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update simplified chinese translation
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@@ -36,7 +36,7 @@ lblSpellShop=轮替商店
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lblLeaveShop=离开商店
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lblLeaveShop=离开商店
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lblLeaveDraft=离开轮抓
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lblLeaveDraft=离开轮抓
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lblBazaar=珍宝集市
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lblBazaar=珍宝集市
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lblConcedeGame=认输这场游戏
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lblConcedeGame=让出这场游戏
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txerrFailedtodeletelayoutfile=删除布局文件失败。
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txerrFailedtodeletelayoutfile=删除布局文件失败。
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#VSubmenuPreferences.java
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#VSubmenuPreferences.java
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Preferences=偏好
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Preferences=偏好
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@@ -1141,34 +1141,34 @@ lblTopOfLibrary=牌库顶
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lblSelectCardsToBePutIntoTheGraveyard=选择要放于坟场的牌张
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lblSelectCardsToBePutIntoTheGraveyard=选择要放于坟场的牌张
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lblCardsToPutInTheGraveyard=放于坟场的牌张
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lblCardsToPutInTheGraveyard=放于坟场的牌张
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#AbstractGuiGame.java
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#AbstractGuiGame.java
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lblConcedeCurrentGame=This will concede the current game and you will lose.\n\nConcede anyway?
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lblConcedeCurrentGame=这将让出这局游戏,而你将输掉。\n\n一定要让出吗?
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lblConcedeTitle=Concede Game?
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lblConcedeTitle=让出这局游戏?
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lblConcede=Concede
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lblConcede=让出
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lblCloseGameSpectator=This will close this game and you will not be able to resume watching it.\n\nClose anyway?
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lblCloseGameSpectator=这将关闭游戏,你将无法继续观看它。\n\n一定要关闭吗?
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lblCloseGame=Close Game?
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lblCloseGame=关闭游戏?
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lblWaitingForOpponent=Waiting for opponent...
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lblWaitingForOpponent=等待对手中
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lblYieldingUntilEndOfTurn=Yielding until end of turn.\nYou may cancel this yield to take an action.
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lblYieldingUntilEndOfTurn=让过直到回合结束。\n你可以取消此让过以响应行动。
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lblStopWatching=Stop Watching
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lblStopWatching=停止观看
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lblEnterNumberBetweenMinAndMax=Enter a number between %min and %max:
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lblEnterNumberBetweenMinAndMax=输入介于%min到%max之间的数字:
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lblEnterNumberGreaterThanOrEqualsToMin=Enter a number greater than or equal to %min:
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lblEnterNumberGreaterThanOrEqualsToMin=输入一个大于等于%min的数字:
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lblEnterNumberLessThanOrEqualsToMax=Enter a number less than or equal to %max:
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lblEnterNumberLessThanOrEqualsToMax=输入一个小于等于%max的数字:
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#PlayerOutcome.java
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#PlayerOutcome.java
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lblWonBecauseAllOpponentsHaveLost=has won because all opponents have lost
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lblWonBecauseAllOpponentsHaveLost=由于所有对手都输了所以你赢了
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lblWonDueToEffectOf=has won due to effect of '%s'
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lblWonDueToEffectOf=受'%s'的影响而获胜了
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lblConceded=has conceded
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lblConceded=已经让出
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lblLostTryingToDrawCardsFromEmptyLibrary=has lost trying to draw cards from empty library
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lblLostTryingToDrawCardsFromEmptyLibrary=尝试从为空的牌库中抓牌而输
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lblLostBecauseLifeTotalReachedZero=has lost because life total reached 0
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lblLostBecauseLifeTotalReachedZero=生命值为0而输
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lblLostBecauseOfObtainingTenPoisonCounters=has lost because of obtaining 10 poison counters
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lblLostBecauseOfObtainingTenPoisonCounters=中毒指示物达到10而输
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lblLostBecauseAnOpponentHasWonBySpell=has lost because an opponent has won by spell '%s'
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lblLostBecauseAnOpponentHasWonBySpell=因对手用咒语'%s'获胜而输
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lblLostDueToEffectOfSpell=has lost due to effect of spell '%s'
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lblLostDueToEffectOfSpell=受咒语'%s'的影响而输
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lblLostDueToAccumulationOf21DamageFromGenerals=has lost due to accumulation of 21 damage from generals
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lblLostDueToAccumulationOf21DamageFromGenerals=受到大于21点主将伤害而输
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lblAcceptedThatTheGameIsADraw=has accepted that the game is a draw
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lblAcceptedThatTheGameIsADraw=已经接受此局游戏平局
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lblLostForUnknownReasonBug=has lost for unknown reason (this is a bug)
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lblLostForUnknownReasonBug=由于未知错误而输(这是一个错误)
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#ViewWinLose.java
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#ViewWinLose.java
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btnNextGame=Next Game
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btnNextGame=下一局游戏
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btnStartNewMatch=Start New Match
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btnStartNewMatch=开始新的比赛
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btnQuitMatch=Quit Match
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btnQuitMatch=退出比赛
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lblItsADraw=It's a draw!
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lblItsADraw=平局!
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lblTeamWon=Team %s won!
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lblTeamWon=队伍%s胜利了!
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lblWinnerWon=%s won!
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lblWinnerWon=%s胜利了!
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lblGameLog=Game Log
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lblGameLog=游戏日志
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