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update
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@@ -3,7 +3,7 @@ ManaCost:1 W
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Types:Creature Kor Soldier
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Types:Creature Kor Soldier
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PT:2/2
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PT:2/2
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S:Mode$ Continuous | Affected$ Soldier.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Soldiers you control get +1/+1.
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S:Mode$ Continuous | Affected$ Soldier.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Soldiers you control get +1/+1.
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A:AB$ PutCounterAll | Cost$ 3 W W ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on each Soldier you control.
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A:AB$ PutCounterAll | Cost$ 3 W W ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | ValidCards$ Soldier.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on each Soldier you control.
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DeckHas:Ability$Counters|Graveyard
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DeckHas:Ability$Counters|Graveyard
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DeckHints:Type$Soldier
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DeckHints:Type$Soldier
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Oracle:Other Soldiers you control get +1/+1.\n{3}{W}{W}, Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control.
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Oracle:Other Soldiers you control get +1/+1.\n{3}{W}{W}, Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control.
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@@ -2,7 +2,7 @@ Name:Voda Sea Scavenger
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ManaCost:2 U
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ManaCost:2 U
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Types:Creature Merfolk Rogue
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Types:Creature Merfolk Rogue
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PT:3/2
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PT:3/2
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T:Mode$ ChangesZone | ValidCard$ Card.Self+kicked | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | TriggerDescription$ Domain — When CARDNAME enters the battlefield, look at the top card X cards of your library, where X is the number of basic land types among lands you control. You may put one of those cards on top of your library. Put the rest on the bottom of your library in a random order.
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T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | TriggerDescription$ Domain — When CARDNAME enters the battlefield, look at the top card X cards of your library, where X is the number of basic land types among lands you control. You may put one of those cards on top of your library. Put the rest on the bottom of your library in a random order.
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SVar:TrigDig:DB$ Dig | DigNum$ X | Defined$ You | DestinationZone$ Library | RestRandomOrder$ True | LibraryPosition$ 0
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SVar:TrigDig:DB$ Dig | DigNum$ X | Defined$ You | DestinationZone$ Library | RestRandomOrder$ True | LibraryPosition$ 0
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SVar:X:Count$Domain
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SVar:X:Count$Domain
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SVar:BuffedBy:Plains,Island,Swamp,Mountain,Forest
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SVar:BuffedBy:Plains,Island,Swamp,Mountain,Forest
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@@ -3,9 +3,9 @@ ManaCost:1
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Types:Artifact Creature Golem
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Types:Artifact Creature Golem
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PT:0/3
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PT:0/3
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K:Defender
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K:Defender
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A:AB$ Effect | Cost$ 2 | ValidTgts$ Creature.withDefender | RememberObjects$ Targeted | TgtPrompt$ Select target creature with defender | StaticAbilities$ DefenderHaste,CanAttack,CombatDamageToughness | SpellDescription$ Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.
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A:AB$ Effect | Cost$ 2 | ValidTgts$ Creature.withDefender | SorcerySpeed$ True | RememberObjects$ Targeted | TgtPrompt$ Select target creature with defender | StaticAbilities$ DefenderHaste | SpellDescription$ Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.
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SVar:DefenderHaste:DB$ Pump | Defined$ Remembered | KW$ Haste | Description$ This creature gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power
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SVar:DefenderHaste:DB$ Pump | Defined$ Remembered | KW$ Haste | SubAbility$ CanAttack | Description$ This creature gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power
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SVar:CanAttack:Mode$ CanAttackDefender | ValidCard$ Creature.IsRemembered | Secondary$ True | Description$ This creature gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power
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SVar:CanAttack:Mode$ CanAttackDefender | ValidCard$ Creature.IsRemembered | Secondary$ True | SubAbility$ CombatDamageToughness | Description$ This creature gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power
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SVar:CombatDamageToughness:Mode$ CombatDamageToughness | ValidCard$ Creature.IsRemembered | Secondary$ True | Description$ This creature gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power
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SVar:CombatDamageToughness:Mode$ CombatDamageToughness | ValidCard$ Creature.IsRemembered | Secondary$ True | Description$ This creature gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power
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DeckHas:Keyword$Haste
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DeckHas:Keyword$Haste
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Oracle:Defender\n{2}: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.
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Oracle:Defender\n{2}: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.
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