Fix blinding beam

This commit is contained in:
Hanmac
2019-10-20 14:42:06 +02:00
parent 2134361010
commit ce93d341a9

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@@ -5,7 +5,7 @@ K:Entwine:1
A:SP$ Charm | Cost$ 2 W | Choices$ DBTap,DBEffect | CharmNum$ 1
SVar:DBTap:DB$ Tap | ValidTgts$ Creature | TargetMin$ 2 | TargetMax$ 2 | TgtPrompt$ Select two target creatures | SpellDescription$ Tap two target creatures.
SVar:DBEffect:DB$ Effect | ValidTgts$ Player | TgtPrompt$ Select target player | IsCurse$ True | StaticAbilities$ DontUntap | Triggers$ RestoreSight | SVars$ ExileEffect | RememberObjects$ Targeted | Duration$ Permanent | SpellDescription$ Creatures don't untap during target player's next untap step.
SVar:DontUntap:Mode$ Continuous | ValidPlayer$ Player.IsRemembered | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature | CantUntap$ True | Description$ Creatures don't untap during target player's next untap step.
SVar:DontUntap:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.RememberedPlayerCtrl | CantUntap$ True | Description$ Creatures don't untap during target player's next untap step.
SVar:RestoreSight:Mode$ Phase | Phase$ Untap | ValidPlayer$ Player.IsRemembered | TriggerZones$ Command | Execute$ ExileEffect | Static$ True
SVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile
AI:RemoveDeck:All