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@@ -219,7 +219,6 @@ public class HumanPlay {
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}
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}
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}
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}
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boolean x = sa.getSourceCard().getManaCost().getShardCount(ManaCostShard.X) > 0;
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boolean x = sa.getSourceCard().getManaCost().getShardCount(ManaCostShard.X) > 0;
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game.getStack().add(sa, x);
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game.getStack().add(sa, x);
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}
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}
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}
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}
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@@ -40,7 +40,6 @@ import forge.CardCharacteristicName;
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import forge.CardLists;
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import forge.CardLists;
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import forge.CardPredicates;
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import forge.CardPredicates;
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import forge.CounterType;
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import forge.CounterType;
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import forge.FThreads;
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import forge.Singletons;
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import forge.Singletons;
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import forge.card.spellability.AbilityManaPart;
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import forge.card.spellability.AbilityManaPart;
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import forge.card.spellability.SpellAbility;
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import forge.card.spellability.SpellAbility;
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@@ -433,7 +432,7 @@ public final class GuiDisplayUtil {
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// Human player is choosing targets for an ability controlled by chosen player.
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// Human player is choosing targets for an ability controlled by chosen player.
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sa.setActivatingPlayer(p);
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sa.setActivatingPlayer(p);
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HumanPlay.playSaWithoutPayingManaCost(game, sa);
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HumanPlay.playSaWithoutPayingManaCost(game, sa);
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game.getInputQueue().updateObservers();
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game.getInputQueue().updateObservers(); // priority can be on AI side, need this update for that case
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}
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}
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});
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});
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}
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}
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