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Moving hard-coded text to en-US.properties file
This commit is contained in:
@@ -10,6 +10,7 @@ import forge.screens.home.VHomeUI;
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import forge.toolbox.FLabel;
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import forge.toolbox.FScrollPane;
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import forge.toolbox.FSkin;
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import forge.util.Localizer;
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import net.miginfocom.swing.MigLayout;
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import javax.swing.*;
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@@ -23,14 +24,14 @@ import javax.swing.*;
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public enum VSubmenuGauntletLoad implements IVSubmenu<CSubmenuGauntletLoad> {
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/** */
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SINGLETON_INSTANCE;
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final Localizer localizer = Localizer.getInstance();
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// Fields used with interface IVDoc
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private DragCell parentCell;
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private final DragTab tab = new DragTab("Quick Gauntlets");
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private final DragTab tab = new DragTab(localizer.getMessage("lblQuickGauntlets"));
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// Other fields
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private final FLabel lblTitle = new FLabel.Builder()
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.text("Load a gauntlet").fontAlign(SwingConstants.CENTER)
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.text(localizer.getMessage("lblLoadaGauntlet")).fontAlign(SwingConstants.CENTER)
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.opaque(true).fontSize(16).build();
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private final QuickGauntletLister gauntletList = new QuickGauntletLister();
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@@ -38,7 +39,7 @@ public enum VSubmenuGauntletLoad implements IVSubmenu<CSubmenuGauntletLoad> {
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private final FScrollPane scrLoad = new FScrollPane(gauntletList, false);
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private final FLabel lblDesc = new FLabel.Builder().text(
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"Load a previous gauntlet (uses the deck with which it was started).")
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localizer.getMessage("lblLoadaPreviousGauntlet"))
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.build();
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private final StartButton btnStart = new StartButton();
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@@ -60,7 +61,7 @@ public enum VSubmenuGauntletLoad implements IVSubmenu<CSubmenuGauntletLoad> {
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*/
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@Override
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public String getMenuTitle() {
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return "Load Gauntlet";
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return localizer.getMessage("lblLoadGauntlet");
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}
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/* (non-Javadoc)
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@@ -9,6 +9,7 @@ import forge.match.LocalLobby;
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import forge.net.event.UpdateLobbyPlayerEvent;
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import forge.screens.home.*;
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import forge.toolbox.FLabel;
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import forge.util.Localizer;
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import net.miginfocom.swing.MigLayout;
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import javax.swing.*;
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@@ -16,9 +17,9 @@ import java.awt.*;
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public enum VSubmenuPuzzleCreate implements IVSubmenu<CSubmenuPuzzleCreate> {
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SINGLETON_INSTANCE;
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final Localizer localizer = Localizer.getInstance();
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private DragCell parentCell;
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private final DragTab tab = new DragTab("Puzzle Mode: Create");
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private final DragTab tab = new DragTab(localizer.getMessage("lblPuzzleModeCreate"));
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private final GameLobby lobby = new LocalLobby();
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private final VLobby vLobby = new VLobby(lobby);
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@@ -68,7 +69,7 @@ public enum VSubmenuPuzzleCreate implements IVSubmenu<CSubmenuPuzzleCreate> {
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@Override
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public String getMenuTitle() {
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return "Create";
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return localizer.getMessage(("lblCreate"));
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}
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@Override
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@@ -111,7 +112,7 @@ public enum VSubmenuPuzzleCreate implements IVSubmenu<CSubmenuPuzzleCreate> {
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container.removeAll();
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container.setLayout(new MigLayout("insets 0, gap 0, wrap 1, ax right"));
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vLobby.getLblTitle().setText("Puzzle Mode: Create");
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vLobby.getLblTitle().setText(localizer.getMessage("lblPuzzleModeCreate"));
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container.add(vLobby.getLblTitle(), "w 80%, h 40px!, gap 0 0 15px 15px, span 2, al right, pushx");
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container.add(lblInfo, "h 30px!, gap 0 0 0 5px, al center");
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@@ -10,6 +10,7 @@ import forge.net.event.UpdateLobbyPlayerEvent;
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import forge.screens.home.*;
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import forge.toolbox.FList;
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import forge.toolbox.FScrollPane;
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import forge.util.Localizer;
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import net.miginfocom.swing.MigLayout;
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import javax.swing.*;
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@@ -25,7 +26,8 @@ public enum VSubmenuPuzzleSolve implements IVSubmenu<CSubmenuPuzzleSolve> {
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private final StartButton btnStart = new StartButton();
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private DragCell parentCell;
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private final DragTab tab = new DragTab("Puzzle Mode: Solve");
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final Localizer localizer = Localizer.getInstance();
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private final DragTab tab = new DragTab(localizer.getMessage("lblPuzzleModeSolve"));
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private final GameLobby lobby = new LocalLobby();
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private final VLobby vLobby = new VLobby(lobby);
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@@ -52,7 +54,8 @@ public enum VSubmenuPuzzleSolve implements IVSubmenu<CSubmenuPuzzleSolve> {
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@Override
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public String getMenuTitle() {
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return "Solve";
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final Localizer localizer = Localizer.getInstance();
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return localizer.getMessage("lblSolve");
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}
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@Override
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@@ -103,7 +106,8 @@ public enum VSubmenuPuzzleSolve implements IVSubmenu<CSubmenuPuzzleSolve> {
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container.removeAll();
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container.setLayout(new MigLayout("insets 0, gap 0, wrap 1, ax right"));
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vLobby.getLblTitle().setText("Puzzle Mode: Solve");
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final Localizer localizer = Localizer.getInstance();
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vLobby.getLblTitle().setText(localizer.getMessage("lblPuzzleModeSolve"));
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container.add(vLobby.getLblTitle(), "w 80%, h 40px!, gap 0 0 15px 15px, span 2, al right, pushx");
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puzzleList.setModel(model);
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container.add(puzzleListPane, "w 80%, h 80%, gap 0 0 0px 0px, span 2, al center");
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@@ -44,7 +44,7 @@ public enum VSubmenuQuestData implements IVSubmenu<CSubmenuQuestData> {
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private final DragTab tab = new DragTab(localizer.getMessage("lblQuestData"));
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private final FLabel lblTitle = new FLabel.Builder()
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.text("Load Quest Data").fontAlign(SwingConstants.CENTER)
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.text(localizer.getMessage("lblLoadQuestData")).fontAlign(SwingConstants.CENTER)
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.opaque(true).fontSize(16).build();
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private final FLabel lblTitleNew = new FLabel.Builder().text(localizer.getMessage("lblStartanewQuest")).opaque(true).fontSize(16).build();
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@@ -70,7 +70,7 @@ public enum VSubmenuQuestDraft implements IVSubmenu<CSubmenuQuestDraft>, IQuestT
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private final JPanel pnlStats = new JPanel();
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private final FLabel lblPastResults = new FLabel.Builder()
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.text("Past Results:")
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.text(localizer.getMessage("lblPastResults") +":")
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.fontSize(19).build();
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private final FLabel lblFirst = new FLabel.Builder()
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.fontSize(15).build();
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@@ -4,6 +4,7 @@ splash.loading.examining-cards=Lade Karten, durchsuche Verzeichnis
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splash.loading.cards-folders=Lade Karten aus Verzeichnissen
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splash.loading.cards-archive=Lade Karten aus Archiv
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splash.loading.decks=Lade Decks...
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splash.loading.processingimagesprites=Processing image sprites
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#VSubmenuPreferences.java
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Preferences=Einstellungen
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btnReset=Alles zurücksetzen
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@@ -13,14 +14,14 @@ btnDeleteWorkshopUI=Workshop-Layout zurücksetzen
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btnUserProfileUI=Öffne Benutzer-Verzeichnis
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btnContentDirectoryUI=Öffne Daten-Verzeichnis
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btnResetJavaFutureCompatibilityWarnings=Java-Kompatibilitätswarnung zurücksetzen
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btnClearImageCache= Clear Image Cache
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btnTokenPreviewer= Token Previewer
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btnClearImageCache=Leere Bildspeicher
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btnTokenPreviewer=Spielstein-Vorschau
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btnCopyToClipboard=In Zwischenablage kopieren
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cbpSelectLanguage=Language
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nlSelectLanguage=Select Language (Excluded Game part. Still a work in progress) (RESTART REQUIRED)
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cbpSelectLanguage=Sprache
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nlSelectLanguage=Wähle Sprache (Ist noch in Arbeit und nur teilweise umgesetzt.) (Neustart ist erforderlich.)
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cbRemoveSmall=Entferne kleine Kreaturen
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cbCardBased=Nutze kartenabhängige Deckerstellung
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cbSingletons=Singleton Modus
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cbSingletons=Einzelkarten Modus
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cbRemoveArtifacts=Entferne Artefakte
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cbAnte=Spiele um Ante
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cbAnteMatchRarity=Passe Ante-Seltenheit an
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@@ -72,7 +73,7 @@ cbpAutoYieldMode=Automatische Bestätigung
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cbpCounterDisplayType=Markeranzeige Art
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cbpCounterDisplayLocation=Markeranzeige Ort
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cbpGraveyardOrdering=Genaue Reihenfolge im Friedhof einhalten
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Troubleshooting=Troubleshooting
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Troubleshooting=Fehlerbehebung
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GeneralConfiguration=Allgemeine Einstellungen
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nlPlayerName=Name unter welchem du beim Spielen geführt wirst.
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nlCompactMainMenu=Aktiviere, um im Seitenmenü platzsparend immer nur eine Menügruppe anzeigen zu lassen. (Erfordert Neustart)
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@@ -85,6 +86,7 @@ nlEnableAICheats=Erlaubt es der KI zu betrügen um Vorteile zu erlangen. Sofern
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nlManaBurn=Spiele mit Manabrand (wurde mit M10 aus den Regeln entfernt).
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nlManaLostPrompt=Aktiviere, um vor Leerung des Manapools eine Warnung zu erhalten.
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nlEnforceDeckLegality=Erzwingt eine Deck-Konformität zum gewählten Format (minimale Deckgröße, Anzahl pro Karte im Deck, usw.).
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nlSideboardForAI= Allows users to sideboard with the AIs deck and sideboard in constructed game formats.
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nlPerformanceMode=Schalten zusätzlich Prüfungen auf statische Fähigkeiten ab, um das Spiel zu beschleunigen. Warnung: Kann Probleme mit 'Aufblitzen' bei Karten von KI-Gegner verursachen!
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nlFilteredHands=Erzeugt zwei Starthände, und behält die, welche am nächsten an der duchschnittlichen Länderanzahl im Deck ist. (Erfordert Neustart)
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nlCloneImgSource=Zeige das originale Kartenbild des Klones statt der geklonten Karte.
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@@ -187,14 +189,14 @@ lblPuzzleMode=Rätsel-Modus
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lblGauntlets=Herausforderungen
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lblGameSettings=Spieleinstellungen
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#VLobby.java
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lblHeaderConstructedMode=Sanctioned Format: Constructed
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lblGetNewRandomName=Get new random name
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lbltypeofName=What type of name do you want to generate?
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lblconfirmName= Would you like to use the name %n, or try again?
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lblUseThisName=Use this name
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lblTryAgain=Try Again
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lblAddAPlayer=Add a Player
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lblVariants=Variants
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lblHeaderConstructedMode=Format: Constructed
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lblGetNewRandomName=Wähle einen zufälligen Namen
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lbltypeofName=Welche Art Namen möchtest du erzeugen?
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lblconfirmName=Möchtest du den Namen %n nutzen, oder es neu versuchen?
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lblUseThisName=Nutzen
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lblTryAgain=Neu
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lblAddAPlayer=Spieler hinzufügen
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lblVariants=Varianten
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#VSubmenuConstructed.java
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lblConstructedMode=Constructed-Modus
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lblConstructed=Constructed
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@@ -206,7 +208,7 @@ lblSelectaCommanderDeck=Wähle Commanderdeck
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lblSelectaPlanarDeck=Wähle Weltendeck
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lblPlanarDeckEditor=Weltendeck-Editor
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lblSelectaVanguardAvatar=Wähle Vanguard-Avatar
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lblVanguardAvatar= Vanguard avatar
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lblVanguardAvatar=Vanguard avatar
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lblDeck=Deck
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lblSchemeDeck=Komplottdeck
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lblCommanderDeck=Commanderdeck
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@@ -303,59 +305,210 @@ lblSHORTCUT_MACRO_RECORD=Duell: Aktion-Abfolge-Makro aufnehmen
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lblSHORTCUT_MACRO_NEXT_ACTION=Duel: führe nächste Aktion im gespeicherten Makro aus
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lblSHORTCUT_CARD_ZOOM=Duell: Zoome ausgewählte Karte
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#VSubmenuDraft.java
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lblBoosterDraft= Booster Draft
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lblHeaderBoosterDraft=Sanctioned Format: Booster Draft
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lblPlayAnOpponent=Play an opponent
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lblPlayAll7opponents=Play all 7 opponents
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lblBuildorselectadeck=Build or select a deck
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lblDraftText1=In Draft mode, three booster packs are rotated around eight players.
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lblDraftText2=Build a deck from the cards you choose. The AI will do the same.
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lblDraftText3=Then, play against one or all of the AI opponents.
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lblNewBoosterDraftGame=New Booster Draft Game
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lblBoosterDraft=Booster Draft
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lblHeaderBoosterDraft=Format: Booster Draft
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lblPlayAnOpponent=Spiele gegen einen Gegner
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lblPlayAll7opponents=Spiele gegen sieben Gegner
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lblBuildorselectadeck=Erstelle oder wähle ein Deck
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lblDraftText1=Im Draft Modus werden drei Booster von acht Spielern herumgereicht.
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lblDraftText2=Erstelle ein Deck aus den von dir gewählten Karten. Die KI macht dasselbe.
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lblDraftText3=Dann spiele gegen einen oder alle KI-Gegner.
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lblNewBoosterDraftGame=Neues Spiel Booster Draft
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lblDraftDecks=Draft Decks
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#CSubmenuDraft.java
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lblNoDeckSelected=No deck selected for human.\n(You may need to build a new deck)
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lblNoDeck=No Deck
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lblChooseDraftFormat=Choose Draft Format
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lblNoDeckSelected=Kein Spieler-Deck gewählt.\n(Du muß eventuell ein neues Deck erstellen.)
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lblNoDeck=Kein Deck
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lblChooseDraftFormat=Wähle Draft Format
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#VSubmenuSealed.java
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lblSealedDeck=Sealed Deck
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lblSealedDecks=Sealed Decks
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lblHeaderSealed=Sanctioned Format: Sealed Deck
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lblSealedText1=Select a game, or build a new one
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lblSealedText2=In Sealed mode, you build a deck from booster packs (maximum 10).
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lblSealedText3=Build a deck from the cards you receive. A number of AI opponents will do the same.
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lblSealedText4=Then, you may play against each of the AI opponents, or one of the opponents.
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btnBuildNewSealedDeck=Build New Sealed Deck
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lblHeaderSealed=Format: Sealed Deck
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lblSealedText1=Wähle ein Spiel, oder erstelle ein neues
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lblSealedText2=Im Sealed Modus erstellst du ein Deck aus max. 10 Boostern.
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lblSealedText3=Erstelle ein Deck aus den erhaltenen Karten. Die KI macht dasselbe.
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lblSealedText4=Dann spiele gegen einen oder alle KI-Gegner.
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btnBuildNewSealedDeck=Erstelle neues Sealed Deck
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#FDeckChooser.java
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lblViewDeck=View Deck
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lblRandomDeck=Random Deck
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lblViewDeck=Zeige Deck
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lblRandomDeck=Zufälliges Deck
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#GameType.java
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lblSealed=Sealed
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lblDraft=Draft
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lblWinston=Winston
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lblGauntlet=Gauntlet
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lblTournament=Tournament
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lblGauntlet=Herausforderung
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lblTournament=Turnier
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lblQuest=Quest
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lblQuestDraft=QuestDraft
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lblPlanarConquest=PlanarConquest
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lblPuzzle=Puzzle
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lblPuzzleDesc=Solve a puzzle from the given game state
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lblPlanarConquest=Welteneroberung
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lblPuzzle=Rätsel
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lblPuzzleDesc=Löse ein Rätsel, ausgehend von einem Spielstand.
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lblDeckManager=Deck Manager
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lblVanguardDesc=Each player has a special \"Avatar\" card that affects the game.
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lblVanguardDesc=Jeder Spieler hat eine eigene spielbeeinflussende \"Avatar\"-Karte.
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lblCommander=Commander
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lblCommanderDesc=Each player has a legendary \"General\" card which can be cast at any time and determines deck colors.
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lblTinyLeaders=Tiny Leaders
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lblTinyLeadersDesc=Each player has a legendary \"General\" card which can be cast at any time and determines deck colors. Each card must have CMC less than 4.
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lblCommanderDesc=Jeder Spieler hat eine legendäre \"General\"-Karte, welche (fast) jederzeit gespielt werden kann und die Farben des Decks bestimmt.
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lblTinyLeaders=Kleine Anführer
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lblTinyLeadersDesc=Jeder Spieler hat eine legendäre \"General\"-Karte, welche (fast) jederzeit gespielt werden kann und die Farben des Decks bestimmt. Alle Karten haben umgewandelte Manakosten von max. 3.
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lblBrawl=Brawl
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lblBrawlDesc=Each player has a legendary \"General\" card which can be cast at any time and determines deck colors. Only cards legal in Standard may be used.
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lblBrawlDesc=Jeder Spieler hat eine legendäre \"General\"-Karte, welche (fast) jederzeit gespielt werden kann und die Farben des Decks bestimmt. Nur standardlegale Karten sind erlaubt.
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lblPlaneswalker=Planeswalker
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lblPlaneswalkerDesc=Each player has a Planeswalker card which can be cast at any time.
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lblPlanechase=Planechase
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lblPlanechaseDesc=Plane cards apply global effects. The Plane card changes when a player rolls \"Planeswalk\" on the planar die.
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lblArchenemyDesc=One player is the Archenemy and fights the other players by playing Scheme cards.
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lblArchenemyRumble=
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lblArchenemyRumbleDesc=All players are Archenemies and can play Scheme cards.
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lblPlaneswalkerDesc=Jeder Spieler hat eine Planeswalker-Karte, welche (fast) jederzeit gespielt werden kann.
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lblPlanechase=Weltenjagd
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lblPlanechaseDesc=Weltenkarten haben globale Effekte. Wenn ein Spieler auf dem Weltenwürfel \"Planeswalk\"wirft, wechselt die Weltenkarte.
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lblArchenemyDesc=Ein Spieler ist der Erzfeind und kämpft gegen die anderen Spieler. Er hat Komplottkarten.\NEiner gegen alle.
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lblArchenemyRumble=Erzfeind Rumble
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lblArchenemyRumbleDesc=Alle Spieler sind Erzfeinde und haben Komplottkarten.\nJeder gegen jeden.
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lblMomirBasic=Momir Basic
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lblMomirBasicDesc=Each player has a deck containing 60 basic lands and the Momir Vig avatar.
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lblMomirBasicDesc=Jeder Spieler hat ein Deck mit 60 Standardländern und den Momir-Vig-Avatar.
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lblMoJhoSto=MoJhoSto
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lblMoJhoStoDesc=Each player has a deck containing 60 basic lands and the Momir Vig, Jhoira of the Ghitu, and Stonehewer Giant avatars.
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lblMoJhoStoDesc=Jeder Spieler hat ein Deck mit 60 Standardländern und den Momir-Vig-, Jhoira-von-den-Ghitu- und den Steinhauer-Gigant-Avatar.
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#VSubmenuDuels.java
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lblQuestDuels=Quest Duelle
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lblQuestModeDuels=Quest Modus: Duelle
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lblSelectNextDuel=Wähle dein nächstes Duell
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lblNoDuelDeck=Es wurde noch kein eigenes Deck gewählt.
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lblNextChallengeNotYet=Anzahl Siege für nächste Herausforderung wurde noch nicht gewählt.
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btnUnlockSets=Set freischalten
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btnTravel=Reise
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btnBazaar=Basar
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btnSpellShop=Spruchladen
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cbSummonPlant=Beschwöre Pflanze
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cbLaunchZeppelin=Starte Zeppelin
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#VSubmenuQuest.java
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lblQuestData=Quest Daten
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lblLoadQuestData=Load Quest Data
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lblStartanewQuest=Starte neue Quest
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lblOldQuestData=Alte Questdaten? Kopiere sie nach %n und starte Forge neu.
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rbEasy=Einfach
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rbMedium=Mittel
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rbHard=Hart
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rbExpert=Experte
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rbFantasyMode=Fantasy Modus
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rbCommanderSubformat=Commander Subformat
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lblStartingWorld=Startwelt
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lblStartingPool=Anfangskartensammlung
|
||||
lblAllCardsAvailable=Alle Karten stehen zur Verfügung.
|
||||
lblStarterEventdeck=Starter-/Event-Deck:
|
||||
lblSanctionedformat=Zugelassenes Format:
|
||||
lblCustomdeck=Eigenes Deck
|
||||
lblDefineCustomFormat=Definiere eigenes Format
|
||||
lblSelectFormat=Wähle Format
|
||||
lblStartWithAllCards=Starte mit allen Karten der gewählten Sets.
|
||||
lblAllowDuplicateCards=Erlaube Kartenduplikate
|
||||
lblStartingPoolDistribution=Verteilung der Startkarten
|
||||
lblChooseDistribution=Wähle Verteilung
|
||||
lblPrizedCards=Karten-Gewinn
|
||||
lblAllCardsAvailableWin=Alle Karten können gewonnen werden.
|
||||
lblOnlySetsInStarting=Nur Karten aus den gewählten Startssets
|
||||
lblAllowUnlockAdEd=Erlaube Freischaltung weiterer Blöcke
|
||||
lblEmbark=Aufbrechen!
|
||||
lblboxCompleteSet=Du startest mit je 4 Stück jeder Karte der gewählten Sets.
|
||||
lblboxAllowDuplicates=In deiner Startsammlung können Karten mehrfach vorkommen.
|
||||
lblSameAsStartingPool=Wie Startsammlung
|
||||
lblNewLoadQuest=Neu / Lade Quest
|
||||
#CSubmenuQChallenges.java
|
||||
lblLaunchaZeppelin=Starte einen Zeppelin.
|
||||
lblPlant=Pflanze
|
||||
lblChallenges=Herausforderungen
|
||||
lblMatchBestof=Turnier - Beste aus
|
||||
lblDuels=Duelle
|
||||
#CSubmenuQuestData.java
|
||||
lblNotFormatDefined=Du hast ein eigenes Format ohne Sets definiert.\nGewinne werden aus allen Blöcken ohne Einschränkung gewählt.\n\nFortsetzen?
|
||||
lbldckStartPool=Du hast noch kein Deck ausgewählt.
|
||||
lblCannotStartaQuest=Kann Quest nicht starten.
|
||||
lblFromDeck=Von Deck
|
||||
MsgQuestNewName=Poeten werden an deine Quest erinnern als
|
||||
TitQuestNewName=Quest Name
|
||||
lblQuestNameEmpty=Bitte gib einen Namen für die Quest ein.
|
||||
lblQuestExists=Der Name wird bereits verwendet. Bitte wähle einen anderen Namen.
|
||||
#CSubmenuQuestDecks.java
|
||||
lblCreateaDeck=Erzeuge ein Deck.
|
||||
#CSubmenuQuestPrefs.java
|
||||
lblEnteraNumber=Nummer eingeben
|
||||
lblSavefailed=Speichern fehlgeschlagen
|
||||
#DialogChooseFormats.java
|
||||
cbWantReprints=Erlaube passende Drucke aus anderen Sets
|
||||
lblChooseFormats=Wähle Format
|
||||
lblSanctioned=Sanktioniert
|
||||
lblOther=Andere
|
||||
lblHistoric=Historisch
|
||||
lblCancel=Abbrechen
|
||||
#DialogChoosePoolDistribution.java
|
||||
lblBlack=Schwarz
|
||||
lblBlue=Blau
|
||||
lblGreen=Grün
|
||||
lblRed=Rot
|
||||
lblWhite=Weiß
|
||||
lblColorless=Farblos
|
||||
lblIncludeArtifacts=mit Artefakten
|
||||
lblBalanced=Ausgeglichen
|
||||
lblTrueRandom=Wirklich zufällig
|
||||
lblSurpriseMe=Überrasch mich
|
||||
lblBoosters=Booster
|
||||
lblClearAll=Alles löschen
|
||||
lblNumberofBoosters=Anzahl Booster
|
||||
lblColors=Farben
|
||||
lblnoSettings=Keine Einstellungen bei dieser Auswahl.
|
||||
lblDistribution=Verteilung
|
||||
lblHoverforDescription=Für ausführliche Beschreibung länger länger draufzeigen.
|
||||
lblradBalanced="Ausgeglichen" führt zu einer etwa gleichen Anzahl Karten der gewählten Farben.
|
||||
lblradRandom="Wirklich zufällig" führt zu einer zufällig Anzahl Karten pro Farbe. Ignoriert die Farbwahl.
|
||||
lblradSurpriseMe=Wie "Ausgeglichen", nur das auch die Farbwahl zufällig ist.
|
||||
lblradBoosters=IgnoriertFarbwahl. Entnimmt die Karten einer gewählten Anzahl Booster.
|
||||
lblcbxArtifacts=Wenn gewählt, werden Artefakte hinzugefügt, unabhängig von der Farbwahl. Imitiert das alte Erstellungsverhalten.
|
||||
#VSubmenuChallenges.java
|
||||
lblQuestChallenges=Quest Challenges
|
||||
htmlLaunchZeppelin=<html>Launch<br>Zeppelin</html>
|
||||
lblQuestModeChallenges=Quest Mode: Challenges
|
||||
lblWhichChallenge=Which challenge will you attempt?
|
||||
#VSubmenuQuestDraft.java
|
||||
lblTournaments=Tournaments
|
||||
lblQuestModeDraftTournament=Quest Mode: Draft Tournament
|
||||
lblSelectaTournament=Select a tournament to join
|
||||
lblNoTournaments=There are no tournaments available at this time.
|
||||
btnEditDeck=Edit Deck
|
||||
btnLeaveTournament=Leave Tournament
|
||||
btnSpendToken=Spend Token
|
||||
btnStartMatchSmall=Start Next Match
|
||||
lblUndetermined=Undetermined
|
||||
btnSpendTokenTT=Creates a new tournament that can be played immediately.
|
||||
lblPastResults=Past Results
|
||||
#VSubmenuQuestDecks.java
|
||||
lblQuestDecks=Quest Decks
|
||||
lblQuestDesc1=In Quest mode, you build a deck from a limited inventory.
|
||||
lblQuestDesc2=Build and enhance decks from the cards in your quest inventory as it grows.
|
||||
lblQuestDesc3=Then, switch to the Duels or Challenges submenu to play against AI opponents and unlock more cards.
|
||||
lblBuildaNewDeck=Build a New Deck
|
||||
#Decktype.java
|
||||
lblCustomUserDecks=Custom User Decks
|
||||
lblConstructedDecks=Constructed Decks
|
||||
lblCommanderDecks=Commander Decks
|
||||
lblRandomCommanderDecks=Random Commander Decks
|
||||
lblRandomCommanderCard-basedDecks=Random Commander Card-based Decks
|
||||
lblTinyLeadersDecks=Tiny Leaders Decks
|
||||
lblBrawlDecks=Brawl Decks
|
||||
lblSchemeDecks=Scheme Decks
|
||||
lblPlanarDecks=Planar Decks
|
||||
lblPreconstructedDecks=Preconstructed Decks
|
||||
lblQuestOpponentDecks=Quest Opponent Decks
|
||||
lblRandomColorDecks=Random Color Decks
|
||||
lblRandomStandardArchetypeDecks=Random Standard Archetype Decks
|
||||
lblRandomModernArchetypeDecks=Random Modern Archetype Decks
|
||||
lblRandomLegacyArchetypeDecks=Random Legacy Archetype Decks
|
||||
lblRandomVintageArchetypeDecks=Random Vintage Archetype Decks
|
||||
lblRandomStandardColorDecks=Random Standard Color Decks
|
||||
lblRandomModernColorDecks=Random Modern Color Decks
|
||||
lblRandomThemeDecks=Random Theme Decks
|
||||
lblRandomDecks=Random Decks
|
||||
lblNetDecks=Net Decks
|
||||
lblNetCommanderDecks=Net Commander Decks
|
||||
#VSubmenuPuzzleSolve.java
|
||||
lblSolve=Solve
|
||||
lblPuzzleModeSolve=Puzzle Mode: Solve
|
||||
#VSubmenuPuzzleCreate.java
|
||||
lblPuzzleModeCreate=Puzzle Mode: Create
|
||||
lblCreate=Create
|
||||
#VSubmenuGauntletLoad.java
|
||||
lblQuickGauntlets=Quick Gauntlets
|
||||
lblLoadGauntlet=Load Gauntlet
|
||||
lblLoadaGauntlet=Load a Gauntlet
|
||||
lblLoadaPreviousGauntlet=Load a previous gauntlet (uses the deck with which it was started)
|
||||
|
||||
@@ -4,6 +4,7 @@ splash.loading.examining-cards = Loading cards, examining folder
|
||||
splash.loading.cards-folders = Loading cards from folders
|
||||
splash.loading.cards-archive = Loading cards from archive
|
||||
splash.loading.decks = Loading decks...
|
||||
splash.loading.processingimagesprites=Processing image sprites
|
||||
#VSubmenuPreferences.java
|
||||
Preferences = Preferences
|
||||
btnReset = Reset to Default Settings
|
||||
@@ -32,6 +33,7 @@ cbLoadCardsLazily = Load Card Scripts Lazily
|
||||
cbLoadHistoricFormats = Load Historic Formats
|
||||
cbWorkshopSyntax = Workshop Syntax Checker
|
||||
cbEnforceDeckLegality = Deck Conformance
|
||||
cbSideboardForAI = Human Sideboard for AI
|
||||
cbPerformanceMode = Performance Mode
|
||||
cbFilteredHands = Filtered Hands
|
||||
cbImageFetcher = Automatically Download Missing Card Art
|
||||
@@ -85,6 +87,7 @@ nlEnableAICheats = Allow the AI to cheat to gain advantage (for personalities th
|
||||
nlManaBurn = Play with mana burn (from pre-Magic 2010 rules).
|
||||
nlManaLostPrompt = When enabled, you get a warning if passing priority would cause you to lose mana in your mana pool.
|
||||
nlEnforceDeckLegality = Enforces deck legality relevant to each environment (minimum deck sizes, max card count etc).
|
||||
nlSideboardForAI = Allows users to sideboard with the AIs deck and sideboard in constructed game formats.
|
||||
nlPerformanceMode = Disables additional static abilities checks to speed up the game engine. (Warning: breaks some 'as if had flash' scenarios when casting cards owned by opponents).
|
||||
nlFilteredHands = Generates two starting hands and keeps the one with the closest to average land count for the deck. (Requires restart)
|
||||
nlCloneImgSource = When enabled clones will use their original art instead of the cloned card's art.
|
||||
@@ -190,7 +193,7 @@ lblGameSettings = Game Settings
|
||||
lblHeaderConstructedMode=Sanctioned Format: Constructed
|
||||
lblGetNewRandomName=Get new random name
|
||||
lbltypeofName=What type of name do you want to generate?
|
||||
lblconfirmName= Would you like to use the name %n, or try again?
|
||||
lblconfirmName= Would you like to use the name %s, or try again?
|
||||
lblUseThisName=Use this name
|
||||
lblTryAgain=Try Again
|
||||
lblAddAPlayer=Add a Player
|
||||
@@ -343,7 +346,7 @@ lblPuzzleDesc=Solve a puzzle from the given game state
|
||||
lblDeckManager=Deck Manager
|
||||
lblVanguardDesc=Each player has a special \"Avatar\" card that affects the game.
|
||||
lblCommander=Commander
|
||||
lblCommanderDesc=Each player has a legendary \"General\" card which can be cast at any time and determines deck colors.
|
||||
lblCommanderDesc=Each player has a legendary "General" card which can be cast at any time and determines deck colors.
|
||||
lblTinyLeaders=Tiny Leaders
|
||||
lblTinyLeadersDesc=Each player has a legendary \"General\" card which can be cast at any time and determines deck colors. Each card must have CMC less than 4.
|
||||
lblBrawl=Brawl
|
||||
@@ -353,9 +356,160 @@ lblPlaneswalkerDesc=Each player has a Planeswalker card which can be cast at any
|
||||
lblPlanechase =Planechase
|
||||
lblPlanechaseDesc=Plane cards apply global effects. The Plane card changes when a player rolls \"Planeswalk\" on the planar die.
|
||||
lblArchenemyDesc=One player is the Archenemy and fights the other players by playing Scheme cards.
|
||||
lblArchenemyRumble=
|
||||
lblArchenemyRumble=Archenemy Rumble
|
||||
lblArchenemyRumbleDesc=All players are Archenemies and can play Scheme cards.
|
||||
lblMomirBasic=Momir Basic
|
||||
lblMomirBasicDesc=Each player has a deck containing 60 basic lands and the Momir Vig avatar.
|
||||
lblMoJhoSto=MoJhoSto
|
||||
lblMoJhoStoDesc=Each player has a deck containing 60 basic lands and the Momir Vig, Jhoira of the Ghitu, and Stonehewer Giant avatars.
|
||||
#VSubmenuDuels.java
|
||||
lblQuestDuels=Quest Duels
|
||||
lblQuestModeDuels=Quest Mode: Duels
|
||||
lblSelectNextDuel=Select your next duel.
|
||||
lblNoDuelDeck=Current deck hasn't been set yet.
|
||||
lblNextChallengeNotYet=Next challenge in wins hasn't been set yet.
|
||||
btnUnlockSets=Unlock Sets
|
||||
btnTravel=Travel
|
||||
btnBazaar=Bazaar
|
||||
btnSpellShop=Spell Shop
|
||||
cbSummonPlant=Summon Plant
|
||||
cbLaunchZeppelin=Launch Zeppelin
|
||||
#VSubmenuQuest.java
|
||||
lblQuestData=Quest Data
|
||||
lblLoadQuestData =Load Quest Data
|
||||
lblStartanewQuest=Start a new Quest
|
||||
lblOldQuestData=Old quest data? Put into %s and restart Forge.
|
||||
rbEasy=Easy
|
||||
rbMedium=Medium
|
||||
rbHard=Hard
|
||||
rbExpert=Expert
|
||||
rbFantasyMode=Fantasy Mode
|
||||
rbCommanderSubformat=Commander Subformat
|
||||
lblStartingWorld=Starting World
|
||||
lblStartingPool=Starting Pool
|
||||
lblAllCardsAvailable=All cards will be available to play.
|
||||
lblStarterEventdeck=Starter/Event deck:
|
||||
lblSanctionedformat=Sanctioned format:
|
||||
lblCustomdeck=Custom deck
|
||||
lblDefineCustomFormat=Define custom format
|
||||
lblSelectFormat=Select format
|
||||
lblStartWithAllCards=Start with all cards in selected sets
|
||||
lblAllowDuplicateCards=Allow duplicate cards
|
||||
lblStartingPoolDistribution=Starting pool distribution
|
||||
lblChooseDistribution=Choose Distribution
|
||||
lblPrizedCards=Prized cards
|
||||
lblAllCardsAvailableWin =All cards will be available to win.
|
||||
lblOnlySetsInStarting=Only sets in starting pool will be available.
|
||||
lblAllowUnlockAdEd=Allow unlock of additional editions
|
||||
lblEmbark=Embark!
|
||||
lblboxCompleteSet=You will start the quest with 4 of each card in the sets you have selected.
|
||||
lblboxAllowDuplicates=When your starting pool is generated, duplicates of cards may be included.
|
||||
lblSameAsStartingPool=Same as starting pool
|
||||
lblNewLoadQuest=New / Load Quest
|
||||
#CSubmenuQChallenges.java
|
||||
lblLaunchaZeppelin=Launch a Zeppelin.
|
||||
lblPlant=Plant
|
||||
lblChallenges=Challenges
|
||||
lblMatchBestof=Match - Best of
|
||||
lblDuels=Duels
|
||||
#CSubmenuQuestData.java
|
||||
lblNotFormatDefined=You have defined custom format as containing no sets.\nThis will choose all editions without restriction as prizes.\n\nContinue?
|
||||
lbldckStartPool=You have not selected a deck to start.
|
||||
lblCannotStartaQuest=Cannot start a quest
|
||||
lblFromDeck=From deck
|
||||
MsgQuestNewName=Poets will remember your quest as
|
||||
TitQuestNewName=Quest Name
|
||||
lblQuestNameEmpty=Please specify a quest name.
|
||||
lblQuestExists=A quest already exists with that name. Please pick another quest name.
|
||||
#CSubmenuQuestDecks.java
|
||||
lblCreateaDeck=Create a Deck.
|
||||
#CSubmenuQuestPrefs.java
|
||||
lblEnteraNumber=Enter a number
|
||||
lblSavefailed=Save failed
|
||||
#DialogChooseFormats.java
|
||||
cbWantReprints=Allow compatible reprints from other sets
|
||||
lblChooseFormats=Choose formats
|
||||
lblSanctioned=Sanctioned
|
||||
lblOther=Other
|
||||
lblHistoric=Historic
|
||||
lblCancel=Cancel
|
||||
#DialogChoosePoolDistribution.java
|
||||
lblBlack=Black
|
||||
lblBlue=Blue
|
||||
lblGreen=Green
|
||||
lblRed=Red
|
||||
lblWhite=White
|
||||
lblColorless=Colorless
|
||||
lblIncludeArtifacts=Include Artifacts
|
||||
lblBalanced=Balanced
|
||||
lblTrueRandom=True Random
|
||||
lblSurpriseMe=Surprise Me
|
||||
lblBoosters=Boosters
|
||||
lblClearAll=Clear All
|
||||
lblNumberofBoosters=Number of Boosters
|
||||
lblColors=Colors
|
||||
lblnoSettings=No settings are available for this selection.
|
||||
lblDistribution=Distribution
|
||||
lblHoverforDescription=Hover over each item for a more detailed description.
|
||||
lblradBalanced=A "Balanced" distribution will provide a roughly equal number of cards in each selected color.
|
||||
lblradRandom=A "True Random" distribution will be almost entirely randomly selected. This ignores any color selections.
|
||||
lblradSurpriseMe=This is the same as a "Balanced" distribution, except the colors picked will be random and you will not be told what they are.
|
||||
lblradBoosters=This ignores all color settings and instead generates a card pool out of a specified number of booster packs.
|
||||
lblcbxArtifacts=When selected, artifacts will be included in your pool regardless of color selections. This mimics the old card pool behavior.
|
||||
#VSubmenuChallenges.java
|
||||
lblQuestChallenges=Quest Challenges
|
||||
htmlLaunchZeppelin=<html>Launch<br>Zeppelin</html>
|
||||
lblQuestModeChallenges=Quest Mode: Challenges
|
||||
lblWhichChallenge=Which challenge will you attempt?
|
||||
#VSubmenuQuestDraft.java
|
||||
lblTournaments=Tournaments
|
||||
lblQuestModeDraftTournament=Quest Mode: Draft Tournament
|
||||
lblSelectaTournament=Select a tournament to join
|
||||
lblNoTournaments=There are no tournaments available at this time.
|
||||
btnEditDeck=Edit Deck
|
||||
btnLeaveTournament=Leave Tournament
|
||||
btnSpendToken=Spend Token
|
||||
btnStartMatchSmall=Start Next Match
|
||||
lblUndetermined=Undetermined
|
||||
btnSpendTokenTT=Creates a new tournament that can be played immediately.
|
||||
lblPastResults=Past Results
|
||||
#VSubmenuQuestDecks.java
|
||||
lblQuestDecks=Quest Decks
|
||||
lblQuestDesc1=In Quest mode, you build a deck from a limited inventory.
|
||||
lblQuestDesc2=Build and enhance decks from the cards in your quest inventory as it grows.
|
||||
lblQuestDesc3=Then, switch to the Duels or Challenges submenu to play against AI opponents and unlock more cards.
|
||||
lblBuildaNewDeck=Build a New Deck
|
||||
#Decktype.java
|
||||
lblCustomUserDecks=Custom User Decks
|
||||
lblConstructedDecks=Constructed Decks
|
||||
lblCommanderDecks=Commander Decks
|
||||
lblRandomCommanderDecks=Random Commander Decks
|
||||
lblRandomCommanderCard-basedDecks=Random Commander Card-based Decks
|
||||
lblTinyLeadersDecks=Tiny Leaders Decks
|
||||
lblBrawlDecks=Brawl Decks
|
||||
lblSchemeDecks=Scheme Decks
|
||||
lblPlanarDecks=Planar Decks
|
||||
lblPreconstructedDecks=Preconstructed Decks
|
||||
lblQuestOpponentDecks=Quest Opponent Decks
|
||||
lblRandomColorDecks=Random Color Decks
|
||||
lblRandomStandardArchetypeDecks=Random Standard Archetype Decks
|
||||
lblRandomModernArchetypeDecks=Random Modern Archetype Decks
|
||||
lblRandomLegacyArchetypeDecks=Random Legacy Archetype Decks
|
||||
lblRandomVintageArchetypeDecks=Random Vintage Archetype Decks
|
||||
lblRandomStandardColorDecks=Random Standard Color Decks
|
||||
lblRandomModernColorDecks=Random Modern Color Decks
|
||||
lblRandomThemeDecks=Random Theme Decks
|
||||
lblRandomDecks=Random Decks
|
||||
lblNetDecks=Net Decks
|
||||
lblNetCommanderDecks=Net Commander Decks
|
||||
#VSubmenuPuzzleSolve.java
|
||||
lblSolve=Solve
|
||||
lblPuzzleModeSolve=Puzzle Mode: Solve
|
||||
#VSubmenuPuzzleCreate.java
|
||||
lblPuzzleModeCreate=Puzzle Mode: Create
|
||||
lblCreate=Create
|
||||
#VSubmenuGauntletLoad.java
|
||||
lblQuickGauntlets=Quick Gauntlets
|
||||
lblLoadGauntlet=Load Gauntlet
|
||||
lblLoadaGauntlet=Load a Gauntlet
|
||||
lblLoadaPreviousGauntlet=Load a previous gauntlet (uses the deck with which it was started)
|
||||
@@ -86,6 +86,7 @@ nlEnableAICheats=Permita que la IA haga trampa para obtener ventaja (para person
|
||||
nlManaBurn=Jugar con quemadura de maná (reglas previas a Magic 2010).
|
||||
nlManaLostPrompt=Cuando está habilitado, recibes una advertencia si la prioridad de pase te haría perder maná en tu reserva de maná.
|
||||
nlEnforceDeckLegality=Aplica la legalidad del mazo correspondiente a cada entorno (tamaño mínimo de mazo, número máximo de cartas, etc.).
|
||||
nlSideboardForAI=Allows users to sideboard with the AIs deck and sideboard in constructed game formats.
|
||||
nlPerformanceMode=Desactiva las comprobaciones de habilidades estáticas adicionales para acelerar el motor del juego. (Advertencia: rompe algunos escenarios 'como si tuviera flash' cuando se lanzan cartas de propiedad de los oponentes).
|
||||
nlFilteredHands=Genera dos manos iniciales y mantiene la que tiene el recuento de tierras más cercano al promedio del mazo (Requiere reinicio)
|
||||
nlCloneImgSource=Cuando se habilite, los clones usarán su arte original en lugar del arte de la carta clonada.
|
||||
@@ -201,7 +202,7 @@ lblConstructedMode=Modo Construido
|
||||
lblConstructed=Construido
|
||||
#PlayerPanel.java
|
||||
lblSelectaDeck=Selecciona un mazo
|
||||
lblSelectaSchemeDeck=Selecciona un Mazo de Fenómenos (Scheme)
|
||||
lblSelectaSchemeDeck=Selecciona un Mazo de Escenario (Scheme)
|
||||
lblSchemeDeckEditor=Editor de Mazo de Escenario (Scheme)
|
||||
lblSelectaCommanderDeck=Selecciona un Mazo Commander
|
||||
lblSelectaPlanarDeck=Selecciona un Mazo Planar
|
||||
@@ -374,6 +375,7 @@ cbSummonPlant=Invocar Planta
|
||||
cbLaunchZeppelin=Lanzar Zeppelin
|
||||
#VSubmenuQuest.java
|
||||
lblQuestData=Datos de Aventura
|
||||
lblLoadQuestData=Load Quest Data
|
||||
lblStartanewQuest=Comenzar una nueva Aventura
|
||||
lblOldQuestData=Viejos datos de Aventura? Poner en %n y reiniciar Forge.
|
||||
rbEasy=Fácil
|
||||
@@ -469,9 +471,44 @@ btnSpendToken=Gastar Token
|
||||
btnStartMatchSmall=Comenzar Siguiente Partida
|
||||
lblUndetermined=Sin determinar
|
||||
btnSpendTokenTT=Crea un nuevo torneo que se puede jugar de inmediato.
|
||||
lblPastResults=Past Results
|
||||
#VSubmenuQuestDecks.java
|
||||
lblQuestDecks=Mazos de la Aventura
|
||||
lblQuestDesc1=En el modo Aventura, construyes un mazo a partir de un inventario limitado.
|
||||
lblQuestDesc2=Construye y mejora mazos con las cartas de tu inventario de misiones a medida que crece.
|
||||
lblQuestDesc3=Luego, cambia al submenú Duelos o Desafíos para jugar contra oponentes de la IA y desbloquear más cartas.
|
||||
lblBuildaNewDeck=Construir un Nuevo Mazo
|
||||
lblBuildaNewDeck=Construir un Nuevo
|
||||
#Decktype.java
|
||||
lblCustomUserDecks=Mazos Personalizados del Usuario
|
||||
lblConstructedDecks=Mazos Construido
|
||||
lblCommanderDecks=Mazos Commander
|
||||
lblRandomCommanderDecks=Mazos Commander Aleatorios
|
||||
lblRandomCommanderCard-basedDecks=Mazos Commander Aleatorios Basados en Cartas
|
||||
lblTinyLeadersDecks=Mazos Tiny Leaders
|
||||
lblBrawlDecks=Mazos Brawl
|
||||
lblSchemeDecks=Mazos de Fenómenos (Scheme)
|
||||
lblPlanarDecks=Mazos Planar
|
||||
lblPreconstructedDecks=Mazos Preconstruidos
|
||||
lblQuestOpponentDecks=Mazos de los Oponentes de la Aventura
|
||||
lblRandomColorDecks=Mazos Aleatorios por Color
|
||||
lblRandomStandardArchetypeDecks=Mazos Standard por Arquetipo
|
||||
lblRandomModernArchetypeDecks=Mazos Modern por Arquetipo
|
||||
lblRandomLegacyArchetypeDecks=Mazos Legacy por Arquetipo
|
||||
lblRandomVintageArchetypeDecks=Mazos Vintage por Arquetipo
|
||||
lblRandomStandardColorDecks=Mazos Standard Aleatorio por Color
|
||||
lblRandomModernColorDecks=Mazos Standard Aleatorio por Color
|
||||
lblRandomThemeDecks=Mazos Aleatorios Temáticos
|
||||
lblRandomDecks=Mazos Aleatorios
|
||||
lblNetDecks=Mazos en línea
|
||||
lblNetCommanderDecks=Mazos Commander en línea
|
||||
#VSubmenuPuzzleSolve.java
|
||||
lblSolve=Resolver
|
||||
lblPuzzleModeSolve=Modo Puzzle: Resolver
|
||||
#VSubmenuPuzzleCreate.java
|
||||
lblPuzzleModeCreate=Modo Puzzle: Crear
|
||||
lblCreate=Crear
|
||||
#VSubmenuGauntletLoad.java
|
||||
lblQuickGauntlets=Desafíos Rápidos
|
||||
lblLoadGauntlet=Cargar Desafío
|
||||
lblLoadaGauntlet=Cargar un Desafío
|
||||
lblLoadaPreviousGauntlet=Cargar un Desafío anterior (usa el mazo con el que se inició)
|
||||
|
||||
@@ -1,32 +1,33 @@
|
||||
package forge.deck;
|
||||
|
||||
import forge.model.FModel;
|
||||
import forge.util.Localizer;
|
||||
|
||||
public enum DeckType {
|
||||
CUSTOM_DECK ("Custom User Decks"),
|
||||
CONSTRUCTED_DECK ("Constructed Decks"),
|
||||
COMMANDER_DECK ("Commander Decks"),
|
||||
RANDOM_COMMANDER_DECK ("Random Commander Decks"),
|
||||
RANDOM_CARDGEN_COMMANDER_DECK ("Random Commander Card-based Decks"),
|
||||
TINY_LEADERS_DECKS ("Tiny Leaders Decks"),
|
||||
BRAWL_DECKS ("Brawl Decks"),
|
||||
SCHEME_DECKS ("Scheme Decks"),
|
||||
PLANAR_DECKS ("Planar Decks"),
|
||||
DRAFT_DECKS ("Draft Decks"),
|
||||
SEALED_DECKS ("Sealed Decks"),
|
||||
PRECONSTRUCTED_DECK("Preconstructed Decks"),
|
||||
QUEST_OPPONENT_DECK ("Quest Opponent Decks"),
|
||||
COLOR_DECK ("Random Color Decks"),
|
||||
STANDARD_CARDGEN_DECK ("Random Standard Archetype Decks"),
|
||||
MODERN_CARDGEN_DECK ("Random Modern Archetype Decks"),
|
||||
LEGACY_CARDGEN_DECK ("Random Legacy Archetype Decks"),
|
||||
VINTAGE_CARDGEN_DECK ("Random Vintage Archetype Decks"),
|
||||
STANDARD_COLOR_DECK ("Random Standard Color Decks"),
|
||||
MODERN_COLOR_DECK ("Random Modern Color Decks"),
|
||||
THEME_DECK ("Random Theme Decks"),
|
||||
RANDOM_DECK ("Random Decks"),
|
||||
NET_DECK ("Net Decks"),
|
||||
NET_COMMANDER_DECK ("Net Commander Decks");
|
||||
CUSTOM_DECK("lblCustomUserDecks"),
|
||||
CONSTRUCTED_DECK("lblConstructedDecks"),
|
||||
COMMANDER_DECK("lblCommanderDecks"),
|
||||
RANDOM_COMMANDER_DECK("lblRandomCommanderDecks"),
|
||||
RANDOM_CARDGEN_COMMANDER_DECK("lblRandomCommanderCard-basedDecks"),
|
||||
TINY_LEADERS_DECKS("lblTinyLeadersDecks"),
|
||||
BRAWL_DECKS("lblBrawlDecks"),
|
||||
SCHEME_DECKS("lblSchemeDecks"),
|
||||
PLANAR_DECKS("lblPlanarDecks"),
|
||||
DRAFT_DECKS("lblDraftDecks"),
|
||||
SEALED_DECKS("lblSealedDecks"),
|
||||
PRECONSTRUCTED_DECK("lblPreconstructedDecks"),
|
||||
QUEST_OPPONENT_DECK("lblQuestOpponentDecks"),
|
||||
COLOR_DECK("lblRandomColorDecks"),
|
||||
STANDARD_CARDGEN_DECK("lblRandomStandardArchetypeDecks"),
|
||||
MODERN_CARDGEN_DECK("lblRandomModernArchetypeDecks"),
|
||||
LEGACY_CARDGEN_DECK("lblRandomLegacyArchetypeDecks"),
|
||||
VINTAGE_CARDGEN_DECK("lblRandomVintageArchetypeDecks"),
|
||||
STANDARD_COLOR_DECK("lblRandomStandardColorDecks"),
|
||||
MODERN_COLOR_DECK("lblRandomModernColorDecks"),
|
||||
THEME_DECK("lblRandomThemeDecks"),
|
||||
RANDOM_DECK("lblRandomDecks"),
|
||||
NET_DECK("lblNetDecks"),
|
||||
NET_COMMANDER_DECK("lblNetCommanderDecks");
|
||||
|
||||
public static DeckType[] ConstructedOptions;
|
||||
public static DeckType[] CommanderOptions;
|
||||
@@ -84,7 +85,8 @@ public enum DeckType {
|
||||
|
||||
private String value;
|
||||
private DeckType(final String value) {
|
||||
this.value = value;
|
||||
final Localizer localizer = Localizer.getInstance();
|
||||
this.value = localizer.getMessage(value);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
Reference in New Issue
Block a user