From d7bf1d20a8e221d445a53977b27a6d659d3d59f3 Mon Sep 17 00:00:00 2001 From: Simisays <67333662+Simisays@users.noreply.github.com> Date: Tue, 6 Sep 2022 10:30:59 +0200 Subject: [PATCH] update --- forge-gui/res/cardsfolder/upcoming/valiant_veteran.txt | 2 +- forge-gui/res/cardsfolder/upcoming/voda_sea_scavenger.txt | 2 +- forge-gui/res/cardsfolder/upcoming/walking_bulwark.txt | 6 +++--- 3 files changed, 5 insertions(+), 5 deletions(-) diff --git a/forge-gui/res/cardsfolder/upcoming/valiant_veteran.txt b/forge-gui/res/cardsfolder/upcoming/valiant_veteran.txt index 425e8602aba..52bfbaca36a 100644 --- a/forge-gui/res/cardsfolder/upcoming/valiant_veteran.txt +++ b/forge-gui/res/cardsfolder/upcoming/valiant_veteran.txt @@ -3,7 +3,7 @@ ManaCost:1 W Types:Creature Kor Soldier PT:2/2 S:Mode$ Continuous | Affected$ Soldier.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Soldiers you control get +1/+1. -A:AB$ PutCounterAll | Cost$ 3 W W ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on each Soldier you control. +A:AB$ PutCounterAll | Cost$ 3 W W ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | ValidCards$ Soldier.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on each Soldier you control. DeckHas:Ability$Counters|Graveyard DeckHints:Type$Soldier Oracle:Other Soldiers you control get +1/+1.\n{3}{W}{W}, Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/voda_sea_scavenger.txt b/forge-gui/res/cardsfolder/upcoming/voda_sea_scavenger.txt index 4067d2abc3d..75f3e5a0771 100644 --- a/forge-gui/res/cardsfolder/upcoming/voda_sea_scavenger.txt +++ b/forge-gui/res/cardsfolder/upcoming/voda_sea_scavenger.txt @@ -2,7 +2,7 @@ Name:Voda Sea Scavenger ManaCost:2 U Types:Creature Merfolk Rogue PT:3/2 -T:Mode$ ChangesZone | ValidCard$ Card.Self+kicked | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | TriggerDescription$ Domain — When CARDNAME enters the battlefield, look at the top card X cards of your library, where X is the number of basic land types among lands you control. You may put one of those cards on top of your library. Put the rest on the bottom of your library in a random order. +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | TriggerDescription$ Domain — When CARDNAME enters the battlefield, look at the top card X cards of your library, where X is the number of basic land types among lands you control. You may put one of those cards on top of your library. Put the rest on the bottom of your library in a random order. SVar:TrigDig:DB$ Dig | DigNum$ X | Defined$ You | DestinationZone$ Library | RestRandomOrder$ True | LibraryPosition$ 0 SVar:X:Count$Domain SVar:BuffedBy:Plains,Island,Swamp,Mountain,Forest diff --git a/forge-gui/res/cardsfolder/upcoming/walking_bulwark.txt b/forge-gui/res/cardsfolder/upcoming/walking_bulwark.txt index 417f78e9f66..95d7ea53ecd 100644 --- a/forge-gui/res/cardsfolder/upcoming/walking_bulwark.txt +++ b/forge-gui/res/cardsfolder/upcoming/walking_bulwark.txt @@ -3,9 +3,9 @@ ManaCost:1 Types:Artifact Creature Golem PT:0/3 K:Defender -A:AB$ Effect | Cost$ 2 | ValidTgts$ Creature.withDefender | RememberObjects$ Targeted | TgtPrompt$ Select target creature with defender | StaticAbilities$ DefenderHaste,CanAttack,CombatDamageToughness | SpellDescription$ Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery. -SVar:DefenderHaste:DB$ Pump | Defined$ Remembered | KW$ Haste | Description$ This creature gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power -SVar:CanAttack:Mode$ CanAttackDefender | ValidCard$ Creature.IsRemembered | Secondary$ True | Description$ This creature gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power +A:AB$ Effect | Cost$ 2 | ValidTgts$ Creature.withDefender | SorcerySpeed$ True | RememberObjects$ Targeted | TgtPrompt$ Select target creature with defender | StaticAbilities$ DefenderHaste | SpellDescription$ Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery. +SVar:DefenderHaste:DB$ Pump | Defined$ Remembered | KW$ Haste | SubAbility$ CanAttack | Description$ This creature gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power +SVar:CanAttack:Mode$ CanAttackDefender | ValidCard$ Creature.IsRemembered | Secondary$ True | SubAbility$ CombatDamageToughness | Description$ This creature gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power SVar:CombatDamageToughness:Mode$ CombatDamageToughness | ValidCard$ Creature.IsRemembered | Secondary$ True | Description$ This creature gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power DeckHas:Keyword$Haste Oracle:Defender\n{2}: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery. \ No newline at end of file