mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-16 10:48:00 +00:00
Merge branch 'master' into 'master'
Moving hard-coded text to res files See merge request core-developers/forge!1632
This commit is contained in:
@@ -2,6 +2,7 @@ package forge.screens.home.puzzle;
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import forge.model.FModel;
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import forge.properties.ForgePreferences;
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import forge.util.Localizer;
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import javax.swing.*;
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import java.awt.event.KeyEvent;
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@@ -12,7 +13,8 @@ public class PuzzleGameMenu {
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private static ForgePreferences prefs = FModel.getPreferences();
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public static JMenu getMenu() {
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JMenu menu = new JMenu("Puzzle");
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final Localizer localizer = Localizer.getInstance();
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JMenu menu = new JMenu(localizer.getMessage("lblPuzzle"));
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menu.setMnemonic(KeyEvent.VK_G);
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return menu;
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}
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@@ -22,10 +22,9 @@ public enum VSubmenuChallenges implements IVSubmenu<CSubmenuChallenges>, IVQuest
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/** */
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SINGLETON_INSTANCE;
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final Localizer localizer = Localizer.getInstance();
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// Fields used with interface IVDoc
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private DragCell parentCell;
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private final DragTab tab = new DragTab("Quest Challenges");
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private final DragTab tab = new DragTab(localizer.getMessage("lblQuestChallenges"));
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//========== INSTANTIATION
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private final JPanel pnlStats = new JPanel();
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@@ -36,11 +35,11 @@ public enum VSubmenuChallenges implements IVSubmenu<CSubmenuChallenges>, IVQuest
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private final StartButton btnStart = new StartButton();
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private final FComboBoxWrapper<String> cbxPet = new FComboBoxWrapper<String>();
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private final FCheckBox cbPlant = new FCheckBox("Summon Plant");
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private final FCheckBox cbPlant = new FCheckBox(localizer.getMessage("cbSummonPlant"));
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private final FComboBoxWrapper<String> cbxMatchLength = new FComboBoxWrapper<String>();
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private final FLabel lblZep = new FLabel.Builder().text("<html>Launch<br>Zeppelin</html>")
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private final FLabel lblZep = new FLabel.Builder().text(localizer.getMessage("htmlLaunchZeppelin"))
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.hoverable(true).icon(FSkin.getIcon(FSkinProp.ICO_QUEST_ZEP))
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.fontSize(16).build();
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private final FLabel lblWorld = new FLabel.Builder()
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@@ -61,24 +60,24 @@ public enum VSubmenuChallenges implements IVSubmenu<CSubmenuChallenges>, IVQuest
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private final FLabel lblWinStreak = new FLabel.Builder()
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.icon(FSkin.getIcon(FSkinProp.ICO_QUEST_PLUSPLUS))
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.fontSize(15).build();
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private final LblHeader lblTitle = new LblHeader("Quest Mode: Challenges");
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private final LblHeader lblTitle = new LblHeader(localizer.getMessage("lblQuestModeChallenges"));
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private final FLabel lblInfo = new FLabel.Builder().text("Which challenge will you attempt?")
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private final FLabel lblInfo = new FLabel.Builder().text(localizer.getMessage("lblWhichChallenge"))
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.fontStyle(Font.BOLD).fontSize(16)
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.fontAlign(SwingConstants.LEFT).build();
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private final FLabel lblCurrentDeck = new FLabel.Builder()
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.text("Current deck hasn't been set yet.")
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.text(localizer.getMessage("lblNoDuelDeck"))
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.fontSize(12).build();
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private final FLabel lblNextChallengeInWins = new FLabel.Builder()
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.text("Next challenge in wins hasn't been set yet.")
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.text(localizer.getMessage("lblNextChallengeNotYet"))
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.fontSize(12).build();
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private final FLabel btnUnlock = new FLabel.ButtonBuilder().text("Unlock Sets").fontSize(16).build();
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private final FLabel btnTravel = new FLabel.ButtonBuilder().text("Travel").fontSize(16).build();
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private final FLabel btnBazaar = new FLabel.ButtonBuilder().text("Bazaar").fontSize(16).build();
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private final FLabel btnSpellShop = new FLabel.ButtonBuilder().text("Spell Shop").fontSize(16).build();
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private final FLabel btnUnlock = new FLabel.ButtonBuilder().text(localizer.getMessage("btnUnlockSets")).fontSize(16).build();
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private final FLabel btnTravel = new FLabel.ButtonBuilder().text(localizer.getMessage("btnTravel")).fontSize(16).build();
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private final FLabel btnBazaar = new FLabel.ButtonBuilder().text(localizer.getMessage("btnBazaar")).fontSize(16).build();
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private final FLabel btnSpellShop = new FLabel.ButtonBuilder().text(localizer.getMessage("btnSpellShop")).fontSize(16).build();
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/**
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* Constructor.
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@@ -116,7 +115,7 @@ public enum VSubmenuChallenges implements IVSubmenu<CSubmenuChallenges>, IVQuest
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*/
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@Override
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public String getMenuTitle() {
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return "Challenges";
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return localizer.getMessage("lblChallenges");
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}
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/* (non-Javadoc)
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@@ -110,7 +110,7 @@ public enum VSubmenuDuels implements IVSubmenu<CSubmenuDuels>, IVQuestStats {
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*/
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@Override
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public String getMenuTitle() {
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return "Duels";
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return localizer.getMessage("lblDuels");
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}
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/* (non-Javadoc)
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@@ -14,6 +14,7 @@ import forge.screens.home.VHomeUI;
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import forge.screens.home.VHomeUI.PnlDisplay;
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import forge.toolbox.FLabel;
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import forge.toolbox.FSkin;
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import forge.util.Localizer;
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import net.miginfocom.swing.MigLayout;
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import javax.swing.*;
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@@ -30,39 +31,41 @@ public enum VSubmenuQuestDecks implements IVSubmenu<CSubmenuQuestDecks> {
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/** */
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SINGLETON_INSTANCE;
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final Localizer localizer = Localizer.getInstance();
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// Fields used with interface IVDoc
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private DragCell parentCell;
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private final DragTab tab = new DragTab("Quest Decks");
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private final DragTab tab = new DragTab(localizer.getMessage("lblQuestDecks"));
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/** */
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private final LblHeader lblTitle = new LblHeader("Quest Decks");
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private final LblHeader lblTitle = new LblHeader(localizer.getMessage("lblQuestDecks"));
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private final DeckManager lstDecks = new DeckManager(GameType.Quest, CDeckEditorUI.SINGLETON_INSTANCE.getCDetailPicture());
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private final FLabel lblInfo = new FLabel.Builder()
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.fontAlign(SwingConstants.LEFT).fontSize(16).fontStyle(Font.BOLD)
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.text("Build or select a deck").build();
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.text(localizer.getMessage("lblBuildorselectadeck")).build();
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private final FLabel lblDir1 = new FLabel.Builder()
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.text("In Quest mode, you build a deck from a limited inventory.")
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.text(localizer.getMessage("lblQuestDesc1"))
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.fontSize(12).build();
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private final FLabel lblDir2 = new FLabel.Builder()
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.text("Build and enhance decks from the cards in your quest inventory as it grows.")
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.text(localizer.getMessage("lblQuestDesc2"))
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.fontSize(12).build();
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private final FLabel lblDir3 = new FLabel.Builder()
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.text("Then, switch to the Duels or Challenges submenu to play against AI opponents and unlock more cards.")
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.text(localizer.getMessage("lblQuestDesc3"))
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.fontSize(12).build();
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private final FLabel btnNewDeck = new FLabel.ButtonBuilder().text("Build a New Deck").fontSize(16).build();
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private final FLabel btnNewDeck = new FLabel.ButtonBuilder().text(localizer.getMessage("lblBuildaNewDeck")).fontSize(16).build();
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/**
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* Constructor.
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*/
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VSubmenuQuestDecks() {
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lblTitle.setBackground(FSkin.getColor(FSkin.Colors.CLR_THEME2));
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lstDecks.setCaption("Quest Decks");
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lstDecks.setCaption(localizer.getMessage("lblQuestDecks"));
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}
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/* (non-Javadoc)
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@@ -100,7 +103,7 @@ public enum VSubmenuQuestDecks implements IVSubmenu<CSubmenuQuestDecks> {
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*/
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@Override
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public String getMenuTitle() {
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return "Quest Decks";
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return localizer.getMessage("lblQuestDecks");
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}
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/* (non-Javadoc)
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@@ -29,7 +29,7 @@ import forge.toolbox.FSkin.SkinColor;
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import forge.toolbox.FSkin.SkinImage;
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import forge.toolbox.JXButtonPanel;
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import net.miginfocom.swing.MigLayout;
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import forge.util.Localizer;
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import javax.swing.*;
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import java.awt.*;
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@@ -46,10 +46,11 @@ import java.awt.geom.Rectangle2D;
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*/
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public enum VSubmenuQuestDraft implements IVSubmenu<CSubmenuQuestDraft>, IQuestTournamentView {
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SINGLETON_INSTANCE;
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final Localizer localizer = Localizer.getInstance();
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private final DragTab tab = new DragTab("Tournaments");
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private final DragTab tab = new DragTab(localizer.getMessage("lblTournaments"));
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private final LblHeader lblTitle = new LblHeader("Quest Mode: Draft Tournament");
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private final LblHeader lblTitle = new LblHeader(localizer.getMessage("lblQuestModeDraftTournament"));
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private final FLabel lblCredits = new FLabel.Builder()
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.icon(FSkin.getIcon(FSkinProp.ICO_QUEST_COINSTACK))
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@@ -59,11 +60,11 @@ public enum VSubmenuQuestDraft implements IVSubmenu<CSubmenuQuestDraft>, IQuestT
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private final FScrollPanel pnlTournaments = new FScrollPanel(new MigLayout("insets 0, gap 0, wrap, ax center"), true,
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ScrollPaneConstants.VERTICAL_SCROLLBAR_AS_NEEDED, ScrollPaneConstants.HORIZONTAL_SCROLLBAR_NEVER);
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private final JLabel lblInfo = new FLabel.Builder().text("Select a tournament to join:")
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private final JLabel lblInfo = new FLabel.Builder().text(localizer.getMessage("lblSelectaTournament")+ ":")
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.fontStyle(Font.BOLD).fontSize(16)
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.fontAlign(SwingConstants.LEFT).build();
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private final JLabel lblNoDrafts = new FLabel.Builder().text("There are no tournaments available at this time.")
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private final JLabel lblNoDrafts = new FLabel.Builder().text(localizer.getMessage("lblNoTournaments"))
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.fontStyle(Font.PLAIN).fontSize(16)
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.fontAlign(SwingConstants.LEFT).build();
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@@ -84,10 +85,10 @@ public enum VSubmenuQuestDraft implements IVSubmenu<CSubmenuQuestDraft>, IQuestT
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private final StartButton btnStartTournament = new StartButton();
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private final StartButton btnStartMatch = new StartButton();
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private final FLabel btnEditDeck = new FLabel.ButtonBuilder().text("Edit Deck").fontSize(24).build();
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private final FLabel btnLeaveTournament = new FLabel.ButtonBuilder().text("Leave Tournament").fontSize(12).build();
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private final FLabel btnSpendToken = new FLabel.ButtonBuilder().text("Spend Token").fontSize(14).build();
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private final FLabel btnStartMatchSmall = new FLabel.ButtonBuilder().text("Start Next Match").fontSize(12).build();
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private final FLabel btnEditDeck = new FLabel.ButtonBuilder().text(localizer.getMessage("btnEditDeck")).fontSize(24).build();
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private final FLabel btnLeaveTournament = new FLabel.ButtonBuilder().text(localizer.getMessage("btnLeaveTournament")).fontSize(12).build();
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private final FLabel btnSpendToken = new FLabel.ButtonBuilder().text(localizer.getMessage("btnSpendToken")).fontSize(14).build();
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private final FLabel btnStartMatchSmall = new FLabel.ButtonBuilder().text(localizer.getMessage("btnStartMatchSmall")).fontSize(12).build();
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private final PnlMatchup[] matchups = new PnlMatchup[8];
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@@ -102,36 +103,36 @@ public enum VSubmenuQuestDraft implements IVSubmenu<CSubmenuQuestDraft>, IQuestT
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SkinImage avatar = FSkin.getAvatars().get(GuiBase.getInterface().getAvatarCount() - 1);
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matchups[0] = new PnlMatchup(PnlMatchup.LineDirection.DOWN, PnlMatchup.LineSide.RIGHT, PnlMatchup.BoxSize.SMALL);
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matchups[0].setPlayerOne("Undetermined", avatar);
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matchups[0].setPlayerTwo("Undetermined", avatar);
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matchups[0].setPlayerOne(localizer.getMessage("lblUndetermined"), avatar);
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matchups[0].setPlayerTwo(localizer.getMessage("lblUndetermined"), avatar);
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matchups[1] = new PnlMatchup(PnlMatchup.LineDirection.UP, PnlMatchup.LineSide.RIGHT, PnlMatchup.BoxSize.SMALL);
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matchups[1].setPlayerOne("Undetermined", avatar);
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matchups[1].setPlayerTwo("Undetermined", avatar);
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matchups[1].setPlayerOne(localizer.getMessage("lblUndetermined"), avatar);
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matchups[1].setPlayerTwo(localizer.getMessage("lblUndetermined"), avatar);
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matchups[2] = new PnlMatchup(PnlMatchup.LineDirection.DOWN, PnlMatchup.LineSide.RIGHT, PnlMatchup.BoxSize.SMALL);
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matchups[2].setPlayerOne("Undetermined", avatar);
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matchups[2].setPlayerTwo("Undetermined", avatar);
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matchups[2].setPlayerOne(localizer.getMessage("lblUndetermined"), avatar);
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matchups[2].setPlayerTwo(localizer.getMessage("lblUndetermined"), avatar);
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matchups[3] = new PnlMatchup(PnlMatchup.LineDirection.UP, PnlMatchup.LineSide.RIGHT, PnlMatchup.BoxSize.SMALL);
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matchups[3].setPlayerOne("Undetermined", avatar);
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matchups[3].setPlayerTwo("Undetermined", avatar);
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matchups[3].setPlayerOne(localizer.getMessage("lblUndetermined"), avatar);
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matchups[3].setPlayerTwo(localizer.getMessage("lblUndetermined"), avatar);
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matchups[4] = new PnlMatchup(PnlMatchup.LineDirection.DOWN, PnlMatchup.LineSide.BOTH, PnlMatchup.BoxSize.MEDIUM);
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matchups[4].setPlayerOne("Undetermined", avatar);
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matchups[4].setPlayerTwo("Undetermined", avatar);
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matchups[4].setPlayerOne(localizer.getMessage("lblUndetermined"), avatar);
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matchups[4].setPlayerTwo(localizer.getMessage("lblUndetermined"), avatar);
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matchups[5] = new PnlMatchup(PnlMatchup.LineDirection.UP, PnlMatchup.LineSide.BOTH, PnlMatchup.BoxSize.MEDIUM);
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matchups[5].setPlayerOne("Undetermined", avatar);
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matchups[5].setPlayerTwo("Undetermined", avatar);
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matchups[5].setPlayerOne(localizer.getMessage("lblUndetermined"), avatar);
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matchups[5].setPlayerTwo(localizer.getMessage("lblUndetermined"), avatar);
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matchups[6] = new PnlMatchup(PnlMatchup.LineDirection.STRAIGHT, PnlMatchup.LineSide.BOTH, PnlMatchup.BoxSize.LARGE);
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matchups[6].setPlayerOne("Undetermined", avatar);
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matchups[6].setPlayerTwo("Undetermined", avatar);
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matchups[6].setPlayerOne(localizer.getMessage("lblUndetermined"), avatar);
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matchups[6].setPlayerTwo(localizer.getMessage("lblUndetermined"), avatar);
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matchups[7] = new PnlMatchup(PnlMatchup.LineDirection.STRAIGHT, PnlMatchup.LineSide.LEFT, PnlMatchup.BoxSize.LARGE_SINGLE, true);
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matchups[7].setPlayerOne("Undetermined", avatar);
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matchups[7].setPlayerTwo("Undetermined", avatar);
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matchups[7].setPlayerOne(localizer.getMessage("lblUndetermined"), avatar);
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matchups[7].setPlayerTwo(localizer.getMessage("lblUndetermined"), avatar);
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pnlDeckImage = new ProportionalPanel(FSkin.getImage(FSkinProp.IMG_QUEST_DRAFT_DECK), 680, 475);
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@@ -145,7 +146,7 @@ public enum VSubmenuQuestDraft implements IVSubmenu<CSubmenuQuestDraft>, IQuestT
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pnlStats.add(btnSpendToken, "w 150px!, h 40px!, ax center");
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pnlStats.setOpaque(false);
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btnSpendToken.setToolTipText("Creates a new tournament that can be played immediately.");
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btnSpendToken.setToolTipText(localizer.getMessage("btnSpendTokenTT"));
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}
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@@ -249,7 +250,7 @@ public enum VSubmenuQuestDraft implements IVSubmenu<CSubmenuQuestDraft>, IQuestT
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@Override
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public String getMenuTitle() {
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return "Tournaments";
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return localizer.getMessage("lblTournaments");
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}
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@Override
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@@ -299,7 +300,7 @@ public enum VSubmenuQuestDraft implements IVSubmenu<CSubmenuQuestDraft>, IQuestT
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}
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private void populatePrepareDeck() {
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lblTitle.setText("Quest Mode: Draft Tournament - " + FModel.getQuest().getAchievements().getCurrentDraft().getTitle());
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lblTitle.setText(localizer.getMessage("lblQuestModeDraftTournament")+ " - " + FModel.getQuest().getAchievements().getCurrentDraft().getTitle());
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VHomeUI.SINGLETON_INSTANCE.getPnlDisplay().setLayout(new MigLayout(
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"insets 0, gap 0, ax center, wrap",
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"",
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@@ -316,7 +317,7 @@ public enum VSubmenuQuestDraft implements IVSubmenu<CSubmenuQuestDraft>, IQuestT
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}
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private void populateTournamentActive() {
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lblTitle.setText("Quest Mode: Draft Tournament - " + FModel.getQuest().getAchievements().getCurrentDraft().getTitle());
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lblTitle.setText(localizer.getMessage("lblQuestModeDraftTournament")+ " - " + FModel.getQuest().getAchievements().getCurrentDraft().getTitle());
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||||
VHomeUI.SINGLETON_INSTANCE.getPnlDisplay().setLayout(new MigLayout("insets 0, gap 0, ax center, wrap 1"));
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VHomeUI.SINGLETON_INSTANCE.getPnlDisplay().add(lblTitle, "w 80%!, h 40px!, gap 20% 0 15px 10px, ax right, span 2");
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||||
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||||
|
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@@ -52,6 +52,8 @@ import java.net.MalformedURLException;
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import java.util.*;
|
||||
import java.util.List;
|
||||
import java.util.Map.Entry;
|
||||
import forge.util.Localizer;
|
||||
|
||||
|
||||
/**
|
||||
* Assembles settings from selected or default theme as appropriate. Saves in a
|
||||
@@ -1155,7 +1157,8 @@ public class FSkin {
|
||||
if (preferredName.isEmpty()) { loadLight("default", true); }
|
||||
}
|
||||
|
||||
FView.SINGLETON_INSTANCE.setSplashProgessBarMessage("Processing image sprites: ", 8);
|
||||
final Localizer localizer = Localizer.getInstance();
|
||||
FView.SINGLETON_INSTANCE.setSplashProgessBarMessage(localizer.getMessage("splash.loading.processingimagesprites") + ": ", 8);
|
||||
|
||||
// Grab and test various sprite files.
|
||||
final String defaultDir = ForgeConstants.DEFAULT_SKINS_DIR;
|
||||
|
||||
@@ -4,6 +4,7 @@ splash.loading.examining-cards=Lade Karten, durchsuche Verzeichnis
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||||
splash.loading.cards-folders=Lade Karten aus Verzeichnissen
|
||||
splash.loading.cards-archive=Lade Karten aus Archiv
|
||||
splash.loading.decks=Lade Decks...
|
||||
splash.loading.processingimagesprites=Processing image sprites
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||||
#VSubmenuPreferences.java
|
||||
Preferences=Einstellungen
|
||||
btnReset=Alles zurücksetzen
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||||
@@ -13,14 +14,14 @@ btnDeleteWorkshopUI=Workshop-Layout zurücksetzen
|
||||
btnUserProfileUI=Öffne Benutzer-Verzeichnis
|
||||
btnContentDirectoryUI=Öffne Daten-Verzeichnis
|
||||
btnResetJavaFutureCompatibilityWarnings=Java-Kompatibilitätswarnung zurücksetzen
|
||||
btnClearImageCache=Clear Image Cache
|
||||
btnTokenPreviewer=Token Previewer
|
||||
btnClearImageCache=Leere Bildspeicher
|
||||
btnTokenPreviewer=Spielstein-Vorschau
|
||||
btnCopyToClipboard=In Zwischenablage kopieren
|
||||
cbpSelectLanguage=Language
|
||||
nlSelectLanguage=Select Language (Excluded Game part. Still a work in progress) (RESTART REQUIRED)
|
||||
cbpSelectLanguage=Sprache
|
||||
nlSelectLanguage=Wähle Sprache (Ist noch in Arbeit und nur teilweise umgesetzt.) (Neustart ist erforderlich.)
|
||||
cbRemoveSmall=Entferne kleine Kreaturen
|
||||
cbCardBased=Nutze kartenabhängige Deckerstellung
|
||||
cbSingletons=Singleton Modus
|
||||
cbSingletons=Einzelkarten Modus
|
||||
cbRemoveArtifacts=Entferne Artefakte
|
||||
cbAnte=Spiele um Ante
|
||||
cbAnteMatchRarity=Passe Ante-Seltenheit an
|
||||
@@ -72,7 +73,7 @@ cbpAutoYieldMode=Automatische Bestätigung
|
||||
cbpCounterDisplayType=Markeranzeige Art
|
||||
cbpCounterDisplayLocation=Markeranzeige Ort
|
||||
cbpGraveyardOrdering=Genaue Reihenfolge im Friedhof einhalten
|
||||
Troubleshooting=Troubleshooting
|
||||
Troubleshooting=Fehlerbehebung
|
||||
GeneralConfiguration=Allgemeine Einstellungen
|
||||
nlPlayerName=Name unter welchem du beim Spielen geführt wirst.
|
||||
nlCompactMainMenu=Aktiviere, um im Seitenmenü platzsparend immer nur eine Menügruppe anzeigen zu lassen. (Erfordert Neustart)
|
||||
@@ -187,14 +188,14 @@ lblPuzzleMode=Rätsel-Modus
|
||||
lblGauntlets=Herausforderungen
|
||||
lblGameSettings=Spieleinstellungen
|
||||
#VLobby.java
|
||||
lblHeaderConstructedMode=Sanctioned Format: Constructed
|
||||
lblGetNewRandomName=Get new random name
|
||||
lbltypeofName=What type of name do you want to generate?
|
||||
lblconfirmName=Would you like to use the name %n, or try again?
|
||||
lblUseThisName=Use this name
|
||||
lblTryAgain=Try Again
|
||||
lblAddAPlayer=Add a Player
|
||||
lblVariants=Variants
|
||||
lblHeaderConstructedMode=Format: Constructed
|
||||
lblGetNewRandomName=Wähle einen zufälligen Namen
|
||||
lbltypeofName=Welche Art Namen möchtest du erzeugen?
|
||||
lblconfirmName=Möchtest du den Namen %n nutzen, oder es neu versuchen?
|
||||
lblUseThisName=Nutzen
|
||||
lblTryAgain=Neu
|
||||
lblAddAPlayer=Spieler hinzufügen
|
||||
lblVariants=Varianten
|
||||
#VSubmenuConstructed.java
|
||||
lblConstructedMode=Constructed-Modus
|
||||
lblConstructed=Constructed
|
||||
@@ -304,151 +305,173 @@ lblSHORTCUT_MACRO_NEXT_ACTION=Duel: führe nächste Aktion im gespeicherten Makr
|
||||
lblSHORTCUT_CARD_ZOOM=Duell: Zoome ausgewählte Karte
|
||||
#VSubmenuDraft.java
|
||||
lblBoosterDraft=Booster Draft
|
||||
lblHeaderBoosterDraft=Sanctioned Format: Booster Draft
|
||||
lblPlayAnOpponent=Play an opponent
|
||||
lblPlayAll7opponents=Play all 7 opponents
|
||||
lblBuildorselectadeck=Build or select a deck
|
||||
lblDraftText1=In Draft mode, three booster packs are rotated around eight players.
|
||||
lblDraftText2=Build a deck from the cards you choose. The AI will do the same.
|
||||
lblDraftText3=Then, play against one or all of the AI opponents.
|
||||
lblNewBoosterDraftGame=New Booster Draft Game
|
||||
lblHeaderBoosterDraft=Format: Booster Draft
|
||||
lblPlayAnOpponent=Spiele gegen einen Gegner
|
||||
lblPlayAll7opponents=Spiele gegen sieben Gegner
|
||||
lblBuildorselectadeck=Erstelle oder wähle ein Deck
|
||||
lblDraftText1=Im Draft Modus werden drei Booster von acht Spielern herumgereicht.
|
||||
lblDraftText2=Erstelle ein Deck aus den von dir gewählten Karten. Die KI macht dasselbe.
|
||||
lblDraftText3=Dann spiele gegen einen oder alle KI-Gegner.
|
||||
lblNewBoosterDraftGame=Neues Spiel Booster Draft
|
||||
lblDraftDecks=Draft Decks
|
||||
#CSubmenuDraft.java
|
||||
lblNoDeckSelected=No deck selected for human.\n(You may need to build a new deck)
|
||||
lblNoDeck=No Deck
|
||||
lblChooseDraftFormat=Choose Draft Format
|
||||
lblNoDeckSelected=Kein Spieler-Deck gewählt.\n(Du muß eventuell ein neues Deck erstellen.)
|
||||
lblNoDeck=Kein Deck
|
||||
lblChooseDraftFormat=Wähle Draft Format
|
||||
#VSubmenuSealed.java
|
||||
lblSealedDeck=Sealed Deck
|
||||
lblSealedDecks=Sealed Decks
|
||||
lblHeaderSealed=Sanctioned Format: Sealed Deck
|
||||
lblSealedText1=Select a game, or build a new one
|
||||
lblSealedText2=In Sealed mode, you build a deck from booster packs (maximum 10).
|
||||
lblSealedText3=Build a deck from the cards you receive. A number of AI opponents will do the same.
|
||||
lblSealedText4=Then, you may play against each of the AI opponents, or one of the opponents.
|
||||
btnBuildNewSealedDeck=Build New Sealed Deck
|
||||
lblHeaderSealed=Format: Sealed Deck
|
||||
lblSealedText1=Wähle ein Spiel, oder erstelle ein neues
|
||||
lblSealedText2=Im Sealed Modus erstellst du ein Deck aus max. 10 Boostern.
|
||||
lblSealedText3=Erstelle ein Deck aus den erhaltenen Karten. Die KI macht dasselbe.
|
||||
lblSealedText4=Dann spiele gegen einen oder alle KI-Gegner.
|
||||
btnBuildNewSealedDeck=Erstelle neues Sealed Deck
|
||||
#FDeckChooser.java
|
||||
lblViewDeck=View Deck
|
||||
lblRandomDeck=Random Deck
|
||||
lblViewDeck=Zeige Deck
|
||||
lblRandomDeck=Zufälliges Deck
|
||||
#GameType.java
|
||||
lblSealed=Sealed
|
||||
lblDraft=Draft
|
||||
lblWinston=Winston
|
||||
lblGauntlet=Gauntlet
|
||||
lblTournament=Tournament
|
||||
lblGauntlet=Herausforderung
|
||||
lblTournament=Turnier
|
||||
lblQuest=Quest
|
||||
lblQuestDraft=QuestDraft
|
||||
lblPlanarConquest=PlanarConquest
|
||||
lblPuzzle=Puzzle
|
||||
lblPuzzleDesc=Solve a puzzle from the given game state
|
||||
lblPlanarConquest=Welteneroberung
|
||||
lblPuzzle=Rätsel
|
||||
lblPuzzleDesc=Löse ein Rätsel, ausgehend von einem Spielstand.
|
||||
lblDeckManager=Deck Manager
|
||||
lblVanguardDesc=Each player has a special \"Avatar\" card that affects the game.
|
||||
lblVanguardDesc=Jeder Spieler hat eine eigene spielbeeinflussende \"Avatar\"-Karte.
|
||||
lblCommander=Commander
|
||||
lblCommanderDesc=Each player has a legendary \"General\" card which can be cast at any time and determines deck colors.
|
||||
lblTinyLeaders=Tiny Leaders
|
||||
lblTinyLeadersDesc=Each player has a legendary \"General\" card which can be cast at any time and determines deck colors. Each card must have CMC less than 4.
|
||||
lblCommanderDesc=Jeder Spieler hat eine legendäre \"General\"-Karte, welche (fast) jederzeit gespielt werden kann und die Farben des Decks bestimmt.
|
||||
lblTinyLeaders=Kleine Anführer
|
||||
lblTinyLeadersDesc=Jeder Spieler hat eine legendäre \"General\"-Karte, welche (fast) jederzeit gespielt werden kann und die Farben des Decks bestimmt. Alle Karten haben umgewandelte Manakosten von max. 3.
|
||||
lblBrawl=Brawl
|
||||
lblBrawlDesc=Each player has a legendary \"General\" card which can be cast at any time and determines deck colors. Only cards legal in Standard may be used.
|
||||
lblBrawlDesc=Jeder Spieler hat eine legendäre \"General\"-Karte, welche (fast) jederzeit gespielt werden kann und die Farben des Decks bestimmt. Nur standardlegale Karten sind erlaubt.
|
||||
lblPlaneswalker=Planeswalker
|
||||
lblPlaneswalkerDesc=Each player has a Planeswalker card which can be cast at any time.
|
||||
lblPlanechase=Planechase
|
||||
lblPlanechaseDesc=Plane cards apply global effects. The Plane card changes when a player rolls \"Planeswalk\" on the planar die.
|
||||
lblArchenemyDesc=One player is the Archenemy and fights the other players by playing Scheme cards.
|
||||
lblArchenemyRumble=Archenemy Rumble
|
||||
lblArchenemyRumbleDesc=All players are Archenemies and can play Scheme cards.
|
||||
lblPlaneswalkerDesc=Jeder Spieler hat eine Planeswalker-Karte, welche (fast) jederzeit gespielt werden kann.
|
||||
lblPlanechase=Weltenjagd
|
||||
lblPlanechaseDesc=Weltenkarten haben globale Effekte. Wenn ein Spieler auf dem Weltenwürfel \"Planeswalk\"wirft, wechselt die Weltenkarte.
|
||||
lblArchenemyDesc=Ein Spieler ist der Erzfeind und kämpft gegen die anderen Spieler. Er hat Komplottkarten.\NEiner gegen alle.
|
||||
lblArchenemyRumble=Erzfeind Rumble
|
||||
lblArchenemyRumbleDesc=Alle Spieler sind Erzfeinde und haben Komplottkarten.\nJeder gegen jeden.
|
||||
lblMomirBasic=Momir Basic
|
||||
lblMomirBasicDesc=Each player has a deck containing 60 basic lands and the Momir Vig avatar.
|
||||
lblMomirBasicDesc=Jeder Spieler hat ein Deck mit 60 Standardländern und den Momir-Vig-Avatar.
|
||||
lblMoJhoSto=MoJhoSto
|
||||
lblMoJhoStoDesc=Each player has a deck containing 60 basic lands and the Momir Vig, Jhoira of the Ghitu, and Stonehewer Giant avatars.
|
||||
lblMoJhoStoDesc=Jeder Spieler hat ein Deck mit 60 Standardländern und den Momir-Vig-, Jhoira-von-den-Ghitu- und den Steinhauer-Gigant-Avatar.
|
||||
#VSubmenuDuels.java
|
||||
lblQuestDuels=Quest Duels
|
||||
lblQuestModeDuels=Quest Mode: Duels
|
||||
lblSelectNextDuel=Select your next duel.
|
||||
lblNoDuelDeck=Current deck hasn't been set yet.
|
||||
lblNextChallengeNotYet=Next challenge in wins hasn't been set yet.
|
||||
btnUnlockSets=Unlock Sets
|
||||
btnTravel=Travel
|
||||
btnBazaar=Bazaar
|
||||
btnSpellShop=Spell Shop
|
||||
cbSummonPlant=Summon Plant
|
||||
cbLaunchZeppelin=Launch Zeppelin
|
||||
lblQuestDuels=Quest Duelle
|
||||
lblQuestModeDuels=Quest Modus: Duelle
|
||||
lblSelectNextDuel=Wähle dein nächstes Duell
|
||||
lblNoDuelDeck=Es wurde noch kein eigenes Deck gewählt.
|
||||
lblNextChallengeNotYet=Anzahl Siege für nächste Herausforderung wurde noch nicht gewählt.
|
||||
btnUnlockSets=Set freischalten
|
||||
btnTravel=Reise
|
||||
btnBazaar=Basar
|
||||
btnSpellShop=Spruchladen
|
||||
cbSummonPlant=Beschwöre Pflanze
|
||||
cbLaunchZeppelin=Starte Zeppelin
|
||||
#VSubmenuQuest.java
|
||||
lblQuestData=Quest Data
|
||||
lblStartanewQuest=Start a new Quest
|
||||
lblOldQuestData=Old quest data? Put into %n and restart Forge.
|
||||
rbEasy=Easy
|
||||
rbMedium=Medium
|
||||
rbHard=Hard
|
||||
rbExpert=Expert
|
||||
rbFantasyMode=Fantasy Mode
|
||||
lblQuestData=Quest Daten
|
||||
lblStartanewQuest=Starte neue Quest
|
||||
lblOldQuestData=Alte Questdaten? Kopiere sie nach %n und starte Forge neu.
|
||||
rbEasy=Einfach
|
||||
rbMedium=Mittel
|
||||
rbHard=Hart
|
||||
rbExpert=Experte
|
||||
rbFantasyMode=Fantasy Modus
|
||||
rbCommanderSubformat=Commander Subformat
|
||||
lblStartingWorld=Starting World
|
||||
lblStartingPool=Starting Pool
|
||||
lblAllCardsAvailable=All cards will be available to play.
|
||||
lblStarterEventdeck=Starter/Event deck:
|
||||
lblSanctionedformat=Sanctioned format:
|
||||
lblCustomdeck=Custom deck
|
||||
lblDefineCustomFormat=Define custom format
|
||||
lblSelectFormat=Select format
|
||||
lblStartWithAllCards=Start with all cards in selected sets
|
||||
lblAllowDuplicateCards=Allow duplicate cards
|
||||
lblStartingPoolDistribution=Starting pool distribution
|
||||
lblChooseDistribution=Choose Distribution
|
||||
lblPrizedCards=Prized cards
|
||||
lblAllCardsAvailableWin=All cards will be available to win.
|
||||
lblOnlySetsInStarting="Only sets in starting pool will be available.
|
||||
lblAllowUnlockAdEd=Allow unlock of additional editions
|
||||
lblEmbark=Embark!
|
||||
lblboxCompleteSet=You will start the quest with 4 of each card in the sets you have selected.
|
||||
lblboxAllowDuplicates=When your starting pool is generated, duplicates of cards may be included.
|
||||
lblSameAsStartingPool=Same as starting pool
|
||||
lblNewLoadQuest=New / Load Quest
|
||||
lblStartingWorld=Startwelt
|
||||
lblStartingPool=Anfangskartensammlung
|
||||
lblAllCardsAvailable=Alle Karten stehen zur Verfügung.
|
||||
lblStarterEventdeck=Starter-/Event-Deck:
|
||||
lblSanctionedformat=Zugelassenes Format:
|
||||
lblCustomdeck=Eigenes Deck
|
||||
lblDefineCustomFormat=Definiere eigenes Format
|
||||
lblSelectFormat=Wähle Format
|
||||
lblStartWithAllCards=Starte mit allen Karten der gewählten Sets.
|
||||
lblAllowDuplicateCards=Erlaube Kartenduplikate
|
||||
lblStartingPoolDistribution=Verteilung der Startkarten
|
||||
lblChooseDistribution=Wähle Verteilung
|
||||
lblPrizedCards=Karten-Gewinn
|
||||
lblAllCardsAvailableWin=Alle Karten können gewonnen werden.
|
||||
lblOnlySetsInStarting=Nur Karten aus den gewählten Startssets
|
||||
lblAllowUnlockAdEd=Erlaube Freischaltung weiterer Blöcke
|
||||
lblEmbark=Aufbrechen!
|
||||
lblboxCompleteSet=Du startest mit je 4 Stück jeder Karte der gewählten Sets.
|
||||
lblboxAllowDuplicates=In deiner Startsammlung können Karten mehrfach vorkommen.
|
||||
lblSameAsStartingPool=Wie Startsammlung
|
||||
lblNewLoadQuest=Neu / Lade Quest
|
||||
#CSubmenuQChallenges.java
|
||||
lblLaunchaZeppelin=Launch a Zeppelin.
|
||||
lblPlant=Plant
|
||||
lblChallenges=Challenges
|
||||
lblMatchBestof=Match - Best of
|
||||
lblDuels=Duels
|
||||
lblLaunchaZeppelin=Starte einen Zeppelin.
|
||||
lblPlant=Pflanze
|
||||
lblChallenges=Herausforderungen
|
||||
lblMatchBestof=Turnier - Beste aus
|
||||
lblDuels=Duelle
|
||||
#CSubmenuQuestData.java
|
||||
lblNotFormatDefined=You have defined custom format as containing no sets.\nThis will choose all editions without restriction as prizes.\n\nContinue?
|
||||
lbldckStartPool=You have not selected a deck to start.
|
||||
lblCannotStartaQuest=Cannot start a quest
|
||||
lblFromDeck=From deck
|
||||
MsgQuestNewName=Poets will remember your quest as
|
||||
lblNotFormatDefined=Du hast ein eigenes Format ohne Sets definiert.\nGewinne werden aus allen Blöcken ohne Einschränkung gewählt.\n\nFortsetzen?
|
||||
lbldckStartPool=Du hast noch kein Deck ausgewählt.
|
||||
lblCannotStartaQuest=Kann Quest nicht starten.
|
||||
lblFromDeck=Von Deck
|
||||
MsgQuestNewName=Poeten werden an deine Quest erinnern als
|
||||
TitQuestNewName=Quest Name
|
||||
lblQuestNameEmpty=Please specify a quest name.
|
||||
lblQuestExists=A quest already exists with that name. Please pick another quest name.
|
||||
lblQuestNameEmpty=Bitte gib einen Namen für die Quest ein.
|
||||
lblQuestExists=Der Name wird bereits verwendet. Bitte wähle einen anderen Namen.
|
||||
#CSubmenuQuestDecks.java
|
||||
lblCreateaDeck=Create a Deck.
|
||||
lblCreateaDeck=Erzeuge ein Deck.
|
||||
#CSubmenuQuestPrefs.java
|
||||
lblEnteraNumber=Enter a number
|
||||
lblSavefailed=Save failed
|
||||
lblEnteraNumber=Nummer eingeben
|
||||
lblSavefailed=Speichern fehlgeschlagen
|
||||
#DialogChooseFormats.java
|
||||
cbWantReprints=Allow compatible reprints from other sets
|
||||
lblChooseFormats=Choose formats
|
||||
lblSanctioned=Sanctioned
|
||||
lblOther=Other
|
||||
lblHistoric=Historic
|
||||
lblCancel=Cancel
|
||||
cbWantReprints=Erlaube passende Drucke aus anderen Sets
|
||||
lblChooseFormats=Wähle Format
|
||||
lblSanctioned=Sanktioniert
|
||||
lblOther=Andere
|
||||
lblHistoric=Historisch
|
||||
lblCancel=Abbrechen
|
||||
#DialogChoosePoolDistribution.java
|
||||
lblBlack=Black
|
||||
lblBlue=Blue
|
||||
lblGreen=Green
|
||||
lblRed=Red
|
||||
lblWhite=White
|
||||
lblColorless=Colorless
|
||||
lblIncludeArtifacts=Include Artifacts
|
||||
lblBalanced=Balanced
|
||||
lblTrueRandom=True Random
|
||||
lblSurpriseMe=Surprise Me
|
||||
lblBoosters=Boosters
|
||||
lblClearAll=Clear All
|
||||
lblNumberofBoosters=Number of Boosters
|
||||
lblColors=Colors
|
||||
lblnoSettings=No settings are available for this selection.
|
||||
lblDistribution=Distribution
|
||||
lblHoverforDescription=Hover over each item for a more detailed description.
|
||||
lblradBalanced=A "Balanced" distribution will provide a roughly equal number of cards in each selected color.
|
||||
lblradRandom=A "True Random" distribution will be almost entirely randomly selected. This ignores any color selections.
|
||||
lblradSurpriseMe=This is the same as a "Balanced" distribution, except the colors picked will be random and you will not be told what they are.
|
||||
lblradBoosters=This ignores all color settings and instead generates a card pool out of a specified number of booster packs.
|
||||
lblcbxArtifacts=When selected, artifacts will be included in your pool regardless of color selections. This mimics the old card pool behavior.
|
||||
lblBlack=Schwarz
|
||||
lblBlue=Blau
|
||||
lblGreen=Grün
|
||||
lblRed=Rot
|
||||
lblWhite=Weiß
|
||||
lblColorless=Farblos
|
||||
lblIncludeArtifacts=mit Artefakten
|
||||
lblBalanced=Ausgeglichen
|
||||
lblTrueRandom=Wirklich zufällig
|
||||
lblSurpriseMe=Überrasch mich
|
||||
lblBoosters=Booster
|
||||
lblClearAll=Alles löschen
|
||||
lblNumberofBoosters=Anzahl Booster
|
||||
lblColors=Farben
|
||||
lblnoSettings=Keine Einstellungen bei dieser Auswahl.
|
||||
lblDistribution=Verteilung
|
||||
lblHoverforDescription=Für ausführliche Beschreibung länger länger draufzeigen.
|
||||
lblradBalanced="Ausgeglichen" führt zu einer etwa gleichen Anzahl Karten der gewählten Farben.
|
||||
lblradRandom="Wirklich zufällig" führt zu einer zufällig Anzahl Karten pro Farbe. Ignoriert die Farbwahl.
|
||||
lblradSurpriseMe=Wie "Ausgeglichen", nur das auch die Farbwahl zufällig ist.
|
||||
lblradBoosters=IgnoriertFarbwahl. Entnimmt die Karten einer gewählten Anzahl Booster.
|
||||
lblcbxArtifacts=Wenn gewählt, werden Artefakte hinzugefügt, unabhängig von der Farbwahl. Imitiert das alte Erstellungsverhalten.
|
||||
#VSubmenuChallenges.java
|
||||
lblQuestChallenges=Quest Challenges
|
||||
htmlLaunchZeppelin=<html>Launch<br>Zeppelin</html>
|
||||
lblQuestModeChallenges=Quest Mode: Challenges
|
||||
lblWhichChallenge=Which challenge will you attempt?
|
||||
#VSubmenuQuestDraft.java
|
||||
lblTournaments=Tournaments
|
||||
lblQuestModeDraftTournament=Quest Mode: Draft Tournament
|
||||
lblSelectaTournament=Select a tournament to join
|
||||
lblNoTournaments=There are no tournaments available at this time.
|
||||
btnEditDeck=Edit Deck
|
||||
btnLeaveTournament=Leave Tournament
|
||||
btnSpendToken=Spend Token
|
||||
btnStartMatchSmall=Start Next Match
|
||||
lblUndetermined=Undetermined
|
||||
btnSpendTokenTT=Creates a new tournament that can be played immediately.
|
||||
#VSubmenuQuestDecks.java
|
||||
lblQuestDecks=Quest Decks
|
||||
lblQuestDesc1=In Quest mode, you build a deck from a limited inventory.
|
||||
lblQuestDesc2=Build and enhance decks from the cards in your quest inventory as it grows.
|
||||
lblQuestDesc3=Then, switch to the Duels or Challenges submenu to play against AI opponents and unlock more cards.
|
||||
lblBuildaNewDeck=Build a New Deck
|
||||
@@ -4,6 +4,7 @@ splash.loading.examining-cards = Loading cards, examining folder
|
||||
splash.loading.cards-folders = Loading cards from folders
|
||||
splash.loading.cards-archive = Loading cards from archive
|
||||
splash.loading.decks = Loading decks...
|
||||
splash.loading.processingimagesprites=Processing image sprites
|
||||
#VSubmenuPreferences.java
|
||||
Preferences = Preferences
|
||||
btnReset = Reset to Default Settings
|
||||
@@ -452,3 +453,25 @@ lblradRandom=A "True Random" distribution will be almost entirely randomly selec
|
||||
lblradSurpriseMe=This is the same as a "Balanced" distribution, except the colors picked will be random and you will not be told what they are.
|
||||
lblradBoosters=This ignores all color settings and instead generates a card pool out of a specified number of booster packs.
|
||||
lblcbxArtifacts=When selected, artifacts will be included in your pool regardless of color selections. This mimics the old card pool behavior.
|
||||
#VSubmenuChallenges.java
|
||||
lblQuestChallenges=Quest Challenges
|
||||
htmlLaunchZeppelin=<html>Launch<br>Zeppelin</html>
|
||||
lblQuestModeChallenges=Quest Mode: Challenges
|
||||
lblWhichChallenge=Which challenge will you attempt?
|
||||
#VSubmenuQuestDraft.java
|
||||
lblTournaments=Tournaments
|
||||
lblQuestModeDraftTournament=Quest Mode: Draft Tournament
|
||||
lblSelectaTournament=Select a tournament to join
|
||||
lblNoTournaments=There are no tournaments available at this time.
|
||||
btnEditDeck=Edit Deck
|
||||
btnLeaveTournament=Leave Tournament
|
||||
btnSpendToken=Spend Token
|
||||
btnStartMatchSmall=Start Next Match
|
||||
lblUndetermined=Undetermined
|
||||
btnSpendTokenTT=Creates a new tournament that can be played immediately.
|
||||
#VSubmenuQuestDecks.java
|
||||
lblQuestDecks=Quest Decks
|
||||
lblQuestDesc1=In Quest mode, you build a deck from a limited inventory.
|
||||
lblQuestDesc2=Build and enhance decks from the cards in your quest inventory as it grows.
|
||||
lblQuestDesc3=Then, switch to the Duels or Challenges submenu to play against AI opponents and unlock more cards.
|
||||
lblBuildaNewDeck=Build a New Deck
|
||||
@@ -4,6 +4,7 @@ splash.loading.examining-cards=Cargando cartas, examinando carpeta
|
||||
splash.loading.cards-folders=Cargando cartas de carpetas
|
||||
splash.loading.cards-archive=Cargando cartas del archivo
|
||||
splash.loading.decks=Cargando Mazos...
|
||||
splash.loading.processingimagesprites=Procesando imágenes de cartas
|
||||
#VSubmenuPreferences.java
|
||||
Preferences=Preferencias
|
||||
btnReset=Restablecer la configuración predeterminada
|
||||
@@ -452,3 +453,25 @@ lblradRandom=Una distribución "Aleatorio real" se seleccionará casi completame
|
||||
lblradSurpriseMe=Esto es lo mismo que una distribución "equilibrada", excepto que los colores seleccionados serán aleatorios y no se le dirá qué son.
|
||||
lblradBoosters=Esto ignora todas las configuraciones de color y en su lugar genera un conjunto de cartas de un número específico de sobres.
|
||||
lblcbxArtifacts=Cuando se seleccione, los artefactos se incluirán en su grupo independientemente de las selecciones de color. Esto imita el antiguo comportamiento del conjunto de cartas.
|
||||
#VSubmenuChallenges.java
|
||||
lblQuestChallenges=Desafíos de la Aventura
|
||||
htmlLaunchZeppelin=<html>Lanzar<br>Zeppelin</html>
|
||||
lblQuestModeChallenges=Modo Aventura: Desafíos
|
||||
lblWhichChallenge=¿Qué desafío vas a intentar?
|
||||
#VSubmenuQuestDraft.java
|
||||
lblTournaments=Torneos
|
||||
lblQuestModeDraftTournament=Modo Aventura: Torneo de Draft
|
||||
lblSelectaTournament=Seleccione un torneo para unirse
|
||||
lblNoTournaments=No hay torneos disponibles en este momento.
|
||||
btnEditDeck=Editar Mazo
|
||||
btnLeaveTournament=Dejar el torneo
|
||||
btnSpendToken=Gastar Token
|
||||
btnStartMatchSmall=Comenzar Siguiente Partida
|
||||
lblUndetermined=Sin determinar
|
||||
btnSpendTokenTT=Crea un nuevo torneo que se puede jugar de inmediato.
|
||||
#VSubmenuQuestDecks.java
|
||||
lblQuestDecks=Mazos de la Aventura
|
||||
lblQuestDesc1=En el modo Aventura, construyes un mazo a partir de un inventario limitado.
|
||||
lblQuestDesc2=Construye y mejora mazos con las cartas de tu inventario de misiones a medida que crece.
|
||||
lblQuestDesc3=Luego, cambia al submenú Duelos o Desafíos para jugar contra oponentes de la IA y desbloquear más cartas.
|
||||
lblBuildaNewDeck=Construir un Nuevo Mazo
|
||||
Reference in New Issue
Block a user