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"Tap to deal X damage to target player" should be a priority target even if it's a defender or 0 attack creature
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@@ -506,7 +506,7 @@ public class AttachAi extends SpellAbilityAi {
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if ((sa2.getApi().equals(ApiType.DealDamage))
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&& (sa2.getTargetRestrictions().canTgtPlayer())
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) {
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thisprio += 100;
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thisprio += 300;
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}
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}
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// Prefer stronger creatures, avoid if can't attack
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