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- Converted Nether Spirit to Trigger.
- Little Updates and Fixes to card text files.
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@@ -71,7 +71,7 @@ public class GameActionUtil {
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upkeep_Wolf_Skull_Shaman();
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upkeep_Oversold_Cemetery();
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upkeep_Nether_Spirit();
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//upkeep_Nether_Spirit();
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upkeep_Vampire_Lacerator();
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upkeep_Sleeper_Agent();
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upkeep_Pillory_of_the_Sleepless();
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@@ -4105,6 +4105,7 @@ public class GameActionUtil {
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}
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}//Oversold Cemetery
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/*
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private static void upkeep_Nether_Spirit() {
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final Player player = AllZone.Phase.getPlayerTurn();
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final PlayerZone graveyard = AllZone.getZone(Constant.Zone.Graveyard, player);
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@@ -4141,6 +4142,7 @@ public class GameActionUtil {
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}
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} //if
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}//nether spirit
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*/
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public static void upkeep_Suspend() {
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Player player = AllZone.Phase.getPlayerTurn();
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