"Tap to deal X damage to target player" should be a priority target even if it's a defender or 0 attack creature

This commit is contained in:
Seravy
2018-02-17 22:58:45 +01:00
parent 99f64d7565
commit cf9e3a5f1d

View File

@@ -506,7 +506,7 @@ public class AttachAi extends SpellAbilityAi {
if ((sa2.getApi().equals(ApiType.DealDamage))
&& (sa2.getTargetRestrictions().canTgtPlayer())
) {
thisprio += 100;
thisprio += 300;
}
}
// Prefer stronger creatures, avoid if can't attack