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- Minor clarification for Y/N shortcuts.
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@@ -484,7 +484,7 @@ public class MatchScreen extends FScreen {
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return true;
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}
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break;
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case Keys.Y: //auto-yield, always yes
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case Keys.Y: //auto-yield, always yes, Ctrl+Y on Android, Y when running on desktop
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if (KeyInputAdapter.isCtrlKeyDown() || GuiBase.getInterface().isRunningOnDesktop()) {
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final IGuiGame gui = MatchController.instance;
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final IGameController controller = MatchController.instance.getGameController();
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@@ -515,7 +515,7 @@ public class MatchScreen extends FScreen {
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}
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}
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break;
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case Keys.N: //auto-yield, always no
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case Keys.N: //auto-yield, always no, Ctrl+N on Android, N when running on desktop
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if (KeyInputAdapter.isCtrlKeyDown() || GuiBase.getInterface().isRunningOnDesktop()) {
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final IGuiGame gui = MatchController.instance;
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final IGameController controller = MatchController.instance.getGameController();
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