mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-19 20:28:00 +00:00
Merge branch 'master' into 'master'
update simplified chinese translation See merge request core-developers/forge!3998
This commit is contained in:
@@ -583,8 +583,8 @@ lblRandomThemeDecks=随机主题套牌
|
||||
lblRandomDecks=随机套牌
|
||||
lblNetDecks=网络套牌
|
||||
lblNetCommanderDecks=网络指挥官套牌
|
||||
lblNetArchiveStandardDecks=Net Standard Archive Decks
|
||||
lblNetArchiveModernDecks=Net Modern Archive Decks
|
||||
lblNetArchiveStandardDecks=网络标准套牌存档
|
||||
lblNetArchiveModernDecks=网络摩登套牌存档
|
||||
#VSubmenuTutorial
|
||||
lblTutorial=教程
|
||||
lblTutorialMode=教程模式
|
||||
@@ -993,8 +993,8 @@ nlShowMatchBackground=在战场显示背景图片,否则显示背景纹理。
|
||||
nlTheme=设置显示的组件使用的外观主题。
|
||||
nlVibrateAfterLongPress=启用长按触发震动,例如长按缩放卡牌图片。
|
||||
nlVibrateWhenLosingLife=启用当玩家在游戏中失去生命或收到伤害时震动。
|
||||
lblBorderMaskOption=Border Mask Option
|
||||
nlBorderMaskOption=Applies the selected border option for card images (If unsure, choose Crop).
|
||||
lblBorderMaskOption=边框遮罩选项
|
||||
nlBorderMaskOption=将选定的边框选项应用于卡图(如果你不清楚该功能的作用请选Crop)。
|
||||
lblEnableRoundBorder=启用圆角边框掩码
|
||||
nlEnableRoundBorder=启用后,卡牌边框会变成圆角(带有完整边框的卡牌图片效果最好)。
|
||||
lblPreloadExtendedArtCards=预加载拉伸卡图
|
||||
@@ -1005,8 +1005,8 @@ lblEnableUnknownCards=启用未知卡牌
|
||||
nlEnableUnknownCards=将未知卡牌加载到未知系列中。(需要重启)
|
||||
lblExperimentalNetworkCompatibility=实验性网络兼容
|
||||
nlExperimentalNetworkCompatibility=Forge将切换为兼容性的网络流。(如果不清楚此选项的作用,请关闭此选项)
|
||||
lblDisposeTextures=Dispose Textures
|
||||
nlDisposeTextures=When enabled, disposes the card art caches. (If unsure, turn OFF this option)
|
||||
lblDisposeTextures=释放纹理
|
||||
nlDisposeTextures=如果启用,卡图缓存将被释放。(如果你不清楚此选项的作用,请将此选项设为OFF)
|
||||
lblAutoCacheSize=启用自动缓存大小
|
||||
nlAutoCacheSize=启用后,Forge将于启动时自动确定缓存大小。(如果不清楚此选项的作用,请关闭此选项)
|
||||
#MatchScreen.java
|
||||
@@ -1946,19 +1946,19 @@ lblRemoveFromGame=从游戏中删除牌
|
||||
lblRiggedRoll=触发时空骰
|
||||
lblWalkTo=时空换入
|
||||
#PhaseType.java
|
||||
lblUntapStep=Untap step
|
||||
lblUpkeepStep=Upkeep step
|
||||
lblDrawStep=Draw step
|
||||
lblMainPhase1=Main phase, precombat
|
||||
lblCombatBeginStep=Beginning of Combat Step
|
||||
lblCombatDeclareAttackersStep=Declare Attackers Step
|
||||
lblCombatDeclareBlockersStep=Declare Blockers Step
|
||||
lblCombatFirstStrikeDamageStep=First Strike Damage Step
|
||||
lblCombatDamageStep=Combat Damage Step
|
||||
lblCombatEndStep=End of Combat Step
|
||||
lblMainPhase2=Main phase, postcombat
|
||||
lblEndStep=End step
|
||||
lblCleanupStep=Cleanup step
|
||||
lblUntapStep=重置步骤
|
||||
lblUpkeepStep=维持步骤
|
||||
lblDrawStep=抓牌步骤
|
||||
lblMainPhase1=战斗前行动阶段
|
||||
lblCombatBeginStep=战斗开始步骤
|
||||
lblCombatDeclareAttackersStep=宣告攻击者步骤
|
||||
lblCombatDeclareBlockersStep=宣告阻挡者步骤
|
||||
lblCombatFirstStrikeDamageStep=先攻伤害步骤
|
||||
lblCombatDamageStep=战斗伤害步骤
|
||||
lblCombatEndStep=战斗结束步骤
|
||||
lblMainPhase2=战斗后行动步骤
|
||||
lblEndStep=结束步骤
|
||||
lblCleanupStep=清除步骤
|
||||
#ZoneType.java
|
||||
lblHandZone=手牌
|
||||
lblLibraryZone=牌库
|
||||
|
||||
Reference in New Issue
Block a user