- Converted Nether Spirit to Trigger.

- Little Updates and Fixes to card text files.
This commit is contained in:
jendave
2011-08-06 21:46:47 +00:00
parent 05b8991be7
commit cbeb9cb26b
6 changed files with 10 additions and 5 deletions

View File

@@ -4,7 +4,7 @@ Types:Legendary Creature Spirit
Text:no text
PT:3/2
K:Haste
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Card | PresentZone$ Hand | PresentPlayer$ Opponent | PresentCompare$ LTX | TriggerZones$ Graveyard | OptionalDecider$ You | Execute$ TrigReturn | TriggerDescription$ At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return CARDNAME from your graveyard to the battlefield.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Card | PresentZone$ Hand | PresentPlayer$ Opponent | PresentCompare$ LTX | TriggerZones$ Graveyard | Execute$ TrigReturn | TriggerDescription$ At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return CARDNAME from your graveyard to the battlefield.
SVar:TrigReturn:AB$ChangeZone | Cost$ Sac<1/Swamp> | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield
SVar:X:Count$InYourHand
SVar:Rarity:Rare

View File

@@ -3,7 +3,7 @@ ManaCost:4 G
Types:Creature Incarnation
Text:no text
PT:4/4
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Graveyard | OptionalDecider$ You | Execute$ TrigChange | TriggerDescription$ At the beginning of your upkeep, if CARDNAME is in your graveyard, you may pay 2 G. If you do, return target creature card from your graveyard to your hand.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Graveyard | Execute$ TrigChange | TriggerDescription$ At the beginning of your upkeep, if CARDNAME is in your graveyard, you may pay 2 G. If you do, return target creature card from your graveyard to your hand.
SVar:TrigChange:AB$ChangeZone | Cost$ 2 G | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouCtrl
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/genesis.jpg

View File

@@ -8,7 +8,7 @@ A:AB$Pump | Cost$ R | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until e
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Creature.YouCtrl+namedKeeper of Kookus | PresentCompare$ EQ0 | Execute$ TrigNoKeeper | TriggerDescription$ At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, CARDNAME deals 3 damage to you and attacks this turn if able.
SVar:TrigNoKeeper:DB$DealDamage | NumDmg$ 3 | Defined$ You | SubAbility$ SVar=DBMustAttack
SVar:DBMustAttack:DB$Pump | KW$ HIDDEN CARDNAME attacks each turn if able. | Defined$ Self | SpellDescription$ CARDNAME attacks this turn if able.
SVar:RemAIDeck:True
SVar:RemRandomDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/kookus.jpg
SetInfo:VIS|Rare|http://magiccards.info/scans/en/vi/86.jpg

View File

@@ -1,8 +1,10 @@
Name:Nether Spirit
ManaCost:1 B B
Types:Creature Spirit
Text:At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.
Text:no text
PT:2/2
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Graveyard | IsPresent$ Creature.YouOwn | PresentZone$ Graveyard | PresentCompare$ EQ1 | Execute$ TrigReturn | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, if CARDNAME is the only creature card in your graveyard, you may return CARDNAME to the battlefield.
SVar:TrigReturn:AB$ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/nether_spirit.jpg
SetInfo:MMQ|Rare|http://magiccards.info/scans/en/mm/149.jpg

View File

@@ -5,6 +5,7 @@ Text:no text
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Creature | PresentCompare$ GE4 | Execute$ TrigSac | TriggerDescription$ At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice CARDNAME and destroy all creatures. They can't be regenerated.
SVar:TrigSac:AB$Sacrifice | Cost$ 0 | Defined$ Self | SubAbility$ SVar=DBDestroyAll
SVar:DBDestroyAll:DB$DestroyAll | ValidCards$ Creature | NoRegen$ True
SVar:RemRandomDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/planar_collapse.jpg
SetInfo:ULG|Rare|http://magiccards.info/scans/en/ul/18.jpg

View File

@@ -71,7 +71,7 @@ public class GameActionUtil {
upkeep_Wolf_Skull_Shaman();
upkeep_Oversold_Cemetery();
upkeep_Nether_Spirit();
//upkeep_Nether_Spirit();
upkeep_Vampire_Lacerator();
upkeep_Sleeper_Agent();
upkeep_Pillory_of_the_Sleepless();
@@ -4105,6 +4105,7 @@ public class GameActionUtil {
}
}//Oversold Cemetery
/*
private static void upkeep_Nether_Spirit() {
final Player player = AllZone.Phase.getPlayerTurn();
final PlayerZone graveyard = AllZone.getZone(Constant.Zone.Graveyard, player);
@@ -4141,6 +4142,7 @@ public class GameActionUtil {
}
} //if
}//nether spirit
*/
public static void upkeep_Suspend() {
Player player = AllZone.Phase.getPlayerTurn();