Moving hard-coded text to en-US.properties file

This commit is contained in:
churrufli
2019-06-03 20:15:13 +02:00
parent 821e345861
commit cefffc5d90
9 changed files with 449 additions and 97 deletions

View File

@@ -10,6 +10,7 @@ import forge.screens.home.VHomeUI;
import forge.toolbox.FLabel;
import forge.toolbox.FScrollPane;
import forge.toolbox.FSkin;
import forge.util.Localizer;
import net.miginfocom.swing.MigLayout;
import javax.swing.*;
@@ -23,14 +24,14 @@ import javax.swing.*;
public enum VSubmenuGauntletLoad implements IVSubmenu<CSubmenuGauntletLoad> {
/** */
SINGLETON_INSTANCE;
final Localizer localizer = Localizer.getInstance();
// Fields used with interface IVDoc
private DragCell parentCell;
private final DragTab tab = new DragTab("Quick Gauntlets");
private final DragTab tab = new DragTab(localizer.getMessage("lblQuickGauntlets"));
// Other fields
private final FLabel lblTitle = new FLabel.Builder()
.text("Load a gauntlet").fontAlign(SwingConstants.CENTER)
.text(localizer.getMessage("lblLoadaGauntlet")).fontAlign(SwingConstants.CENTER)
.opaque(true).fontSize(16).build();
private final QuickGauntletLister gauntletList = new QuickGauntletLister();
@@ -38,7 +39,7 @@ public enum VSubmenuGauntletLoad implements IVSubmenu<CSubmenuGauntletLoad> {
private final FScrollPane scrLoad = new FScrollPane(gauntletList, false);
private final FLabel lblDesc = new FLabel.Builder().text(
"Load a previous gauntlet (uses the deck with which it was started).")
localizer.getMessage("lblLoadaPreviousGauntlet"))
.build();
private final StartButton btnStart = new StartButton();
@@ -60,7 +61,7 @@ public enum VSubmenuGauntletLoad implements IVSubmenu<CSubmenuGauntletLoad> {
*/
@Override
public String getMenuTitle() {
return "Load Gauntlet";
return localizer.getMessage("lblLoadGauntlet");
}
/* (non-Javadoc)

View File

@@ -9,6 +9,7 @@ import forge.match.LocalLobby;
import forge.net.event.UpdateLobbyPlayerEvent;
import forge.screens.home.*;
import forge.toolbox.FLabel;
import forge.util.Localizer;
import net.miginfocom.swing.MigLayout;
import javax.swing.*;
@@ -16,9 +17,9 @@ import java.awt.*;
public enum VSubmenuPuzzleCreate implements IVSubmenu<CSubmenuPuzzleCreate> {
SINGLETON_INSTANCE;
final Localizer localizer = Localizer.getInstance();
private DragCell parentCell;
private final DragTab tab = new DragTab("Puzzle Mode: Create");
private final DragTab tab = new DragTab(localizer.getMessage("lblPuzzleModeCreate"));
private final GameLobby lobby = new LocalLobby();
private final VLobby vLobby = new VLobby(lobby);
@@ -68,7 +69,7 @@ public enum VSubmenuPuzzleCreate implements IVSubmenu<CSubmenuPuzzleCreate> {
@Override
public String getMenuTitle() {
return "Create";
return localizer.getMessage(("lblCreate"));
}
@Override
@@ -111,7 +112,7 @@ public enum VSubmenuPuzzleCreate implements IVSubmenu<CSubmenuPuzzleCreate> {
container.removeAll();
container.setLayout(new MigLayout("insets 0, gap 0, wrap 1, ax right"));
vLobby.getLblTitle().setText("Puzzle Mode: Create");
vLobby.getLblTitle().setText(localizer.getMessage("lblPuzzleModeCreate"));
container.add(vLobby.getLblTitle(), "w 80%, h 40px!, gap 0 0 15px 15px, span 2, al right, pushx");
container.add(lblInfo, "h 30px!, gap 0 0 0 5px, al center");

View File

@@ -10,6 +10,7 @@ import forge.net.event.UpdateLobbyPlayerEvent;
import forge.screens.home.*;
import forge.toolbox.FList;
import forge.toolbox.FScrollPane;
import forge.util.Localizer;
import net.miginfocom.swing.MigLayout;
import javax.swing.*;
@@ -25,7 +26,8 @@ public enum VSubmenuPuzzleSolve implements IVSubmenu<CSubmenuPuzzleSolve> {
private final StartButton btnStart = new StartButton();
private DragCell parentCell;
private final DragTab tab = new DragTab("Puzzle Mode: Solve");
final Localizer localizer = Localizer.getInstance();
private final DragTab tab = new DragTab(localizer.getMessage("lblPuzzleModeSolve"));
private final GameLobby lobby = new LocalLobby();
private final VLobby vLobby = new VLobby(lobby);
@@ -52,7 +54,8 @@ public enum VSubmenuPuzzleSolve implements IVSubmenu<CSubmenuPuzzleSolve> {
@Override
public String getMenuTitle() {
return "Solve";
final Localizer localizer = Localizer.getInstance();
return localizer.getMessage("lblSolve");
}
@Override
@@ -103,7 +106,8 @@ public enum VSubmenuPuzzleSolve implements IVSubmenu<CSubmenuPuzzleSolve> {
container.removeAll();
container.setLayout(new MigLayout("insets 0, gap 0, wrap 1, ax right"));
vLobby.getLblTitle().setText("Puzzle Mode: Solve");
final Localizer localizer = Localizer.getInstance();
vLobby.getLblTitle().setText(localizer.getMessage("lblPuzzleModeSolve"));
container.add(vLobby.getLblTitle(), "w 80%, h 40px!, gap 0 0 15px 15px, span 2, al right, pushx");
puzzleList.setModel(model);
container.add(puzzleListPane, "w 80%, h 80%, gap 0 0 0px 0px, span 2, al center");

View File

@@ -44,7 +44,7 @@ public enum VSubmenuQuestData implements IVSubmenu<CSubmenuQuestData> {
private final DragTab tab = new DragTab(localizer.getMessage("lblQuestData"));
private final FLabel lblTitle = new FLabel.Builder()
.text("Load Quest Data").fontAlign(SwingConstants.CENTER)
.text(localizer.getMessage("lblLoadQuestData")).fontAlign(SwingConstants.CENTER)
.opaque(true).fontSize(16).build();
private final FLabel lblTitleNew = new FLabel.Builder().text(localizer.getMessage("lblStartanewQuest")).opaque(true).fontSize(16).build();

View File

@@ -70,7 +70,7 @@ public enum VSubmenuQuestDraft implements IVSubmenu<CSubmenuQuestDraft>, IQuestT
private final JPanel pnlStats = new JPanel();
private final FLabel lblPastResults = new FLabel.Builder()
.text("Past Results:")
.text(localizer.getMessage("lblPastResults") +":")
.fontSize(19).build();
private final FLabel lblFirst = new FLabel.Builder()
.fontSize(15).build();

View File

@@ -4,6 +4,7 @@ splash.loading.examining-cards=Lade Karten, durchsuche Verzeichnis
splash.loading.cards-folders=Lade Karten aus Verzeichnissen
splash.loading.cards-archive=Lade Karten aus Archiv
splash.loading.decks=Lade Decks...
splash.loading.processingimagesprites=Processing image sprites
#VSubmenuPreferences.java
Preferences=Einstellungen
btnReset=Alles zurücksetzen
@@ -13,14 +14,14 @@ btnDeleteWorkshopUI=Workshop-Layout zurücksetzen
btnUserProfileUI=Öffne Benutzer-Verzeichnis
btnContentDirectoryUI=Öffne Daten-Verzeichnis
btnResetJavaFutureCompatibilityWarnings=Java-Kompatibilitätswarnung zurücksetzen
btnClearImageCache= Clear Image Cache
btnTokenPreviewer= Token Previewer
btnClearImageCache=Leere Bildspeicher
btnTokenPreviewer=Spielstein-Vorschau
btnCopyToClipboard=In Zwischenablage kopieren
cbpSelectLanguage=Language
nlSelectLanguage=Select Language (Excluded Game part. Still a work in progress) (RESTART REQUIRED)
cbpSelectLanguage=Sprache
nlSelectLanguage=Wähle Sprache (Ist noch in Arbeit und nur teilweise umgesetzt.) (Neustart ist erforderlich.)
cbRemoveSmall=Entferne kleine Kreaturen
cbCardBased=Nutze kartenabhängige Deckerstellung
cbSingletons=Singleton Modus
cbSingletons=Einzelkarten Modus
cbRemoveArtifacts=Entferne Artefakte
cbAnte=Spiele um Ante
cbAnteMatchRarity=Passe Ante-Seltenheit an
@@ -72,7 +73,7 @@ cbpAutoYieldMode=Automatische Bestätigung
cbpCounterDisplayType=Markeranzeige Art
cbpCounterDisplayLocation=Markeranzeige Ort
cbpGraveyardOrdering=Genaue Reihenfolge im Friedhof einhalten
Troubleshooting=Troubleshooting
Troubleshooting=Fehlerbehebung
GeneralConfiguration=Allgemeine Einstellungen
nlPlayerName=Name unter welchem du beim Spielen geführt wirst.
nlCompactMainMenu=Aktiviere, um im Seitenmenü platzsparend immer nur eine Menügruppe anzeigen zu lassen. (Erfordert Neustart)
@@ -85,6 +86,7 @@ nlEnableAICheats=Erlaubt es der KI zu betrügen um Vorteile zu erlangen. Sofern
nlManaBurn=Spiele mit Manabrand (wurde mit M10 aus den Regeln entfernt).
nlManaLostPrompt=Aktiviere, um vor Leerung des Manapools eine Warnung zu erhalten.
nlEnforceDeckLegality=Erzwingt eine Deck-Konformität zum gewählten Format (minimale Deckgröße, Anzahl pro Karte im Deck, usw.).
nlSideboardForAI= Allows users to sideboard with the AIs deck and sideboard in constructed game formats.
nlPerformanceMode=Schalten zusätzlich Prüfungen auf statische Fähigkeiten ab, um das Spiel zu beschleunigen. Warnung: Kann Probleme mit 'Aufblitzen' bei Karten von KI-Gegner verursachen!
nlFilteredHands=Erzeugt zwei Starthände, und behält die, welche am nächsten an der duchschnittlichen Länderanzahl im Deck ist. (Erfordert Neustart)
nlCloneImgSource=Zeige das originale Kartenbild des Klones statt der geklonten Karte.
@@ -187,14 +189,14 @@ lblPuzzleMode=Rätsel-Modus
lblGauntlets=Herausforderungen
lblGameSettings=Spieleinstellungen
#VLobby.java
lblHeaderConstructedMode=Sanctioned Format: Constructed
lblGetNewRandomName=Get new random name
lbltypeofName=What type of name do you want to generate?
lblconfirmName= Would you like to use the name %n, or try again?
lblUseThisName=Use this name
lblTryAgain=Try Again
lblAddAPlayer=Add a Player
lblVariants=Variants
lblHeaderConstructedMode=Format: Constructed
lblGetNewRandomName=Wähle einen zufälligen Namen
lbltypeofName=Welche Art Namen möchtest du erzeugen?
lblconfirmName=Möchtest du den Namen %n nutzen, oder es neu versuchen?
lblUseThisName=Nutzen
lblTryAgain=Neu
lblAddAPlayer=Spieler hinzufügen
lblVariants=Varianten
#VSubmenuConstructed.java
lblConstructedMode=Constructed-Modus
lblConstructed=Constructed
@@ -206,7 +208,7 @@ lblSelectaCommanderDeck=Wähle Commanderdeck
lblSelectaPlanarDeck=Wähle Weltendeck
lblPlanarDeckEditor=Weltendeck-Editor
lblSelectaVanguardAvatar=Wähle Vanguard-Avatar
lblVanguardAvatar= Vanguard avatar
lblVanguardAvatar=Vanguard avatar
lblDeck=Deck
lblSchemeDeck=Komplottdeck
lblCommanderDeck=Commanderdeck
@@ -303,59 +305,210 @@ lblSHORTCUT_MACRO_RECORD=Duell: Aktion-Abfolge-Makro aufnehmen
lblSHORTCUT_MACRO_NEXT_ACTION=Duel: führe nächste Aktion im gespeicherten Makro aus
lblSHORTCUT_CARD_ZOOM=Duell: Zoome ausgewählte Karte
#VSubmenuDraft.java
lblBoosterDraft= Booster Draft
lblHeaderBoosterDraft=Sanctioned Format: Booster Draft
lblPlayAnOpponent=Play an opponent
lblPlayAll7opponents=Play all 7 opponents
lblBuildorselectadeck=Build or select a deck
lblDraftText1=In Draft mode, three booster packs are rotated around eight players.
lblDraftText2=Build a deck from the cards you choose. The AI will do the same.
lblDraftText3=Then, play against one or all of the AI opponents.
lblNewBoosterDraftGame=New Booster Draft Game
lblBoosterDraft=Booster Draft
lblHeaderBoosterDraft=Format: Booster Draft
lblPlayAnOpponent=Spiele gegen einen Gegner
lblPlayAll7opponents=Spiele gegen sieben Gegner
lblBuildorselectadeck=Erstelle oder wähle ein Deck
lblDraftText1=Im Draft Modus werden drei Booster von acht Spielern herumgereicht.
lblDraftText2=Erstelle ein Deck aus den von dir gewählten Karten. Die KI macht dasselbe.
lblDraftText3=Dann spiele gegen einen oder alle KI-Gegner.
lblNewBoosterDraftGame=Neues Spiel Booster Draft
lblDraftDecks=Draft Decks
#CSubmenuDraft.java
lblNoDeckSelected=No deck selected for human.\n(You may need to build a new deck)
lblNoDeck=No Deck
lblChooseDraftFormat=Choose Draft Format
lblNoDeckSelected=Kein Spieler-Deck gewählt.\n(Du muß eventuell ein neues Deck erstellen.)
lblNoDeck=Kein Deck
lblChooseDraftFormat=Wähle Draft Format
#VSubmenuSealed.java
lblSealedDeck=Sealed Deck
lblSealedDecks=Sealed Decks
lblHeaderSealed=Sanctioned Format: Sealed Deck
lblSealedText1=Select a game, or build a new one
lblSealedText2=In Sealed mode, you build a deck from booster packs (maximum 10).
lblSealedText3=Build a deck from the cards you receive. A number of AI opponents will do the same.
lblSealedText4=Then, you may play against each of the AI opponents, or one of the opponents.
btnBuildNewSealedDeck=Build New Sealed Deck
lblHeaderSealed=Format: Sealed Deck
lblSealedText1=Wähle ein Spiel, oder erstelle ein neues
lblSealedText2=Im Sealed Modus erstellst du ein Deck aus max. 10 Boostern.
lblSealedText3=Erstelle ein Deck aus den erhaltenen Karten. Die KI macht dasselbe.
lblSealedText4=Dann spiele gegen einen oder alle KI-Gegner.
btnBuildNewSealedDeck=Erstelle neues Sealed Deck
#FDeckChooser.java
lblViewDeck=View Deck
lblRandomDeck=Random Deck
lblViewDeck=Zeige Deck
lblRandomDeck=Zufälliges Deck
#GameType.java
lblSealed=Sealed
lblDraft=Draft
lblWinston=Winston
lblGauntlet=Gauntlet
lblTournament=Tournament
lblGauntlet=Herausforderung
lblTournament=Turnier
lblQuest=Quest
lblQuestDraft=QuestDraft
lblPlanarConquest=PlanarConquest
lblPuzzle=Puzzle
lblPuzzleDesc=Solve a puzzle from the given game state
lblPlanarConquest=Welteneroberung
lblPuzzle=Rätsel
lblPuzzleDesc=Löse ein Rätsel, ausgehend von einem Spielstand.
lblDeckManager=Deck Manager
lblVanguardDesc=Each player has a special \"Avatar\" card that affects the game.
lblVanguardDesc=Jeder Spieler hat eine eigene spielbeeinflussende \"Avatar\"-Karte.
lblCommander=Commander
lblCommanderDesc=Each player has a legendary \"General\" card which can be cast at any time and determines deck colors.
lblTinyLeaders=Tiny Leaders
lblTinyLeadersDesc=Each player has a legendary \"General\" card which can be cast at any time and determines deck colors. Each card must have CMC less than 4.
lblCommanderDesc=Jeder Spieler hat eine legendäre \"General\"-Karte, welche (fast) jederzeit gespielt werden kann und die Farben des Decks bestimmt.
lblTinyLeaders=Kleine Anführer
lblTinyLeadersDesc=Jeder Spieler hat eine legendäre \"General\"-Karte, welche (fast) jederzeit gespielt werden kann und die Farben des Decks bestimmt. Alle Karten haben umgewandelte Manakosten von max. 3.
lblBrawl=Brawl
lblBrawlDesc=Each player has a legendary \"General\" card which can be cast at any time and determines deck colors. Only cards legal in Standard may be used.
lblBrawlDesc=Jeder Spieler hat eine legendäre \"General\"-Karte, welche (fast) jederzeit gespielt werden kann und die Farben des Decks bestimmt. Nur standardlegale Karten sind erlaubt.
lblPlaneswalker=Planeswalker
lblPlaneswalkerDesc=Each player has a Planeswalker card which can be cast at any time.
lblPlanechase=Planechase
lblPlanechaseDesc=Plane cards apply global effects. The Plane card changes when a player rolls \"Planeswalk\" on the planar die.
lblArchenemyDesc=One player is the Archenemy and fights the other players by playing Scheme cards.
lblArchenemyRumble=
lblArchenemyRumbleDesc=All players are Archenemies and can play Scheme cards.
lblPlaneswalkerDesc=Jeder Spieler hat eine Planeswalker-Karte, welche (fast) jederzeit gespielt werden kann.
lblPlanechase=Weltenjagd
lblPlanechaseDesc=Weltenkarten haben globale Effekte. Wenn ein Spieler auf dem Weltenwürfel \"Planeswalk\"wirft, wechselt die Weltenkarte.
lblArchenemyDesc=Ein Spieler ist der Erzfeind und kämpft gegen die anderen Spieler. Er hat Komplottkarten.\NEiner gegen alle.
lblArchenemyRumble=Erzfeind Rumble
lblArchenemyRumbleDesc=Alle Spieler sind Erzfeinde und haben Komplottkarten.\nJeder gegen jeden.
lblMomirBasic=Momir Basic
lblMomirBasicDesc=Each player has a deck containing 60 basic lands and the Momir Vig avatar.
lblMomirBasicDesc=Jeder Spieler hat ein Deck mit 60 Standardländern und den Momir-Vig-Avatar.
lblMoJhoSto=MoJhoSto
lblMoJhoStoDesc=Each player has a deck containing 60 basic lands and the Momir Vig, Jhoira of the Ghitu, and Stonehewer Giant avatars.
lblMoJhoStoDesc=Jeder Spieler hat ein Deck mit 60 Standardländern und den Momir-Vig-, Jhoira-von-den-Ghitu- und den Steinhauer-Gigant-Avatar.
#VSubmenuDuels.java
lblQuestDuels=Quest Duelle
lblQuestModeDuels=Quest Modus: Duelle
lblSelectNextDuel=Wähle dein nächstes Duell
lblNoDuelDeck=Es wurde noch kein eigenes Deck gewählt.
lblNextChallengeNotYet=Anzahl Siege für nächste Herausforderung wurde noch nicht gewählt.
btnUnlockSets=Set freischalten
btnTravel=Reise
btnBazaar=Basar
btnSpellShop=Spruchladen
cbSummonPlant=Beschwöre Pflanze
cbLaunchZeppelin=Starte Zeppelin
#VSubmenuQuest.java
lblQuestData=Quest Daten
lblLoadQuestData=Load Quest Data
lblStartanewQuest=Starte neue Quest
lblOldQuestData=Alte Questdaten? Kopiere sie nach %n und starte Forge neu.
rbEasy=Einfach
rbMedium=Mittel
rbHard=Hart
rbExpert=Experte
rbFantasyMode=Fantasy Modus
rbCommanderSubformat=Commander Subformat
lblStartingWorld=Startwelt
lblStartingPool=Anfangskartensammlung
lblAllCardsAvailable=Alle Karten stehen zur Verfügung.
lblStarterEventdeck=Starter-/Event-Deck:
lblSanctionedformat=Zugelassenes Format:
lblCustomdeck=Eigenes Deck
lblDefineCustomFormat=Definiere eigenes Format
lblSelectFormat=Wähle Format
lblStartWithAllCards=Starte mit allen Karten der gewählten Sets.
lblAllowDuplicateCards=Erlaube Kartenduplikate
lblStartingPoolDistribution=Verteilung der Startkarten
lblChooseDistribution=Wähle Verteilung
lblPrizedCards=Karten-Gewinn
lblAllCardsAvailableWin=Alle Karten können gewonnen werden.
lblOnlySetsInStarting=Nur Karten aus den gewählten Startssets
lblAllowUnlockAdEd=Erlaube Freischaltung weiterer Blöcke
lblEmbark=Aufbrechen!
lblboxCompleteSet=Du startest mit je 4 Stück jeder Karte der gewählten Sets.
lblboxAllowDuplicates=In deiner Startsammlung können Karten mehrfach vorkommen.
lblSameAsStartingPool=Wie Startsammlung
lblNewLoadQuest=Neu / Lade Quest
#CSubmenuQChallenges.java
lblLaunchaZeppelin=Starte einen Zeppelin.
lblPlant=Pflanze
lblChallenges=Herausforderungen
lblMatchBestof=Turnier - Beste aus
lblDuels=Duelle
#CSubmenuQuestData.java
lblNotFormatDefined=Du hast ein eigenes Format ohne Sets definiert.\nGewinne werden aus allen Blöcken ohne Einschränkung gewählt.\n\nFortsetzen?
lbldckStartPool=Du hast noch kein Deck ausgewählt.
lblCannotStartaQuest=Kann Quest nicht starten.
lblFromDeck=Von Deck
MsgQuestNewName=Poeten werden an deine Quest erinnern als
TitQuestNewName=Quest Name
lblQuestNameEmpty=Bitte gib einen Namen für die Quest ein.
lblQuestExists=Der Name wird bereits verwendet. Bitte wähle einen anderen Namen.
#CSubmenuQuestDecks.java
lblCreateaDeck=Erzeuge ein Deck.
#CSubmenuQuestPrefs.java
lblEnteraNumber=Nummer eingeben
lblSavefailed=Speichern fehlgeschlagen
#DialogChooseFormats.java
cbWantReprints=Erlaube passende Drucke aus anderen Sets
lblChooseFormats=Wähle Format
lblSanctioned=Sanktioniert
lblOther=Andere
lblHistoric=Historisch
lblCancel=Abbrechen
#DialogChoosePoolDistribution.java
lblBlack=Schwarz
lblBlue=Blau
lblGreen=Grün
lblRed=Rot
lblWhite=Weiß
lblColorless=Farblos
lblIncludeArtifacts=mit Artefakten
lblBalanced=Ausgeglichen
lblTrueRandom=Wirklich zufällig
lblSurpriseMe=Überrasch mich
lblBoosters=Booster
lblClearAll=Alles löschen
lblNumberofBoosters=Anzahl Booster
lblColors=Farben
lblnoSettings=Keine Einstellungen bei dieser Auswahl.
lblDistribution=Verteilung
lblHoverforDescription=Für ausführliche Beschreibung länger länger draufzeigen.
lblradBalanced="Ausgeglichen" führt zu einer etwa gleichen Anzahl Karten der gewählten Farben.
lblradRandom="Wirklich zufällig" führt zu einer zufällig Anzahl Karten pro Farbe. Ignoriert die Farbwahl.
lblradSurpriseMe=Wie "Ausgeglichen", nur das auch die Farbwahl zufällig ist.
lblradBoosters=IgnoriertFarbwahl. Entnimmt die Karten einer gewählten Anzahl Booster.
lblcbxArtifacts=Wenn gewählt, werden Artefakte hinzugefügt, unabhängig von der Farbwahl. Imitiert das alte Erstellungsverhalten.
#VSubmenuChallenges.java
lblQuestChallenges=Quest Challenges
htmlLaunchZeppelin=<html>Launch<br>Zeppelin</html>
lblQuestModeChallenges=Quest Mode: Challenges
lblWhichChallenge=Which challenge will you attempt?
#VSubmenuQuestDraft.java
lblTournaments=Tournaments
lblQuestModeDraftTournament=Quest Mode: Draft Tournament
lblSelectaTournament=Select a tournament to join
lblNoTournaments=There are no tournaments available at this time.
btnEditDeck=Edit Deck
btnLeaveTournament=Leave Tournament
btnSpendToken=Spend Token
btnStartMatchSmall=Start Next Match
lblUndetermined=Undetermined
btnSpendTokenTT=Creates a new tournament that can be played immediately.
lblPastResults=Past Results
#VSubmenuQuestDecks.java
lblQuestDecks=Quest Decks
lblQuestDesc1=In Quest mode, you build a deck from a limited inventory.
lblQuestDesc2=Build and enhance decks from the cards in your quest inventory as it grows.
lblQuestDesc3=Then, switch to the Duels or Challenges submenu to play against AI opponents and unlock more cards.
lblBuildaNewDeck=Build a New Deck
#Decktype.java
lblCustomUserDecks=Custom User Decks
lblConstructedDecks=Constructed Decks
lblCommanderDecks=Commander Decks
lblRandomCommanderDecks=Random Commander Decks
lblRandomCommanderCard-basedDecks=Random Commander Card-based Decks
lblTinyLeadersDecks=Tiny Leaders Decks
lblBrawlDecks=Brawl Decks
lblSchemeDecks=Scheme Decks
lblPlanarDecks=Planar Decks
lblPreconstructedDecks=Preconstructed Decks
lblQuestOpponentDecks=Quest Opponent Decks
lblRandomColorDecks=Random Color Decks
lblRandomStandardArchetypeDecks=Random Standard Archetype Decks
lblRandomModernArchetypeDecks=Random Modern Archetype Decks
lblRandomLegacyArchetypeDecks=Random Legacy Archetype Decks
lblRandomVintageArchetypeDecks=Random Vintage Archetype Decks
lblRandomStandardColorDecks=Random Standard Color Decks
lblRandomModernColorDecks=Random Modern Color Decks
lblRandomThemeDecks=Random Theme Decks
lblRandomDecks=Random Decks
lblNetDecks=Net Decks
lblNetCommanderDecks=Net Commander Decks
#VSubmenuPuzzleSolve.java
lblSolve=Solve
lblPuzzleModeSolve=Puzzle Mode: Solve
#VSubmenuPuzzleCreate.java
lblPuzzleModeCreate=Puzzle Mode: Create
lblCreate=Create
#VSubmenuGauntletLoad.java
lblQuickGauntlets=Quick Gauntlets
lblLoadGauntlet=Load Gauntlet
lblLoadaGauntlet=Load a Gauntlet
lblLoadaPreviousGauntlet=Load a previous gauntlet (uses the deck with which it was started)

View File

@@ -4,6 +4,7 @@ splash.loading.examining-cards = Loading cards, examining folder
splash.loading.cards-folders = Loading cards from folders
splash.loading.cards-archive = Loading cards from archive
splash.loading.decks = Loading decks...
splash.loading.processingimagesprites=Processing image sprites
#VSubmenuPreferences.java
Preferences = Preferences
btnReset = Reset to Default Settings
@@ -32,6 +33,7 @@ cbLoadCardsLazily = Load Card Scripts Lazily
cbLoadHistoricFormats = Load Historic Formats
cbWorkshopSyntax = Workshop Syntax Checker
cbEnforceDeckLegality = Deck Conformance
cbSideboardForAI = Human Sideboard for AI
cbPerformanceMode = Performance Mode
cbFilteredHands = Filtered Hands
cbImageFetcher = Automatically Download Missing Card Art
@@ -85,6 +87,7 @@ nlEnableAICheats = Allow the AI to cheat to gain advantage (for personalities th
nlManaBurn = Play with mana burn (from pre-Magic 2010 rules).
nlManaLostPrompt = When enabled, you get a warning if passing priority would cause you to lose mana in your mana pool.
nlEnforceDeckLegality = Enforces deck legality relevant to each environment (minimum deck sizes, max card count etc).
nlSideboardForAI = Allows users to sideboard with the AIs deck and sideboard in constructed game formats.
nlPerformanceMode = Disables additional static abilities checks to speed up the game engine. (Warning: breaks some 'as if had flash' scenarios when casting cards owned by opponents).
nlFilteredHands = Generates two starting hands and keeps the one with the closest to average land count for the deck. (Requires restart)
nlCloneImgSource = When enabled clones will use their original art instead of the cloned card's art.
@@ -190,7 +193,7 @@ lblGameSettings = Game Settings
lblHeaderConstructedMode=Sanctioned Format: Constructed
lblGetNewRandomName=Get new random name
lbltypeofName=What type of name do you want to generate?
lblconfirmName= Would you like to use the name %n, or try again?
lblconfirmName= Would you like to use the name %s, or try again?
lblUseThisName=Use this name
lblTryAgain=Try Again
lblAddAPlayer=Add a Player
@@ -343,7 +346,7 @@ lblPuzzleDesc=Solve a puzzle from the given game state
lblDeckManager=Deck Manager
lblVanguardDesc=Each player has a special \"Avatar\" card that affects the game.
lblCommander=Commander
lblCommanderDesc=Each player has a legendary \"General\" card which can be cast at any time and determines deck colors.
lblCommanderDesc=Each player has a legendary "General" card which can be cast at any time and determines deck colors.
lblTinyLeaders=Tiny Leaders
lblTinyLeadersDesc=Each player has a legendary \"General\" card which can be cast at any time and determines deck colors. Each card must have CMC less than 4.
lblBrawl=Brawl
@@ -353,9 +356,160 @@ lblPlaneswalkerDesc=Each player has a Planeswalker card which can be cast at any
lblPlanechase =Planechase
lblPlanechaseDesc=Plane cards apply global effects. The Plane card changes when a player rolls \"Planeswalk\" on the planar die.
lblArchenemyDesc=One player is the Archenemy and fights the other players by playing Scheme cards.
lblArchenemyRumble=
lblArchenemyRumble=Archenemy Rumble
lblArchenemyRumbleDesc=All players are Archenemies and can play Scheme cards.
lblMomirBasic=Momir Basic
lblMomirBasicDesc=Each player has a deck containing 60 basic lands and the Momir Vig avatar.
lblMoJhoSto=MoJhoSto
lblMoJhoStoDesc=Each player has a deck containing 60 basic lands and the Momir Vig, Jhoira of the Ghitu, and Stonehewer Giant avatars.
#VSubmenuDuels.java
lblQuestDuels=Quest Duels
lblQuestModeDuels=Quest Mode: Duels
lblSelectNextDuel=Select your next duel.
lblNoDuelDeck=Current deck hasn't been set yet.
lblNextChallengeNotYet=Next challenge in wins hasn't been set yet.
btnUnlockSets=Unlock Sets
btnTravel=Travel
btnBazaar=Bazaar
btnSpellShop=Spell Shop
cbSummonPlant=Summon Plant
cbLaunchZeppelin=Launch Zeppelin
#VSubmenuQuest.java
lblQuestData=Quest Data
lblLoadQuestData =Load Quest Data
lblStartanewQuest=Start a new Quest
lblOldQuestData=Old quest data? Put into %s and restart Forge.
rbEasy=Easy
rbMedium=Medium
rbHard=Hard
rbExpert=Expert
rbFantasyMode=Fantasy Mode
rbCommanderSubformat=Commander Subformat
lblStartingWorld=Starting World
lblStartingPool=Starting Pool
lblAllCardsAvailable=All cards will be available to play.
lblStarterEventdeck=Starter/Event deck:
lblSanctionedformat=Sanctioned format:
lblCustomdeck=Custom deck
lblDefineCustomFormat=Define custom format
lblSelectFormat=Select format
lblStartWithAllCards=Start with all cards in selected sets
lblAllowDuplicateCards=Allow duplicate cards
lblStartingPoolDistribution=Starting pool distribution
lblChooseDistribution=Choose Distribution
lblPrizedCards=Prized cards
lblAllCardsAvailableWin =All cards will be available to win.
lblOnlySetsInStarting=Only sets in starting pool will be available.
lblAllowUnlockAdEd=Allow unlock of additional editions
lblEmbark=Embark!
lblboxCompleteSet=You will start the quest with 4 of each card in the sets you have selected.
lblboxAllowDuplicates=When your starting pool is generated, duplicates of cards may be included.
lblSameAsStartingPool=Same as starting pool
lblNewLoadQuest=New / Load Quest
#CSubmenuQChallenges.java
lblLaunchaZeppelin=Launch a Zeppelin.
lblPlant=Plant
lblChallenges=Challenges
lblMatchBestof=Match - Best of
lblDuels=Duels
#CSubmenuQuestData.java
lblNotFormatDefined=You have defined custom format as containing no sets.\nThis will choose all editions without restriction as prizes.\n\nContinue?
lbldckStartPool=You have not selected a deck to start.
lblCannotStartaQuest=Cannot start a quest
lblFromDeck=From deck
MsgQuestNewName=Poets will remember your quest as
TitQuestNewName=Quest Name
lblQuestNameEmpty=Please specify a quest name.
lblQuestExists=A quest already exists with that name. Please pick another quest name.
#CSubmenuQuestDecks.java
lblCreateaDeck=Create a Deck.
#CSubmenuQuestPrefs.java
lblEnteraNumber=Enter a number
lblSavefailed=Save failed
#DialogChooseFormats.java
cbWantReprints=Allow compatible reprints from other sets
lblChooseFormats=Choose formats
lblSanctioned=Sanctioned
lblOther=Other
lblHistoric=Historic
lblCancel=Cancel
#DialogChoosePoolDistribution.java
lblBlack=Black
lblBlue=Blue
lblGreen=Green
lblRed=Red
lblWhite=White
lblColorless=Colorless
lblIncludeArtifacts=Include Artifacts
lblBalanced=Balanced
lblTrueRandom=True Random
lblSurpriseMe=Surprise Me
lblBoosters=Boosters
lblClearAll=Clear All
lblNumberofBoosters=Number of Boosters
lblColors=Colors
lblnoSettings=No settings are available for this selection.
lblDistribution=Distribution
lblHoverforDescription=Hover over each item for a more detailed description.
lblradBalanced=A "Balanced" distribution will provide a roughly equal number of cards in each selected color.
lblradRandom=A "True Random" distribution will be almost entirely randomly selected. This ignores any color selections.
lblradSurpriseMe=This is the same as a "Balanced" distribution, except the colors picked will be random and you will not be told what they are.
lblradBoosters=This ignores all color settings and instead generates a card pool out of a specified number of booster packs.
lblcbxArtifacts=When selected, artifacts will be included in your pool regardless of color selections. This mimics the old card pool behavior.
#VSubmenuChallenges.java
lblQuestChallenges=Quest Challenges
htmlLaunchZeppelin=<html>Launch<br>Zeppelin</html>
lblQuestModeChallenges=Quest Mode: Challenges
lblWhichChallenge=Which challenge will you attempt?
#VSubmenuQuestDraft.java
lblTournaments=Tournaments
lblQuestModeDraftTournament=Quest Mode: Draft Tournament
lblSelectaTournament=Select a tournament to join
lblNoTournaments=There are no tournaments available at this time.
btnEditDeck=Edit Deck
btnLeaveTournament=Leave Tournament
btnSpendToken=Spend Token
btnStartMatchSmall=Start Next Match
lblUndetermined=Undetermined
btnSpendTokenTT=Creates a new tournament that can be played immediately.
lblPastResults=Past Results
#VSubmenuQuestDecks.java
lblQuestDecks=Quest Decks
lblQuestDesc1=In Quest mode, you build a deck from a limited inventory.
lblQuestDesc2=Build and enhance decks from the cards in your quest inventory as it grows.
lblQuestDesc3=Then, switch to the Duels or Challenges submenu to play against AI opponents and unlock more cards.
lblBuildaNewDeck=Build a New Deck
#Decktype.java
lblCustomUserDecks=Custom User Decks
lblConstructedDecks=Constructed Decks
lblCommanderDecks=Commander Decks
lblRandomCommanderDecks=Random Commander Decks
lblRandomCommanderCard-basedDecks=Random Commander Card-based Decks
lblTinyLeadersDecks=Tiny Leaders Decks
lblBrawlDecks=Brawl Decks
lblSchemeDecks=Scheme Decks
lblPlanarDecks=Planar Decks
lblPreconstructedDecks=Preconstructed Decks
lblQuestOpponentDecks=Quest Opponent Decks
lblRandomColorDecks=Random Color Decks
lblRandomStandardArchetypeDecks=Random Standard Archetype Decks
lblRandomModernArchetypeDecks=Random Modern Archetype Decks
lblRandomLegacyArchetypeDecks=Random Legacy Archetype Decks
lblRandomVintageArchetypeDecks=Random Vintage Archetype Decks
lblRandomStandardColorDecks=Random Standard Color Decks
lblRandomModernColorDecks=Random Modern Color Decks
lblRandomThemeDecks=Random Theme Decks
lblRandomDecks=Random Decks
lblNetDecks=Net Decks
lblNetCommanderDecks=Net Commander Decks
#VSubmenuPuzzleSolve.java
lblSolve=Solve
lblPuzzleModeSolve=Puzzle Mode: Solve
#VSubmenuPuzzleCreate.java
lblPuzzleModeCreate=Puzzle Mode: Create
lblCreate=Create
#VSubmenuGauntletLoad.java
lblQuickGauntlets=Quick Gauntlets
lblLoadGauntlet=Load Gauntlet
lblLoadaGauntlet=Load a Gauntlet
lblLoadaPreviousGauntlet=Load a previous gauntlet (uses the deck with which it was started)

View File

@@ -86,6 +86,7 @@ nlEnableAICheats=Permita que la IA haga trampa para obtener ventaja (para person
nlManaBurn=Jugar con quemadura de maná (reglas previas a Magic 2010).
nlManaLostPrompt=Cuando está habilitado, recibes una advertencia si la prioridad de pase te haría perder maná en tu reserva de maná.
nlEnforceDeckLegality=Aplica la legalidad del mazo correspondiente a cada entorno (tamaño mínimo de mazo, número máximo de cartas, etc.).
nlSideboardForAI=Allows users to sideboard with the AIs deck and sideboard in constructed game formats.
nlPerformanceMode=Desactiva las comprobaciones de habilidades estáticas adicionales para acelerar el motor del juego. (Advertencia: rompe algunos escenarios 'como si tuviera flash' cuando se lanzan cartas de propiedad de los oponentes).
nlFilteredHands=Genera dos manos iniciales y mantiene la que tiene el recuento de tierras más cercano al promedio del mazo (Requiere reinicio)
nlCloneImgSource=Cuando se habilite, los clones usarán su arte original en lugar del arte de la carta clonada.
@@ -201,7 +202,7 @@ lblConstructedMode=Modo Construido
lblConstructed=Construido
#PlayerPanel.java
lblSelectaDeck=Selecciona un mazo
lblSelectaSchemeDeck=Selecciona un Mazo de Fenómenos (Scheme)
lblSelectaSchemeDeck=Selecciona un Mazo de Escenario (Scheme)
lblSchemeDeckEditor=Editor de Mazo de Escenario (Scheme)
lblSelectaCommanderDeck=Selecciona un Mazo Commander
lblSelectaPlanarDeck=Selecciona un Mazo Planar
@@ -374,6 +375,7 @@ cbSummonPlant=Invocar Planta
cbLaunchZeppelin=Lanzar Zeppelin
#VSubmenuQuest.java
lblQuestData=Datos de Aventura
lblLoadQuestData=Load Quest Data
lblStartanewQuest=Comenzar una nueva Aventura
lblOldQuestData=Viejos datos de Aventura? Poner en %n y reiniciar Forge.
rbEasy=Fácil
@@ -469,9 +471,44 @@ btnSpendToken=Gastar Token
btnStartMatchSmall=Comenzar Siguiente Partida
lblUndetermined=Sin determinar
btnSpendTokenTT=Crea un nuevo torneo que se puede jugar de inmediato.
lblPastResults=Past Results
#VSubmenuQuestDecks.java
lblQuestDecks=Mazos de la Aventura
lblQuestDesc1=En el modo Aventura, construyes un mazo a partir de un inventario limitado.
lblQuestDesc2=Construye y mejora mazos con las cartas de tu inventario de misiones a medida que crece.
lblQuestDesc3=Luego, cambia al submenú Duelos o Desafíos para jugar contra oponentes de la IA y desbloquear más cartas.
lblBuildaNewDeck=Construir un Nuevo Mazo
lblBuildaNewDeck=Construir un Nuevo
#Decktype.java
lblCustomUserDecks=Mazos Personalizados del Usuario
lblConstructedDecks=Mazos Construido
lblCommanderDecks=Mazos Commander
lblRandomCommanderDecks=Mazos Commander Aleatorios
lblRandomCommanderCard-basedDecks=Mazos Commander Aleatorios Basados en Cartas
lblTinyLeadersDecks=Mazos Tiny Leaders
lblBrawlDecks=Mazos Brawl
lblSchemeDecks=Mazos de Fenómenos (Scheme)
lblPlanarDecks=Mazos Planar
lblPreconstructedDecks=Mazos Preconstruidos
lblQuestOpponentDecks=Mazos de los Oponentes de la Aventura
lblRandomColorDecks=Mazos Aleatorios por Color
lblRandomStandardArchetypeDecks=Mazos Standard por Arquetipo
lblRandomModernArchetypeDecks=Mazos Modern por Arquetipo
lblRandomLegacyArchetypeDecks=Mazos Legacy por Arquetipo
lblRandomVintageArchetypeDecks=Mazos Vintage por Arquetipo
lblRandomStandardColorDecks=Mazos Standard Aleatorio por Color
lblRandomModernColorDecks=Mazos Standard Aleatorio por Color
lblRandomThemeDecks=Mazos Aleatorios Temáticos
lblRandomDecks=Mazos Aleatorios
lblNetDecks=Mazos en línea
lblNetCommanderDecks=Mazos Commander en línea
#VSubmenuPuzzleSolve.java
lblSolve=Resolver
lblPuzzleModeSolve=Modo Puzzle: Resolver
#VSubmenuPuzzleCreate.java
lblPuzzleModeCreate=Modo Puzzle: Crear
lblCreate=Crear
#VSubmenuGauntletLoad.java
lblQuickGauntlets=Desafíos Rápidos
lblLoadGauntlet=Cargar Desafío
lblLoadaGauntlet=Cargar un Desafío
lblLoadaPreviousGauntlet=Cargar un Desafío anterior (usa el mazo con el que se inició)

View File

@@ -1,32 +1,33 @@
package forge.deck;
import forge.model.FModel;
import forge.util.Localizer;
public enum DeckType {
CUSTOM_DECK ("Custom User Decks"),
CONSTRUCTED_DECK ("Constructed Decks"),
COMMANDER_DECK ("Commander Decks"),
RANDOM_COMMANDER_DECK ("Random Commander Decks"),
RANDOM_CARDGEN_COMMANDER_DECK ("Random Commander Card-based Decks"),
TINY_LEADERS_DECKS ("Tiny Leaders Decks"),
BRAWL_DECKS ("Brawl Decks"),
SCHEME_DECKS ("Scheme Decks"),
PLANAR_DECKS ("Planar Decks"),
DRAFT_DECKS ("Draft Decks"),
SEALED_DECKS ("Sealed Decks"),
PRECONSTRUCTED_DECK("Preconstructed Decks"),
QUEST_OPPONENT_DECK ("Quest Opponent Decks"),
COLOR_DECK ("Random Color Decks"),
STANDARD_CARDGEN_DECK ("Random Standard Archetype Decks"),
MODERN_CARDGEN_DECK ("Random Modern Archetype Decks"),
LEGACY_CARDGEN_DECK ("Random Legacy Archetype Decks"),
VINTAGE_CARDGEN_DECK ("Random Vintage Archetype Decks"),
STANDARD_COLOR_DECK ("Random Standard Color Decks"),
MODERN_COLOR_DECK ("Random Modern Color Decks"),
THEME_DECK ("Random Theme Decks"),
RANDOM_DECK ("Random Decks"),
NET_DECK ("Net Decks"),
NET_COMMANDER_DECK ("Net Commander Decks");
CUSTOM_DECK("lblCustomUserDecks"),
CONSTRUCTED_DECK("lblConstructedDecks"),
COMMANDER_DECK("lblCommanderDecks"),
RANDOM_COMMANDER_DECK("lblRandomCommanderDecks"),
RANDOM_CARDGEN_COMMANDER_DECK("lblRandomCommanderCard-basedDecks"),
TINY_LEADERS_DECKS("lblTinyLeadersDecks"),
BRAWL_DECKS("lblBrawlDecks"),
SCHEME_DECKS("lblSchemeDecks"),
PLANAR_DECKS("lblPlanarDecks"),
DRAFT_DECKS("lblDraftDecks"),
SEALED_DECKS("lblSealedDecks"),
PRECONSTRUCTED_DECK("lblPreconstructedDecks"),
QUEST_OPPONENT_DECK("lblQuestOpponentDecks"),
COLOR_DECK("lblRandomColorDecks"),
STANDARD_CARDGEN_DECK("lblRandomStandardArchetypeDecks"),
MODERN_CARDGEN_DECK("lblRandomModernArchetypeDecks"),
LEGACY_CARDGEN_DECK("lblRandomLegacyArchetypeDecks"),
VINTAGE_CARDGEN_DECK("lblRandomVintageArchetypeDecks"),
STANDARD_COLOR_DECK("lblRandomStandardColorDecks"),
MODERN_COLOR_DECK("lblRandomModernColorDecks"),
THEME_DECK("lblRandomThemeDecks"),
RANDOM_DECK("lblRandomDecks"),
NET_DECK("lblNetDecks"),
NET_COMMANDER_DECK("lblNetCommanderDecks");
public static DeckType[] ConstructedOptions;
public static DeckType[] CommanderOptions;
@@ -84,7 +85,8 @@ public enum DeckType {
private String value;
private DeckType(final String value) {
this.value = value;
final Localizer localizer = Localizer.getInstance();
this.value = localizer.getMessage(value);
}
@Override