Merge branch 'master' into 'master'

update simplified chinese translation

See merge request core-developers/forge!3998
This commit is contained in:
Michael Kamensky
2021-02-24 04:08:40 +00:00

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@@ -583,8 +583,8 @@ lblRandomThemeDecks=随机主题套牌
lblRandomDecks=随机套牌
lblNetDecks=网络套牌
lblNetCommanderDecks=网络指挥官套牌
lblNetArchiveStandardDecks=Net Standard Archive Decks
lblNetArchiveModernDecks=Net Modern Archive Decks
lblNetArchiveStandardDecks=网络标准套牌存档
lblNetArchiveModernDecks=网络摩登套牌存档
#VSubmenuTutorial
lblTutorial=教程
lblTutorialMode=教程模式
@@ -993,8 +993,8 @@ nlShowMatchBackground=在战场显示背景图片,否则显示背景纹理。
nlTheme=设置显示的组件使用的外观主题。
nlVibrateAfterLongPress=启用长按触发震动,例如长按缩放卡牌图片。
nlVibrateWhenLosingLife=启用当玩家在游戏中失去生命或收到伤害时震动。
lblBorderMaskOption=Border Mask Option
nlBorderMaskOption=Applies the selected border option for card images (If unsure, choose Crop).
lblBorderMaskOption=边框遮罩选项
nlBorderMaskOption=将选定的边框选项应用于卡图(如果你不清楚该功能的作用请选Crop)。
lblEnableRoundBorder=启用圆角边框掩码
nlEnableRoundBorder=启用后,卡牌边框会变成圆角(带有完整边框的卡牌图片效果最好)。
lblPreloadExtendedArtCards=预加载拉伸卡图
@@ -1005,8 +1005,8 @@ lblEnableUnknownCards=启用未知卡牌
nlEnableUnknownCards=将未知卡牌加载到未知系列中。(需要重启)
lblExperimentalNetworkCompatibility=实验性网络兼容
nlExperimentalNetworkCompatibility=Forge将切换为兼容性的网络流。如果不清楚此选项的作用请关闭此选项
lblDisposeTextures=Dispose Textures
nlDisposeTextures=When enabled, disposes the card art caches. (If unsure, turn OFF this option)
lblDisposeTextures=释放纹理
nlDisposeTextures=如果启用卡图缓存将被释放。如果你不清楚此选项的作用请将此选项设为OFF
lblAutoCacheSize=启用自动缓存大小
nlAutoCacheSize=启用后Forge将于启动时自动确定缓存大小。如果不清楚此选项的作用请关闭此选项
#MatchScreen.java
@@ -1946,19 +1946,19 @@ lblRemoveFromGame=从游戏中删除牌
lblRiggedRoll=触发时空骰
lblWalkTo=时空换入
#PhaseType.java
lblUntapStep=Untap step
lblUpkeepStep=Upkeep step
lblDrawStep=Draw step
lblMainPhase1=Main phase, precombat
lblCombatBeginStep=Beginning of Combat Step
lblCombatDeclareAttackersStep=Declare Attackers Step
lblCombatDeclareBlockersStep=Declare Blockers Step
lblCombatFirstStrikeDamageStep=First Strike Damage Step
lblCombatDamageStep=Combat Damage Step
lblCombatEndStep=End of Combat Step
lblMainPhase2=Main phase, postcombat
lblEndStep=End step
lblCleanupStep=Cleanup step
lblUntapStep=重置步骤
lblUpkeepStep=维持步骤
lblDrawStep=抓牌步骤
lblMainPhase1=战斗前行动阶段
lblCombatBeginStep=战斗开始步骤
lblCombatDeclareAttackersStep=宣告攻击者步骤
lblCombatDeclareBlockersStep=宣告阻挡者步骤
lblCombatFirstStrikeDamageStep=先攻伤害步骤
lblCombatDamageStep=战斗伤害步骤
lblCombatEndStep=战斗结束步骤
lblMainPhase2=战斗后行动步骤
lblEndStep=结束步骤
lblCleanupStep=清除步骤
#ZoneType.java
lblHandZone=手牌
lblLibraryZone=牌库