
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PT:1/1
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T:Mode$Attacks | ValidCard$ Card.Self | Execute$ TrigUntapAll | TriggerDescription$ Whenever CARDNAME attacks, untap each other creature you control.
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SVar:TrigUntapAll:AB$UntapAll | Cost$ 0 | ValidCards$ Creature.Other+YouCtrl
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T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigUntapAll | TriggerDescription$ Whenever CARDNAME attacks, untap each other creature you control.
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SVar:TrigUntapAll:AB$ UntapAll | Cost$ 0 | ValidCards$ Creature.Other+YouCtrl
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SVar:Rarity:Common
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SVar:Picture:http://www.wizards.com/global/images/magic/general/copperhorn_scout.jpg
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SetInfo:SOM|Common|http://magiccards.info/scans/en/som/116.jpg
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@@ -6,7 +6,7 @@ PT:0/0
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K:Graft 4
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounterAll | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it.
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SVar:TrigPutCounterAll:DB$ PutCounterAll | ValidCards$ Creature.Other+YouCtrl+counters_GE1_P1P1 | CounterType$ P1P1 | CounterNum$ 1
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A:AB$ MoveCounter | Cost$ 1 | Defined$ Self | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Move a +1/+1 counter from target creature you control onto CARDNAME.
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A:AB$ MoveCounter | Cost$ 2 | Defined$ Self | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Move a +1/+1 counter from target creature you control onto CARDNAME.
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SVar:RemAIDeck:True
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SVar:Rarity:Rare
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SVar:Picture:http://www.wizards.com/global/images/magic/general/cytoplast_root_kin.jpg
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res/cardsfolder/h/hunting_wilds.txt
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res/cardsfolder/h/hunting_wilds.txt
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@@ -0,0 +1,14 @@
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Name:Hunting Wilds
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ManaCost:3 G
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Types:Sorcery
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Text:no text
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K:Kicker 3 G
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A:SP$ ChangeZone | Cost$ 3 G | Origin$ Library | Destination$ Battlefield | ChangeType$ Forest | ChangeNum$ 2 | Tapped$ True | RememberChanged$ True | SubAbility$ DBUntap | SpellDescription$ Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library. If CARDNAME was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
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SVar:DBUntap:DB$ Untap | Defined$ Remembered | KW$ May be played | PumpZone$ Exile | SubAbility$ DBAnimate | Condition$ Kicked | ConditionDescription$ If it was kicked,
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SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Power$ 3 | Toughness$ 3 | Types$ Creature | Keywords$ Haste| Condition$ Kicked
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SVar:RemAIDeck:True
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SVar:Rarity:Uncommon
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SVar:Picture:http://www.wizards.com/global/images/magic/general/hunting_wilds.jpg
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SetInfo:PLC|Uncommon|http://magiccards.info/scans/en/pc/130.jpg
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Oracle:Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.)\nSearch your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.\nIf Hunting Wilds was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
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End
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