Make draft process screen wider

This commit is contained in:
drdev
2015-05-10 02:52:04 +00:00
parent 0dad4b3558
commit cde1045e75

View File

@@ -8,6 +8,7 @@ import forge.deck.FDeckEditor;
import forge.deck.io.DeckPreferences; import forge.deck.io.DeckPreferences;
import forge.limited.BoosterDraft; import forge.limited.BoosterDraft;
import forge.model.FModel; import forge.model.FModel;
import forge.screens.FScreen;
import forge.screens.home.LoadGameMenu.LoadGameScreen; import forge.screens.home.LoadGameMenu.LoadGameScreen;
import forge.toolbox.FOptionPane; import forge.toolbox.FOptionPane;
import forge.util.Callback; import forge.util.Callback;
@@ -103,4 +104,9 @@ public class DraftingProcessScreen extends FDeckEditor {
FOptionPane.showConfirmDialog("This will end the current draft and you will not be able to resume.\n\n" + FOptionPane.showConfirmDialog("This will end the current draft and you will not be able to resume.\n\n" +
"Leave anyway?", "Leave Draft?", "Leave", "Cancel", false, canCloseCallback); "Leave anyway?", "Leave Draft?", "Leave", "Cancel", false, canCloseCallback);
} }
@Override
public FScreen getLandscapeBackdropScreen() {
return null;
}
} }