- Converted Thundermare & Timbermare to AF Trigger.

This commit is contained in:
jendave
2011-08-06 17:56:58 +00:00
parent e1e071460d
commit d44a89237e
3 changed files with 11 additions and 6 deletions

View File

@@ -1,9 +1,11 @@
Name:Thundermare
ManaCost:5 R
Types:Creature Elemental Horse
Text:When CARDNAME enters the battlefield, tap all other creatures.
Text:no text
PT:5/5
K:Haste
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTapAll | TriggerDescription$ When CARDNAME enters the battlefield, tap all other creatures.
SVar:TrigTapAll:AB$TapAll | Cost$ 0 | ValidCards$ Creature.Other
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/thundermare.jpg
SetInfo:WTH|Rare|http://magiccards.info/scans/en/wl/116.jpg

View File

@@ -1,10 +1,12 @@
Name:Timbermare
ManaCost:3 G
Types:Creature Elemental Horse
Text:When CARDNAME enters the battlefield, tap all other creatures.
Text:no text
PT:5/5
K:Haste
K:Echo:5 G
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTapAll | TriggerDescription$ When CARDNAME enters the battlefield, tap all other creatures.
SVar:TrigTapAll:AB$TapAll | Cost$ 0 | ValidCards$ Creature.Other
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/timbermare.jpg
SetInfo:PLC|Rare|http://magiccards.info/scans/en/pc/140.jpg

View File

@@ -9069,11 +9069,12 @@ public class CardFactory_Creatures {
card.addSpellAbility(ability);
}//*************** END ************ END **************************
/* Converteded to AF Trigger
//*************** START *********** START **************************
else if(cardName.equals("Thundermare") || cardName.equals("Timbermare")) {
/*
* When Thundermare enters the battlefield, tap all other creatures.
*/
//
// When Thundermare enters the battlefield, tap all other creatures.
//
final SpellAbility ability = new Ability(card, "0") {
@Override
@@ -9098,7 +9099,7 @@ public class CardFactory_Creatures {
card.addComesIntoPlayCommand(intoPlay);
}//*************** END ************ END *************************
*/
//*************** START *********** START **************************
else if(cardName.equals("Nameless Race")) {