diff --git a/src/main/java/forge/game/player/HumanPlay.java b/src/main/java/forge/game/player/HumanPlay.java index a4f27bf67a8..d9f688bea24 100644 --- a/src/main/java/forge/game/player/HumanPlay.java +++ b/src/main/java/forge/game/player/HumanPlay.java @@ -219,7 +219,6 @@ public class HumanPlay { } } boolean x = sa.getSourceCard().getManaCost().getShardCount(ManaCostShard.X) > 0; - game.getStack().add(sa, x); } } diff --git a/src/main/java/forge/gui/GuiDisplayUtil.java b/src/main/java/forge/gui/GuiDisplayUtil.java index 3be13363acd..8d76148e2b6 100644 --- a/src/main/java/forge/gui/GuiDisplayUtil.java +++ b/src/main/java/forge/gui/GuiDisplayUtil.java @@ -40,7 +40,6 @@ import forge.CardCharacteristicName; import forge.CardLists; import forge.CardPredicates; import forge.CounterType; -import forge.FThreads; import forge.Singletons; import forge.card.spellability.AbilityManaPart; import forge.card.spellability.SpellAbility; @@ -433,7 +432,7 @@ public final class GuiDisplayUtil { // Human player is choosing targets for an ability controlled by chosen player. sa.setActivatingPlayer(p); HumanPlay.playSaWithoutPayingManaCost(game, sa); - game.getInputQueue().updateObservers(); + game.getInputQueue().updateObservers(); // priority can be on AI side, need this update for that case } }); }