- Ran set info script.

- Ran oracle script.
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
This commit is contained in:
Chris
2012-03-26 10:24:04 +00:00
parent 17e3b1093f
commit cff072ec37
2 changed files with 40 additions and 13 deletions

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@@ -235,6 +235,30 @@ Undead Alchemist
- Fixed two errors in the script of Szadek, Lord of Secrets.
- devmode now allows tutoring for any card, even if it is not in your deck
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
- Committing progress on draggable panel match UI (it's completely independent of the original, not implemented yet.)
- Renamed the Blood and Fire precon deck jpg pic to "blood_and_fire.jpg" and this should now match the Image file name found in the "Blood And Fire.dck" deck file.
- Fixed Wolfhunter's Quiver, should now do 3 damage to werewolf creatures.
- Added icon for Quest for Ula's Temple
- Updated list of booster image download links
- Always show packs and decks in quest card shop (until they can be filtered properly)
- Improved AI's attack decisions by better predictions of counterattacks.
- Fixed Bear Umbra.
- The AI will no longer put cards with RemRandomDeck into sealed decks.
- Updated three SVars.
- Renamed 2 classes, tried to fix the empty screen at game start
- removeAll instead of iteration and personal deletion of each element
- Fixed the quest duel deck Starfire 3 and it should no longer appear as a mystery opponent.
- Replaced (+-) sign that caused Unmappable UTF errors.
- moved fields related to combat in current and last turn from Card to a dedicated class
- propper setter
- removed PrevIntrinsticKeywords, since they were read by no branch of code
- Removed card characteristic name constants in favor of an Enumeration
- When Brass Squire was converted to script, I forgot to commit the revised CardFactoryCreatures.java with the squire removed.
- TriggerTypes replaced from strings to enum, new trigger parser based on reflection.
- Fixed some magiccards.info links (not sure if these are even used anymore, but fixed anyway)
- Ran set info script.
- Ran oracle script.
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically):
@@ -319,6 +343,7 @@ Soul's Fire
Scorching Lava
Mass Polymorph
Scythe of the Wretched
Clone Shell
end

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@@ -1,14 +1,16 @@
Name:Clone Shell
ManaCost:5
Types:Artifact Creature Shapeshifter
Text:no text
PT:2/2
T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ Imprint - When CARDNAME enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order.
SVar:TrigDig:AB$ Dig | Cost$ 0 | Defined$ You | DigNum$ 4 | DestinationZone$ Exile | ExileFaceDown$ True | Imprint$ True
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigFaceUp | TriggerDescription$ When CARDNAME dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
SVar:TrigFaceUp:AB$ SetState | Cost$ 0 | Defined$ Imprinted | SubAbility$ DBChangeZone | Mode$ TurnFace
SVar:DBChangeZone:DB$ ChangeZone | Defined$ Imprinted | Origin$ Exile | Destination$ Battlefield | ConditionDefined$ Imprinted | ConditionPresent$ Creature | GainControl$ True | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/clone_shell.jpg
Name:Clone Shell
ManaCost:5
Types:Artifact Creature Shapeshifter
Text:no text
PT:2/2
T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ Imprint - When CARDNAME enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order.
SVar:TrigDig:AB$ Dig | Cost$ 0 | Defined$ You | DigNum$ 4 | DestinationZone$ Exile | ExileFaceDown$ True | Imprint$ True
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigFaceUp | TriggerDescription$ When CARDNAME dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
SVar:TrigFaceUp:AB$ SetState | Cost$ 0 | Defined$ Imprinted | SubAbility$ DBChangeZone | Mode$ TurnFace
SVar:DBChangeZone:DB$ ChangeZone | Defined$ Imprinted | Origin$ Exile | Destination$ Battlefield | ConditionDefined$ Imprinted | ConditionPresent$ Creature | GainControl$ True | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/clone_shell.jpg
SetInfo:SOM|Uncommon|http://magiccards.info/scans/en/som/143.jpg
Oracle:Imprint - When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order.\nWhen Clone Shell dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
End