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AFR card scripts 04 Jul
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forge-gui/res/cardsfolder/upcoming/dancing_sword.txt
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forge-gui/res/cardsfolder/upcoming/dancing_sword.txt
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Name:Dancing Sword
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ManaCost:1 W
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Types:Artifact Equipment
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S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 1 | Description$ Equipped creature gets +2/+1.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigAnimate | OptionalDecider$ You | TriggerDescription$ When equipped creature dies, you may have CARDNAME become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn’t an Equipment.
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SVar:TrigAnimate:DB$ Animate | Defined$ Self | Types$ Artifact,Creature,Construct | Power$ 2 | Toughness$ 1 | Keywords$ Flying & Ward:1 | RemoveCardTypes$ True | RemoveSubTypes$ True | Duration$ Permanent
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K:Equip:1
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Oracle:Equipped creature gets +2/+1.\nWhen equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn’t an Equipment.\nEquip {1}
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forge-gui/res/cardsfolder/upcoming/guardian_of_faith.txt
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forge-gui/res/cardsfolder/upcoming/guardian_of_faith.txt
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Name:Guardian of Faith
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ManaCost:1 W W
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Types:Creature Spirit Knight
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PT:3/2
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K:Flash
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K:Vigilance
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPhaseOut | TriggerDescription$ When CARDNAME enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don’t exist until their controller’s next turn.)
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SVar:TrigPhaseOut:DB$ Phases | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select target artifact, creature or land | TargetMin$ 0 | TargetMax$ MaxTgts | SelectPrompt$ Choose any number of non-Angel creatures you control | Duration$ UntilHostLeavesPlay
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SVar:MaxTgts:Count$Valid Creature.Other+YouCtrl
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Oracle:Flash\nVigilance\nWhen Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don’t exist until their controller’s next turn.)
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Name:Icingdeath, Frost Tyrant
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ManaCost:2 W W
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Types:Legendary Creature Dragon
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PT:4/3
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K:Flying
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K:Vigilance
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with “Equipped creature gets +2/+0”, “Whenever equipped creature attacks, tap target creature defending player controls,” and equip {2}.
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SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ icingdeath_frost_tongue | TokenOwner$ You
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Oracle:Flying, vigilance\nWhen Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with “Equipped creature gets +2/+0”, “Whenever equipped creature attacks, tap target creature defending player controls,” and equip {2}.
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forge-gui/res/tokenscripts/icingdeath_frost_tongue.txt
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forge-gui/res/tokenscripts/icingdeath_frost_tongue.txt
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Name:Icingdeath, Frost Tongue
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ManaCost:no cost
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Types:Legendary Artifact Equipment
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Colors:white
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S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 0 | Description$ Equipped creature gets +2/+0.
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T:Mode$ Attacks | ValidCard$ Card.AttachedBy | Execute$ TrigTap | TriggerDescription$ Whenever equipped creature attacks, tap target creature defending player controls.
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SVar:TrigTap:DB$ Tap | ValidTgts$ Creature.DefenderCtrl | TgtPrompt$ Select target creature defending player controls
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K:Equip:2
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Oracle:Equipped creature gets +2/+0.\nWhenever equipped creature attacks, tap target creature defending player controls.\nEquip {2}
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